Index: lldb/docs/resources/build.rst =================================================================== --- lldb/docs/resources/build.rst +++ lldb/docs/resources/build.rst @@ -4,35 +4,55 @@ .. contents:: :local: -Building LLDB on Windows ------------------------- +Preliminaries +------------- + +LLDB relies on many of the technologies developed by the larger LLVM project. +In particular, it requires both Clang and LLVM itself in order to build. Due to +this tight integration the Getting Started guides for both of these projects +come as prerequisite reading: + +* `LLVM `_ +* `Clang `_ + +The following requirements are shared on all platforms. + +* `CMake `_ +* `Ninja `_ (strongly recommended) +* `Python `_ +* `SWIG `_ + +Depending on your platform and package manager, one might run any of the +commands below. -**Required Dependencies** +:: + + > yum install libedit-devel libxml2-devel ncurses-devel python-devel swig + > sudo apt-get install build-essential subversion swig python2.7-dev libedit-dev libncurses5-dev + > pkg install swig python + > pkgin install swig python27 cmake ninja-build + > brew install swig cmake ninja + +Windows +******* * Visual Studio 2015 or greater -* Windows SDK 8.0 or higher. In general it is best to use the latest available version. +* Windows SDK 8.0 or higher. In general it is best to use the latest available + version. +* `GnuWin32 `_ * `Python 3.5 or higher `_ or higher. Earlier versions of Python can be made to work by compiling your own distribution from source, but this workflow is unsupported and you are own your own. -* `Ninja build tool `_ (strongly recommended) -* `GnuWin32 `_ -* `SWIG for Windows `_ (version 3+) - - -**Optional Dependencies** - * `Python Tools for Visual Studio `_. If you plan to debug test failures or even write new tests at all, PTVS is an indispensable debugging extension to VS that enables full editing and debugging support for Python (including mixed native/managed debugging) -**Preliminaries** - -This section describes how to set up your system and install the required -dependencies such that they can be found when needed during the build process. -The steps outlined here only need to be performed once. +The steps outlined here describes how to set up your system and install the +required dependencies such that they can be found when needed during the build +process. They only need to be performed once. #. Install Visual Studio and the Windows SDK. #. Install GnuWin32, making sure ``\bin`` is added to @@ -40,30 +60,79 @@ #. Install SWIG for Windows, making sure ```` is added to your PATH environment variable. -**Building LLDB** - Any command prompt from which you build LLDB should have a valid Visual Studio environment setup. This means you should run ``vcvarsall.bat`` or open an appropriate Visual Studio Command Prompt corresponding to the version you wish to use. +Linux +***** + +* `libedit `_ + +macOS +***** + +* To use the in-tree debug server on macOS, lldb needs to be code signed. For + more information see :ref:`CodeSigning` below. +* If you are building both Clang and LLDB together, be sure to also check out + libc++, which is a required for testing on macOS. -Finally, when you are ready to build LLDB, generate CMake with the following -command line: +Building LLDB with CMake & Ninja +-------------------------------- + +CMake is a cross-platform build-generator tool. CMake does not build the +project, it generates the files needed by your build tool. Assuming you're +using Ninja, the invocation looks like this: :: - cmake -G Ninja + > cmake -G Ninja +Once CMake has configured your build, you can run ``ninja`` to build LLDB. -and run ``ninja`` to build LLDB. Information about running the LLDB test suite -can be found on the test page. +:: + > ninja lldb Following is a description of some of the most important CMake variables which you are likely to encounter. A variable FOO is set by adding ``-DFOO=value`` to the CMake command line. +If you want to debug the lldb that you're building -- that is, build it with +debug info enabled -- pass two additional arguments to cmake before running +ninja: + +:: + + > cmake -G Ninja \ + -DLLDB_EXPORT_ALL_SYMBOLS=1 \ + -DCMAKE_BUILD_TYPE=Debug + + +If you want to run the test suite, you will need a compiler to build the test +programs. If you have Clang checked out, that will be used by default. +Alternatively, you can specify a C and C++ compiler to be used by the test +suite. + +:: + + > cmake -G Ninja \ + -DLLDB_TEST_USE_CUSTOM_C_COMPILER=On \ + -DLLDB_TEST_USE_CUSTOM_CXX_COMPILER=On \ + -DLLDB_TEST_C_COMPILER= \ + -DLLDB_TEST_CXX_COMPILER= \ + + +It is strongly recommend to use a release build for the compiler to speed up +test execution. + +Windows +******* + +Although the following CMake variables are by no means Windows specific, they +are commonly used on Windows. + * ``LLDB_TEST_DEBUG_TEST_CRASHES`` (Default=0): If set to 1, will cause Windows to generate a crash dialog whenever lldb.exe or the python extension module crashes while running the test suite. If set to 0, LLDB will silently crash. @@ -80,248 +149,100 @@ Python to use its default mechanism for finding the python installation at runtime (looking for installed Pythons, or using the ``PYTHONHOME`` environment variable if it is specified). -* ``LLDB_TEST_C_COMPILER`` or ``LLDB_TEST_CXX_COMPILER``: The test suite needs - to be able to find a copy of clang.exe that it can use to compile inferior - programs. Note that MSVC is not supported here, it must be a path to a clang - executable. Note that using a release clang.exe is strongly recommended here, - as it will make the test suite run much faster. This can be a path to any - recent clang.exe, including one you built yourself. These variables are - ignored unless the respective ``LLDB_TEST_USE_CUSTOM_C_COMPILER`` and - ``LLDB_TEST_USE_CUSTOM_CXX_COMPILER`` are set to ON. Sample command line: :: - cmake -G Ninja -DLLDB_TEST_DEBUG_TEST_CRASHES=1 -DPYTHON_HOME=C:\Python35 -DLLDB_TEST_USE_CUSTOM_C_COMPILER=ON -DLLDB_TEST_C_COMPILER=d:\src\llvmbuild\ninja_release\bin\clang.exe ..\..\llvm - - -**Working with both Ninja and MSVC** - -Compiling with ninja is both faster and simpler than compiling with MSVC, but -chances are you still want to debug LLDB with MSVC (at least until we can debug -LLDB on Windows with LLDB!). One solution to this is to run cmake twice and -generate the output into two different folders. One for compiling (the ninja -folder), and one for editing / browsing / debugging (the MSVC folder). - -To do this, simply run ``cmake -G Ninja `` from one folder, and -``cmake -G "Visual Studio 14 2015" `` in another folder. Then you -can open the .sln file in Visual Studio, set lldb as the startup project, and -use F5 to run it. You need only edit the project settings to set the executable -and the working directory to point to binaries inside of the ninja tree. - -Building LLDB on macOS ----------------------- - -There are two ways to build LLDB on macOS: Using Xcode and using CMake - -**Preliminaries** - -In addition to any dependencies required by LLVM and Clang, LLDB needs a few -development packages that may also need to be installed depending on your -system. The current list of dependencies are: - -* Xcode 4.3 or newer requires the "Command Line Tools" component (XCode->Preferences->Downloads->Components) -* `Swig `_ - -**Building LLDB with Xcode** - -Building on macOS with Xcode is as easy as downloading the code and building -the Xcode project or workspace: - -* Download the lldb sources. -* Follow the code signing instructions in ``lldb/docs/code-signing.txt``. -* In Xcode, open ``lldb/lldb.xcworkspace``, select the lldb-tool scheme, and build. - -**Building LLDB with CMake** - -First download the LLVM, Clang, libc++ and LLDB sources. Refer to this page for -precise instructions on this step. - -Refer to the code signing instructions in ``lldb/docs/code-signing.txt`` for -info on codesigning debugserver during the build. - -Using CMake is documented on the `Building LLVM with CMake -`_ page. Ninja is the recommended generator to -use when building LLDB with CMake. - -:: - - > cmake $PATH_TO_LLVM -G Ninja - > ninja lldb - -As noted in the "Building LLVM with CMake" page mentioned above, you can pass -variables to cmake to change build behavior. If LLDB is built as a part of -LLVM, then you can pass LLVM-specific CMake variables to cmake when building -LLDB. + > cmake -G Ninja^ + -DLLDB_TEST_DEBUG_TEST_CRASHES=1^ + -DPYTHON_HOME=C:\Python35^ + -DLLDB_TEST_USE_CUSTOM_C_COMPILER=ON^ + -DLLDB_TEST_C_COMPILER=d:\src\llvmbuild\ninja_release\bin\clang.exe^ + -If you are building both Clang and LLDB together, be sure to also add libc++, -which is currently required for testing on macOS: +NetBSD +****** -:: +Current stable NetBSD release doesn't ship with libpanel(3), therefore it's +required to disable curses(3) support with the +``-DLLDB_DISABLE_CURSES:BOOL=TRUE`` option. To make sure check if +``/usr/include/panel.h`` exists in your system. - > cmake -D LLVM_ENABLE_PROJECTS='clang;lldb;libcxx' $PATH_TO_LLVM -G Ninja +macOS +***** -Here are some commonly used LLDB-specific CMake variables: +Here are some commonly used LLDB-specific CMake variables on macOS. -* ``LLDB_EXPORT_ALL_SYMBOLS:BOOL`` : Exports all symbols. Useful in conjunction - with CMAKE_BUILD_TYPE=Debug. -* ``LLDB_BUILD_FRAMEWORK:BOOL`` : Builds LLDB.framework as Xcode would +* ``LLDB_BUILD_FRAMEWORK:BOOL`` : Builds the LLDB.framework. * ``LLDB_CODESIGN_IDENTITY:STRING`` : Determines the codesign identity to use. An empty string means skip building debugserver to avoid codesigning. -Building LLDB on Linux, FreeBSD and NetBSD ------------------------------------------- - -This document describes the steps needed to compile LLDB on most Linux systems, -FreeBSD and NetBSD. - -**Preliminaries** - -LLDB relies on many of the technologies developed by the larger LLVM project. -In particular, it requires both Clang and LLVM itself in order to build. Due to -this tight integration the Getting Started guides for both of these projects -come as prerequisite reading: - -* `LLVM `_ -* `Clang `_ - -Supported compilers for building LLDB on Linux include: - -* Clang 3.2 -* GCC 4.6.2 (later versions should work as well) - -It is recommended to use libstdc++ 4.6 (or higher) to build LLDB on Linux, but -using libc++ is also known to work. - -On FreeBSD the base system Clang and libc++ may be used to build LLDB, or the -GCC port or package. - -On NetBSD the base system GCC and libstdc++ are used to build LLDB, Clang/LLVM -and libc++ should also work. - -In addition to any dependencies required by LLVM and Clang, LLDB needs a few -development packages that may also need to be installed depending on your -system. The current list of dependencies are: - -* `Swig `_ -* `libedit (Linux only) `_ -* `Python `_ - - -So for example, on a Fedora system one might run: - -:: - - > yum install libedit-devel libxml2-devel ncurses-devel python-devel swig - -On a Debian or Ubuntu system one might run: - -:: - - > sudo apt-get install build-essential subversion swig python2.7-dev libedit-dev libncurses5-dev - -or - -:: - - > sudo apt-get build-dep lldb-3.3 # or lldb-3.4 - - -On FreeBSD one might run: - -:: - - > pkg install swig python - -On NetBSD one might run: - -:: - - > pkgin install swig python27 cmake ninja-build +Building LLDB with CMake and Other Generators +--------------------------------------------- -**To build with CMake** +Compiling with ninja is both faster and simpler than compiling with MSVC or +Xcode, but chances are you still want to debug LLDB with those IDEs. One +solution to this is to run cmake twice and generate the output into two +different folders. One for compiling (the ninja folder), and one for editing, +browsing and debugging. -Using CMake is documented on the `Building LLVM with CMake -`_ page. Building LLDB is possible using one -of the following generators: -* Ninja -* Unix Makefiles +Visual Studio +************* -**Using CMake + Ninja** - -Ninja is the fastest way to build LLDB! In order to use ninja, you need to have -recent versions of CMake and ninja on your system. To build using ninja: +Follow the previous instructions in one directory, and generate a Visual Studio +project in another directory. :: - > cmake ../llvm -G Ninja - > ninja lldb - > ninja check-lldb + > cmake -G "Visual Studio 14 2015" +Then you can open the .sln file in Visual Studio, set lldb as the startup +project, and use F5 to run it. You need only edit the project settings to set +the executable and the working directory to point to binaries inside of the +ninja tree. -If you want to debug the lldb that you're building -- that is, build it with -debug info enabled -- pass two additional arguments to cmake before running -ninja: - -:: +Xcode +***** - > cmake ../llvm -G Ninja -DLLDB_EXPORT_ALL_SYMBOLS=1 -DCMAKE_BUILD_TYPE=Debug - - -**Using CMake + Unix Makefiles** - -If you do not have Ninja, you can still use CMake to generate Unix Makefiles that build LLDB: +Follow the previous instructions in one directory, and generate an Xcode +project in another directory. :: - > cmake .. - > make - > make check-lldb - - -**Building API reference documentation** - -LLDB exposes a C++ as well as a Python API. To build the reference -documentation for these two APIs, ensure you have the required dependencies -installed, and build the ``lldb-python-doc`` and ``lldb-cpp-doc`` CMake -targets. + > cmake -G Xcode -The output HTML reference documentation can be found in -``/tools/lldb/docs/``. -**Additional Notes** +Building The Documentation +-------------------------- -LLDB has a Python scripting capability and supplies its own Python module named -lldb. If a script is run inside the command line lldb application, the Python -module is made available automatically. However, if a script is to be run by a -Python interpreter outside the command line application, the ``PYTHONPATH`` -environment variable can be used to let the Python interpreter find the lldb -module. +If you wish to build the optional (reference) documentation, additional +dependencies are required: -Current stable NetBSD release doesn't ship with libpanel(3), therefore it's -required to disable curses(3) support with the -``-DLLDB_DISABLE_CURSES:BOOL=TRUE`` option. To make sure check if -``/usr/include/panel.h`` exists in your system. +* Sphinx (for the website) +* Graphviz (for the 'dot' tool) +* doxygen (if you wish to build the C++ API reference) +* epydoc (if you wish to build the Python API reference) -The correct path can be obtained by invoking the command line lldb tool with -the -P flag: +To install the prerequisites for building the documentation (on Debian/Ubuntu) +do: :: - > export PYTHONPATH=`$llvm/build/Debug+Asserts/bin/lldb -P` + > sudo apt-get install doxygen graphviz python3-sphinx + > sudo pip install epydoc -If you used a different build directory or made a release build, you may need -to adjust the above to suit your needs. To test that the lldb Python module is -built correctly and is available to the default Python interpreter, run: +To build the documentation, build the desired target(s). :: - > python -c 'import lldb' - -**Cross-compiling LLDB** + > cmake --build . --target docs-lldb-html + > cmake --build . --target lldb-cpp-doc + > cmake --build . --target lldb-python-doc +Cross-compiling LLDB +-------------------- In order to debug remote targets running different architectures than your host, you will need to compile LLDB (or at least the server component) for the @@ -389,7 +310,8 @@ You can of course also specify the usual cmake options like ``CMAKE_BUILD_TYPE``, etc. -**Example 1: Cross-compiling for linux arm64 on Ubuntu host** +Example 1: Cross-compiling for linux arm64 on Ubuntu host +********************************************************* Ubuntu already provides the packages necessary to cross-compile LLDB for arm64. It is sufficient to install packages ``gcc-aarch64-linux-gnu``, @@ -429,7 +351,8 @@ necessary packages in this environment (python-dev, libedit-dev, etc.) and point your compiler to use them using the correct -I and -L arguments. -**Example 2: Cross-compiling for Android on Linux** +Example 2: Cross-compiling for Android on Linux +*********************************************** In the case of Android, the toolchain and all required headers and libraries are available in the Android NDK. @@ -458,29 +381,105 @@ Note that currently only lldb-server is functional on android. The lldb client is not supported and unlikely to work. -Building The Documentation --------------------------- +Verifying Python Support +------------------------ -If you wish to build the optional (reference) documentation, additional -dependencies are required: +LLDB has a Python scripting capability and supplies its own Python module named +lldb. If a script is run inside the command line lldb application, the Python +module is made available automatically. However, if a script is to be run by a +Python interpreter outside the command line application, the ``PYTHONPATH`` +environment variable can be used to let the Python interpreter find the lldb +module. -* Sphinx (for the website) -* Graphviz (for the 'dot' tool) -* doxygen (if you wish to build the C++ API reference) -* epydoc (if you wish to build the Python API reference) +The correct path can be obtained by invoking the command line lldb tool with +the -P flag: -To install the prerequisites for building the documentation (on Debian/Ubuntu) -do: +:: + + > export PYTHONPATH=`$llvm/build/Debug+Asserts/bin/lldb -P` + +If you used a different build directory or made a release build, you may need +to adjust the above to suit your needs. To test that the lldb Python module is +built correctly and is available to the default Python interpreter, run: :: - > sudo apt-get install doxygen graphviz python3-sphinx - > sudo pip install epydoc + > python -c 'import lldb' -To build the documentation, build the desired target(s). +.. _CodeSigning: + +Code Signing on macOS +--------------------- + +To use the in-tree debug server on macOS, lldb needs to be code signed. The +Debug, DebugClang and Release builds are set to code sign using a code signing +certificate named ``lldb_codesign``. This document explains how to set up the +signing certificate. + +Note that it's possible to build and use lldb on macOS without setting up code +signing by using the system's debug server. To configure lldb in this way with +cmake, specify ``-DLLDB_CODESIGN_IDENTITY=''``. + +If you have re-installed a new OS, please delete all old ``lldb_codesign`` items +from your keychain. There will be a code signing certification and a public +and private key. Reboot after deleting them. You will also need to delete and +build folders that contained old signed items. The darwin kernel will cache +code signing using the executable's file system node, so you will need to +delete the file so the kernel clears its cache. + +Automatic setup: + +* Run ``scripts/macos-setup-codesign.sh`` + +Manual setup steps: + +* Launch /Applications/Utilities/Keychain Access.app +* In Keychain Access select the ``login`` keychain in the ``Keychains`` list in + the upper left hand corner of the window. +* Select the following menu item: Keychain Access->Certificate Assistant->Create a Certificate... +* Set the following settings :: - > cmake --build . --target docs-lldb-html - > cmake --build . --target lldb-cpp-doc - > cmake --build . --target lldb-python-doc + Name = lldb_codesign + Identity Type = Self Signed Root + Certificate Type = Code Signing + +* Click Create +* Click Continue +* Click Done +* Click on the "My Certificates" +* Double click on your new ``lldb_codesign`` certificate +* Turn down the "Trust" disclosure triangle, scroll to the "Code Signing" trust + pulldown menu and select "Always Trust" and authenticate as needed using your + username and password. +* Drag the new ``lldb_codesign`` code signing certificate (not the public or + private keys of the same name) from the ``login`` keychain to the ``System`` + keychain in the Keychains pane on the left hand side of the main Keychain + Access window. This will move this certificate to the ``System`` keychain. + You'll have to authorize a few more times, set it to be "Always trusted" when + asked. +* Remove ``~/Desktop/lldb_codesign.cer`` file on your desktop if there is one. +* In the Keychain Access GUI, click and drag ``lldb_codesign`` in the + ``System`` keychain onto the desktop. The drag will create a + ``Desktop/lldb_codesign.cer`` file used in the next step. +* Switch to Terminal, and run the following: + +:: + + sudo security add-trust -d -r trustRoot -p basic -p codeSign -k /Library/Keychains/System.keychain ~/Desktop/lldb_codesign.cer + rm -f ~/Desktop/lldb_codesign.cer + +* Drag the ``lldb_codesign`` certificate from the ``System`` keychain back into + the ``login`` keychain +* Quit Keychain Access +* Reboot +* Clean by removing all previously creating code signed binaries and rebuild + lldb and you should be able to debug. + +When you build your LLDB for the first time, the Xcode GUI will prompt you for +permission to use the ``lldb_codesign`` keychain. Be sure to click "Always +Allow" on your first build. From here on out, the ``lldb_codesign`` will be +trusted and you can build from the command line without having to authorize. +Also the first time you debug using a LLDB that was built with this code +signing certificate, you will need to authenticate once.