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llvm/test/CodeGen/Mips/v2i16tof32.ll
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; CHECK-NEXT: addiu $sp, $sp, -32 | ; CHECK-NEXT: addiu $sp, $sp, -32 | ||||
; CHECK-NEXT: .cfi_def_cfa_offset 32 | ; CHECK-NEXT: .cfi_def_cfa_offset 32 | ||||
; CHECK-NEXT: sw $fp, 28($sp) # 4-byte Folded Spill | ; CHECK-NEXT: sw $fp, 28($sp) # 4-byte Folded Spill | ||||
; CHECK-NEXT: .cfi_offset 30, -4 | ; CHECK-NEXT: .cfi_offset 30, -4 | ||||
; CHECK-NEXT: move $fp, $sp | ; CHECK-NEXT: move $fp, $sp | ||||
; CHECK-NEXT: .cfi_def_cfa_register 30 | ; CHECK-NEXT: .cfi_def_cfa_register 30 | ||||
; CHECK-NEXT: addiu $1, $zero, -16 | ; CHECK-NEXT: addiu $1, $zero, -16 | ||||
; CHECK-NEXT: and $sp, $sp, $1 | ; CHECK-NEXT: and $sp, $sp, $1 | ||||
; CHECK-NEXT: lw $1, 8($4) | ; CHECK-NEXT: lw $1, 12($4) | ||||
; CHECK-NEXT: lw $2, 4($4) | ; CHECK-NEXT: lw $2, 0($4) | ||||
; CHECK-NEXT: lw $3, 12($4) | ; CHECK-NEXT: lw $3, 8($4) | ||||
; CHECK-NEXT: sw $3, 12($sp) | ; CHECK-NEXT: sw $3, 8($sp) | ||||
; CHECK-NEXT: sw $1, 8($sp) | ; CHECK-NEXT: sw $1, 12($sp) | ||||
; CHECK-NEXT: sw $2, 4($sp) | ; CHECK-NEXT: sw $2, 0($sp) | ||||
; CHECK-NEXT: lw $1, 0($4) | ; CHECK-NEXT: lw $1, 4($4) | ||||
; CHECK-NEXT: sw $1, 0($sp) | ; CHECK-NEXT: sw $1, 4($sp) | ||||
; CHECK-NEXT: mtc1 $1, $f0 | ; CHECK-NEXT: mtc1 $2, $f0 | ||||
; CHECK-NEXT: move $sp, $fp | ; CHECK-NEXT: move $sp, $fp | ||||
; CHECK-NEXT: lw $fp, 28($sp) # 4-byte Folded Reload | ; CHECK-NEXT: lw $fp, 28($sp) # 4-byte Folded Reload | ||||
; CHECK-NEXT: jr $ra | ; CHECK-NEXT: jr $ra | ||||
; CHECK-NEXT: addiu $sp, $sp, 32 | ; CHECK-NEXT: addiu $sp, $sp, 32 | ||||
; CHECK-NEXT: .set at | |||||
; CHECK-NEXT: .set macro | |||||
; CHECK-NEXT: .set reorder | |||||
; CHECK-NEXT: .end f | |||||
entry: | entry: | ||||
%m = alloca <8 x i16> | %m = alloca <8 x i16> | ||||
%0 = load <8 x i16>, <8 x i16>* %a | %0 = load <8 x i16>, <8 x i16>* %a | ||||
store <8 x i16> %0, <8 x i16>* %m | store <8 x i16> %0, <8 x i16>* %m | ||||
%1 = bitcast <8 x i16> %0 to <4 x float> | %1 = bitcast <8 x i16> %0 to <4 x float> | ||||
%2 = shufflevector <4 x float> %1, <4 x float> undef, <8 x i32> <i32 0, i32 3, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef> | %2 = shufflevector <4 x float> %1, <4 x float> undef, <8 x i32> <i32 0, i32 3, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef> | ||||
%3 = shufflevector <8 x float> zeroinitializer, <8 x float> %2, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 4, i32 5, i32 6, i32 7> | %3 = shufflevector <8 x float> zeroinitializer, <8 x float> %2, <8 x i32> <i32 8, i32 9, i32 10, i32 11, i32 4, i32 5, i32 6, i32 7> | ||||
%4 = bitcast <8 x float> %3 to <8 x i32> | %4 = bitcast <8 x float> %3 to <8 x i32> | ||||
%5 = extractelement <8 x i32> %4, i32 0 | %5 = extractelement <8 x i32> %4, i32 0 | ||||
%6 = bitcast i32 %5 to float | %6 = bitcast i32 %5 to float | ||||
ret float %6 | ret float %6 | ||||
} | } | ||||