Reassociate: add global reassociation algorithm
This algorithm (explained more in the source code) takes into account
global redundancies by building a "pair map" to find common subexprs.
The primary motivation of this is to handle situations like
foo = (a * b) * c
bar = (a * d) * c
where we currently don't identify that "a * c" is redundant.
Accordingly, it prioritizes the emission of a * c so that CSE
can remove the redundant calculation later.
Does not change the actual reassociation algorithm -- only the
order in which the reassociated operand chain is reconstructed.
Gives ~1.5% floating point math instruction count reduction on
a large offline suite of graphics shaders.
llvm-svn: 320515