- User Since
- Apr 29 2022, 12:34 AM (9 w, 1 d)
May 31 2022
We can achieve what we need by adding LoopInvariantCodeMotionPass. Abandoning this.
In essence, the issue is that tiling, mapping to gpu and the transformation to gpu dialect have to run after each other without being disturbed by other passes.
May 30 2022
Worked like a charm.
Prevent merging loops with attrs instead
Sure, I can change to addWithLabel instead.
May 24 2022
May 3 2022
Make combine a regular function, use CHECK-DAG, formatting