diff --git a/lldb/cmake/modules/LLDBConfig.cmake b/lldb/cmake/modules/LLDBConfig.cmake --- a/lldb/cmake/modules/LLDBConfig.cmake +++ b/lldb/cmake/modules/LLDBConfig.cmake @@ -234,7 +234,6 @@ endif() if (LLDB_ENABLE_LIBXML2) - list(APPEND system_libs ${LIBXML2_LIBRARIES}) include_directories(${LIBXML2_INCLUDE_DIR}) endif() @@ -280,12 +279,6 @@ find_library(FOUNDATION_LIBRARY Foundation) find_library(CORE_FOUNDATION_LIBRARY CoreFoundation) find_library(SECURITY_LIBRARY Security) - list(APPEND system_libs - ${FOUNDATION_LIBRARY} - ${CORE_FOUNDATION_LIBRARY} - ${CORE_SERVICES_LIBRARY} - ${SECURITY_LIBRARY} - ${DEBUG_SYMBOLS_LIBRARY}) include_directories(${LIBXML2_INCLUDE_DIR}) endif() @@ -296,11 +289,8 @@ if(NOT PURE_WINDOWS) set(CMAKE_THREAD_PREFER_PTHREAD TRUE) find_package(Threads REQUIRED) - list(APPEND system_libs ${CMAKE_THREAD_LIBS_INIT}) endif() -list(APPEND system_libs ${CMAKE_DL_LIBS}) - # Figure out if lldb could use lldb-server. If so, then we'll # ensure we build lldb-server when an lldb target is being built. if (CMAKE_SYSTEM_NAME MATCHES "Android|Darwin|FreeBSD|Linux|NetBSD|Windows") diff --git a/lldb/source/Utility/CMakeLists.txt b/lldb/source/Utility/CMakeLists.txt --- a/lldb/source/Utility/CMakeLists.txt +++ b/lldb/source/Utility/CMakeLists.txt @@ -1,6 +1,19 @@ set(LLDB_SYSTEM_LIBS) -list(APPEND LLDB_SYSTEM_LIBS ${system_libs}) +if (APPLE) + list(APPEND LLDB_SYSTEM_LIBS + ${FOUNDATION_LIBRARY} + ${CORE_FOUNDATION_LIBRARY} + ${CORE_SERVICES_LIBRARY} + ${SECURITY_LIBRARY} + ${DEBUG_SYMBOLS_LIBRARY}) +endif() + +if(NOT PURE_WINDOWS) + list(APPEND LLDB_SYSTEM_LIBS ${CMAKE_THREAD_LIBS_INIT}) +endif() + +list(APPEND LLDB_SYSTEM_LIBS ${CMAKE_DL_LIBS}) if (CMAKE_SYSTEM_NAME MATCHES "Windows") list(APPEND LLDB_SYSTEM_LIBS ws2_32 rpcrt4)