- User Since
- Oct 9 2016, 11:45 PM (223 w, 3 d)
Nov 26 2020
I've moved a bunch of longer checks into just feature checks and defined the features at the top of the file.
Nov 24 2020
Nov 23 2020
this file has never been clang-format clean, happy to make changes if reviewer decides they are needed.
Oct 5 2020
I don't have commit access, can someone please push this.
Sep 28 2020
Aug 29 2018
Rebased onto latest master. I require someone else to push this as I don't have commit rights.
Jul 9 2018
Thanks for the review, Chandler,
Jun 25 2018
May 1 2018
Jun 25 2017
At the moment this is more than an assert fix, we have broken VI in favour of GFX9 which nobody has. Please get a workaround, revert or fix into llvm master asap.
Looks good to me, I regression tested a few things with it in geom/tess shader land and they seemed fine.
Jun 22 2017
Consider this a bug report for Sam, I'm not even sure where to start writing a test.
May 16 2017
radv regression looks related do ds_bpermute interactions if I had to guess.
May 8 2017
This adds support for the x2/x4 paths. Probably could be done better, and I've tested this with a few vulkan games.
Apr 23 2017
Jan 23 2017
fixed a regression in the when to emit spill setup path, should have just added isMesaGfx option not removed the other one.
fix two bugs found in testing.
updates after taking to Tom on irc, still might cause a flag day.
Dec 28 2016
This rewrites the patch, using a new triple OsType (needs renaming to something better), and adds an intrinsic to get access to the private buffer.
Dec 15 2016
Oct 10 2016
Updated diff to spill to a 64-bit buffer, pointed to by 64-bits in the buffer pointed to by SGPR0/1.
Oct 9 2016
FYI: The current mesa side of this is here: