Index: llvm/utils/gn/build/BUILD.gn =================================================================== --- llvm/utils/gn/build/BUILD.gn +++ llvm/utils/gn/build/BUILD.gn @@ -43,24 +43,6 @@ cflags = target_flags ldflags = target_flags + target_ldflags - if ((current_os == "ios" || current_os == "mac") && clang_base_path != "") { - if (current_os == "ios" && current_cpu == "arm64") { - sdk_path = ios_sdk_path - } else if (current_os == "ios" && current_cpu == "x64") { - sdk_path = iossim_sdk_path - } else if (current_os == "mac") { - sdk_path = mac_sdk_path - } - cflags += [ - "-isysroot", - sdk_path, - ] - ldflags += [ - "-isysroot", - sdk_path, - ] - } - # Mostly for compiler-rt, see compiler-rt/cmake/config-ix.cmake if (current_os == "ios") { asmflags += [ "-miphoneos-version-min=8.0" ] @@ -283,18 +265,34 @@ } } if (sysroot != "") { - assert(current_os != "mac" && current_os != "ios", - "FIXME: Make sysroot work on darwin") if (current_os == "win") { assert(is_clang, "sysroot only works with clang-cl as host compiler") cflags += [ "/winsysroot" + rebase_path(sysroot, root_build_dir) ] - } else { + } else if (current_os != "ios" && current_os != "mac") { cflags += [ "--sysroot=" + rebase_path(sysroot, root_build_dir) ] - if (is_clang) { - cflags += [ "-Wpoison-system-directories"] - } } } + if ((current_os == "ios" || current_os == "mac") && + (clang_base_path != "" || sysroot != "")) { + if (current_os == "ios" && current_cpu == "arm64") { + sdk_path = ios_sdk_path + } else if (current_os == "ios" && current_cpu == "x64") { + sdk_path = iossim_sdk_path + } else if (current_os == "mac") { + sdk_path = mac_sdk_path + } + cflags += [ + "-isysroot", + sdk_path, + ] + ldflags += [ + "-isysroot", + sdk_path, + ] + } + if (sysroot != "" && current_os != "win" && is_clang) { + cflags += [ "-Wpoison-system-directories" ] + } if (use_ubsan) { assert(is_clang && current_os == "linux", Index: llvm/utils/gn/build/mac_sdk.gni =================================================================== --- llvm/utils/gn/build/mac_sdk.gni +++ llvm/utils/gn/build/mac_sdk.gni @@ -1,20 +1,33 @@ -declare_args() { - # Set to true if you don't have Xcode installed, but do have the commandline - # tools. - mac_use_commandline_tools_sdk = false -} +import("//llvm/utils/gn/build/sysroot.gni") -# Location of the mac sdk. -# The correct way to do this is to call xcrun (https://reviews.llvm.org/D70835), -# but that makes `gn gen` take twice as long and almost everyone has Xcode -# installed. So require that people who don't have it installed set a gn arg. -if (mac_use_commandline_tools_sdk) { - ios_sdk_path = "/Library/Developer/CommandLineTools/SDKs/iPhoneOS.sdk" - iossim_sdk_path = - "/Library/Developer/CommandLineTools/SDKs/iPhoneSimulator.sdk" - mac_sdk_path = "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk" +have_ios_sdks = true + +if (sysroot == "") { + declare_args() { + # Set to true if you don't have Xcode installed, but do have the commandline + # tools. + mac_use_commandline_tools_sdk = false + } + + # Location of the mac sdk. + # The correct way to do this is to call xcrun + # (https://reviews.llvm.org/D70835), but that makes `gn gen` take twice as + # long and almost everyone has Xcode installed. So require that people who + # don't have it installed set a gn arg. + if (mac_use_commandline_tools_sdk) { + ios_sdk_path = "/Library/Developer/CommandLineTools/SDKs/iPhoneOS.sdk" + iossim_sdk_path = + "/Library/Developer/CommandLineTools/SDKs/iPhoneSimulator.sdk" + mac_sdk_path = "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk" + } else { + mac_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk" + + # iOS SDKs aren't available in the commandline tools SDK. + have_ios_sdks = true + } } else { - ios_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk" - iossim_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk" - mac_sdk_path = "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk" + ios_sdk_path = rebase_path(sysroot, root_build_dir) + "/iPhoneOS.sdk" + iossim_sdk_path = + rebase_path(sysroot, root_build_dir) + "/iPhoneSimulator.sdk" + mac_sdk_path = rebase_path(sysroot, root_build_dir) + "/MacOSX.sdk" } Index: llvm/utils/gn/secondary/compiler-rt/BUILD.gn =================================================================== --- llvm/utils/gn/secondary/compiler-rt/BUILD.gn +++ llvm/utils/gn/secondary/compiler-rt/BUILD.gn @@ -20,8 +20,7 @@ # FIXME: Do this only if a gn arg compiler_rt_enable_ios is set? # That would match the cmake build. - # iOS SDKs aren't available in the commandline tools SDK. - if (host_os == "mac" && !mac_use_commandline_tools_sdk) { + if (host_os == "mac" && have_ios_sdks) { if (llvm_build_AArch64) { deps += [ "//compiler-rt/lib/builtins(//llvm/utils/gn/build/toolchain:stage2_ios_aarch64)" ] } Index: llvm/utils/sysroot.py =================================================================== --- llvm/utils/sysroot.py +++ llvm/utils/sysroot.py @@ -36,18 +36,47 @@ os.mkdir(os.path.join(out_dir, 'Windows Kits')) mkjunction(os.path.join(out_dir, 'Windows Kits', '10'), winsdk) elif sys.platform == 'darwin': - assert False, "FIXME: Implement on darwin" + # The SDKs used by default in compiler-rt/cmake/baes-config-ix.cmake. + # COMPILER_RT_ENABLE_IOS defaults to on. + # COMPILER_RT_ENABLE_WATCHOS and COMPILER_RT_ENABLE_TV default to off. + # comipler-rt/cmake/config-ix.cmake sets DARWIN_EMBEDDED_PLATFORMS + # depending on these. + sdks = ['macosx', 'iphoneos', 'iphonesimulator'] + os.mkdir(out_dir) + for sdk in sdks: + sdkpath = cmdout(['xcrun', '-sdk', sdk, '-show-sdk-path']) + # sdkpath is something like /.../SDKs/MacOSX11.1.sdk, which is a + # symlink to MacOSX.sdk in the same directory. Resolve the symlink, + # to make the symlink in out_dir less likely to break when the SDK + # is updated (which will bump the number on xcrun's output, but not + # on the symlink destination). + sdkpath = os.path.realpath(sdkpath) + os.symlink(sdkpath, os.path.join(out_dir, os.path.basename(sdkpath))) else: os.symlink('/', out_dir) - print('Done.') + print('Done. Pass these flags to cmake:') abs_out_dir = os.path.abspath(out_dir) if sys.platform == 'win32': # CMake doesn't like backslashes in commandline args. abs_out_dir = abs_out_dir.replace(os.path.sep, '/') - print('Pass -DLLVM_WINSYSROOT=' + abs_out_dir + ' to cmake.') + print(' -DLLVM_WINSYSROOT=' + abs_out_dir) + elif sys.platform == 'darwin': + flags = [ + '-DCMAKE_OSX_SYSROOT=' + os.path.join(abs_out_dir, 'MacOSX.sdk'), + + # For find_darwin_sdk_dir() in + # compiler-rt/cmake/Modules/CompilerRTDarwinUtils.cmake + '-DDARWIN_macosx_CACHED_SYSROOT=' + + os.path.join(abs_out_dir, 'MacOSX.sdk'), + '-DDARWIN_iphoneos_CACHED_SYSROOT=' + + os.path.join(abs_out_dir, 'iPhoneOS.sdk'), + '-DDARWIN_iphonesimulator_CACHED_SYSROOT=' + + os.path.join(abs_out_dir, 'iPhoneSimulator.sdk'), + ] + print(' ' + ' '.join(flags)) else: - print('Pass -DCMAKE_SYSROOT=' + abs_out_dir + ' to cmake.') + print(' -DCMAKE_SYSROOT=' + abs_out_dir + ' to cmake.') def main():