Index: llvm/trunk/test/Transforms/InstCombine/fneg.ll =================================================================== --- llvm/trunk/test/Transforms/InstCombine/fneg.ll +++ llvm/trunk/test/Transforms/InstCombine/fneg.ll @@ -5,8 +5,8 @@ ; -(X * C) --> X * (-C) -define float @fmul_fneg(float %x) { -; CHECK-LABEL: @fmul_fneg( +define float @fmul_fsub(float %x) { +; CHECK-LABEL: @fmul_fsub( ; CHECK-NEXT: [[R:%.*]] = fmul float [[X:%.*]], -4.200000e+01 ; CHECK-NEXT: ret float [[R]] ; @@ -15,10 +15,21 @@ ret float %r } +define float @fmul_fneg(float %x) { +; CHECK-LABEL: @fmul_fneg( +; CHECK-NEXT: [[M:%.*]] = fmul float [[X:%.*]], 4.200000e+01 +; CHECK-NEXT: [[R:%.*]] = fneg float [[M]] +; CHECK-NEXT: ret float [[R]] +; + %m = fmul float %x, 42.0 + %r = fneg float %m + ret float %r +} + ; Fast math is not required, but it should be propagated. -define float @fmul_fneg_fmf(float %x) { -; CHECK-LABEL: @fmul_fneg_fmf( +define float @fmul_fsub_fmf(float %x) { +; CHECK-LABEL: @fmul_fsub_fmf( ; CHECK-NEXT: [[R:%.*]] = fmul reassoc nsz float [[X:%.*]], -4.200000e+01 ; CHECK-NEXT: ret float [[R]] ; @@ -27,10 +38,21 @@ ret float %r } +define float @fmul_fneg_fmf(float %x) { +; CHECK-LABEL: @fmul_fneg_fmf( +; CHECK-NEXT: [[M:%.*]] = fmul float [[X:%.*]], 4.200000e+01 +; CHECK-NEXT: [[R:%.*]] = fneg reassoc nsz float [[M]] +; CHECK-NEXT: ret float [[R]] +; + %m = fmul float %x, 42.0 + %r = fneg reassoc nsz float %m + ret float %r +} + ; Extra use prevents the fold. We don't want to replace the fneg with an fmul. -define float @fmul_fneg_extra_use(float %x) { -; CHECK-LABEL: @fmul_fneg_extra_use( +define float @fmul_fsub_extra_use(float %x) { +; CHECK-LABEL: @fmul_fsub_extra_use( ; CHECK-NEXT: [[M:%.*]] = fmul float [[X:%.*]], 4.200000e+01 ; CHECK-NEXT: [[R:%.*]] = fsub float -0.000000e+00, [[M]] ; CHECK-NEXT: call void @use(float [[M]]) @@ -42,10 +64,23 @@ ret float %r } +define float @fmul_fneg_extra_use(float %x) { +; CHECK-LABEL: @fmul_fneg_extra_use( +; CHECK-NEXT: [[M:%.*]] = fmul float [[X:%.*]], 4.200000e+01 +; CHECK-NEXT: [[R:%.*]] = fneg float [[M]] +; CHECK-NEXT: call void @use(float [[M]]) +; CHECK-NEXT: ret float [[R]] +; + %m = fmul float %x, 42.0 + %r = fneg float %m + call void @use(float %m) + ret float %r +} + ; Try a vector. Use special constants (NaN, INF, undef) because they don't change anything. -define <4 x double> @fmul_fneg_vec(<4 x double> %x) { -; CHECK-LABEL: @fmul_fneg_vec( +define <4 x double> @fmul_fsub_vec(<4 x double> %x) { +; CHECK-LABEL: @fmul_fsub_vec( ; CHECK-NEXT: [[R:%.*]] = fmul <4 x double> [[X:%.*]], ; CHECK-NEXT: ret <4 x double> [[R]] ; @@ -54,10 +89,21 @@ ret <4 x double> %r } +define <4 x double> @fmul_fneg_vec(<4 x double> %x) { +; CHECK-LABEL: @fmul_fneg_vec( +; CHECK-NEXT: [[M:%.*]] = fmul <4 x double> [[X:%.*]], +; CHECK-NEXT: [[R:%.*]] = fneg <4 x double> [[M]] +; CHECK-NEXT: ret <4 x double> [[R]] +; + %m = fmul <4 x double> %x, + %r = fneg <4 x double> %m + ret <4 x double> %r +} + ; -(X / C) --> X / (-C) -define float @fdiv_op1_constant_fneg(float %x) { -; CHECK-LABEL: @fdiv_op1_constant_fneg( +define float @fdiv_op1_constant_fsub(float %x) { +; CHECK-LABEL: @fdiv_op1_constant_fsub( ; CHECK-NEXT: [[R:%.*]] = fdiv float [[X:%.*]], 4.200000e+01 ; CHECK-NEXT: ret float [[R]] ; @@ -66,10 +112,21 @@ ret float %r } +define float @fdiv_op1_constant_fneg(float %x) { +; CHECK-LABEL: @fdiv_op1_constant_fneg( +; CHECK-NEXT: [[D:%.*]] = fdiv float [[X:%.*]], -4.200000e+01 +; CHECK-NEXT: [[R:%.*]] = fneg float [[D]] +; CHECK-NEXT: ret float [[R]] +; + %d = fdiv float %x, -42.0 + %r = fneg float %d + ret float %r +} + ; Fast math is not required, but it should be propagated. -define float @fdiv_op1_constant_fneg_fmf(float %x) { -; CHECK-LABEL: @fdiv_op1_constant_fneg_fmf( +define float @fdiv_op1_constant_fsub_fmf(float %x) { +; CHECK-LABEL: @fdiv_op1_constant_fsub_fmf( ; CHECK-NEXT: [[R:%.*]] = fdiv nnan float [[X:%.*]], 4.200000e+01 ; CHECK-NEXT: ret float [[R]] ; @@ -78,10 +135,21 @@ ret float %r } +define float @fdiv_op1_constant_fneg_fmf(float %x) { +; CHECK-LABEL: @fdiv_op1_constant_fneg_fmf( +; CHECK-NEXT: [[D:%.*]] = fdiv float [[X:%.*]], -4.200000e+01 +; CHECK-NEXT: [[R:%.*]] = fneg nnan float [[D]] +; CHECK-NEXT: ret float [[R]] +; + %d = fdiv float %x, -42.0 + %r = fneg nnan float %d + ret float %r +} + ; Extra use prevents the fold. We don't want to replace the fneg with an fdiv. -define float @fdiv_op1_constant_fneg_extra_use(float %x) { -; CHECK-LABEL: @fdiv_op1_constant_fneg_extra_use( +define float @fdiv_op1_constant_fsub_extra_use(float %x) { +; CHECK-LABEL: @fdiv_op1_constant_fsub_extra_use( ; CHECK-NEXT: [[D:%.*]] = fdiv float [[X:%.*]], 4.200000e+01 ; CHECK-NEXT: [[R:%.*]] = fsub float -0.000000e+00, [[D]] ; CHECK-NEXT: call void @use(float [[D]]) @@ -93,10 +161,23 @@ ret float %r } +define float @fdiv_op1_constant_fneg_extra_use(float %x) { +; CHECK-LABEL: @fdiv_op1_constant_fneg_extra_use( +; CHECK-NEXT: [[D:%.*]] = fdiv float [[X:%.*]], 4.200000e+01 +; CHECK-NEXT: [[R:%.*]] = fneg float [[D]] +; CHECK-NEXT: call void @use(float [[D]]) +; CHECK-NEXT: ret float [[R]] +; + %d = fdiv float %x, 42.0 + %r = fneg float %d + call void @use(float %d) + ret float %r +} + ; Try a vector. Use special constants (NaN, INF, undef) because they don't change anything. -define <4 x double> @fdiv_op1_constant_fneg_vec(<4 x double> %x) { -; CHECK-LABEL: @fdiv_op1_constant_fneg_vec( +define <4 x double> @fdiv_op1_constant_fsub_vec(<4 x double> %x) { +; CHECK-LABEL: @fdiv_op1_constant_fsub_vec( ; CHECK-NEXT: [[R:%.*]] = fdiv <4 x double> [[X:%.*]], ; CHECK-NEXT: ret <4 x double> [[R]] ; @@ -105,10 +186,21 @@ ret <4 x double> %r } +define <4 x double> @fdiv_op1_constant_fneg_vec(<4 x double> %x) { +; CHECK-LABEL: @fdiv_op1_constant_fneg_vec( +; CHECK-NEXT: [[D:%.*]] = fdiv <4 x double> [[X:%.*]], +; CHECK-NEXT: [[R:%.*]] = fneg <4 x double> [[D]] +; CHECK-NEXT: ret <4 x double> [[R]] +; + %d = fdiv <4 x double> %x, + %r = fneg <4 x double> %d + ret <4 x double> %r +} + ; -(C / X) --> (-C) / X -define float @fdiv_op0_constant_fneg(float %x) { -; CHECK-LABEL: @fdiv_op0_constant_fneg( +define float @fdiv_op0_constant_fsub(float %x) { +; CHECK-LABEL: @fdiv_op0_constant_fsub( ; CHECK-NEXT: [[R:%.*]] = fdiv float -4.200000e+01, [[X:%.*]] ; CHECK-NEXT: ret float [[R]] ; @@ -117,10 +209,21 @@ ret float %r } +define float @fdiv_op0_constant_fneg(float %x) { +; CHECK-LABEL: @fdiv_op0_constant_fneg( +; CHECK-NEXT: [[D:%.*]] = fdiv float 4.200000e+01, [[X:%.*]] +; CHECK-NEXT: [[R:%.*]] = fneg float [[D]] +; CHECK-NEXT: ret float [[R]] +; + %d = fdiv float 42.0, %x + %r = fneg float %d + ret float %r +} + ; Fast math is not required, but it should be propagated. -define float @fdiv_op0_constant_fneg_fmf(float %x) { -; CHECK-LABEL: @fdiv_op0_constant_fneg_fmf( +define float @fdiv_op0_constant_fsub_fmf(float %x) { +; CHECK-LABEL: @fdiv_op0_constant_fsub_fmf( ; CHECK-NEXT: [[R:%.*]] = fdiv fast float -4.200000e+01, [[X:%.*]] ; CHECK-NEXT: ret float [[R]] ; @@ -129,10 +232,21 @@ ret float %r } +define float @fdiv_op0_constant_fneg_fmf(float %x) { +; CHECK-LABEL: @fdiv_op0_constant_fneg_fmf( +; CHECK-NEXT: [[D:%.*]] = fdiv float 4.200000e+01, [[X:%.*]] +; CHECK-NEXT: [[R:%.*]] = fneg fast float [[D]] +; CHECK-NEXT: ret float [[R]] +; + %d = fdiv float 42.0, %x + %r = fneg fast float %d + ret float %r +} + ; Extra use prevents the fold. We don't want to replace the fneg with an fdiv. -define float @fdiv_op0_constant_fneg_extra_use(float %x) { -; CHECK-LABEL: @fdiv_op0_constant_fneg_extra_use( +define float @fdiv_op0_constant_fsub_extra_use(float %x) { +; CHECK-LABEL: @fdiv_op0_constant_fsub_extra_use( ; CHECK-NEXT: [[D:%.*]] = fdiv float -4.200000e+01, [[X:%.*]] ; CHECK-NEXT: [[R:%.*]] = fsub float -0.000000e+00, [[D]] ; CHECK-NEXT: call void @use(float [[D]]) @@ -144,10 +258,23 @@ ret float %r } +define float @fdiv_op0_constant_fneg_extra_use(float %x) { +; CHECK-LABEL: @fdiv_op0_constant_fneg_extra_use( +; CHECK-NEXT: [[D:%.*]] = fdiv float -4.200000e+01, [[X:%.*]] +; CHECK-NEXT: [[R:%.*]] = fneg float [[D]] +; CHECK-NEXT: call void @use(float [[D]]) +; CHECK-NEXT: ret float [[R]] +; + %d = fdiv float -42.0, %x + %r = fneg float %d + call void @use(float %d) + ret float %r +} + ; Try a vector. Use special constants (NaN, INF, undef) because they don't change anything. -define <4 x double> @fdiv_op0_constant_fneg_vec(<4 x double> %x) { -; CHECK-LABEL: @fdiv_op0_constant_fneg_vec( +define <4 x double> @fdiv_op0_constant_fsub_vec(<4 x double> %x) { +; CHECK-LABEL: @fdiv_op0_constant_fsub_vec( ; CHECK-NEXT: [[R:%.*]] = fdiv <4 x double> , [[X:%.*]] ; CHECK-NEXT: ret <4 x double> [[R]] ; @@ -156,6 +283,17 @@ ret <4 x double> %r } +define <4 x double> @fdiv_op0_constant_fneg_vec(<4 x double> %x) { +; CHECK-LABEL: @fdiv_op0_constant_fneg_vec( +; CHECK-NEXT: [[D:%.*]] = fdiv <4 x double> , [[X:%.*]] +; CHECK-NEXT: [[R:%.*]] = fneg <4 x double> [[D]] +; CHECK-NEXT: ret <4 x double> [[R]] +; + %d = fdiv <4 x double> , %x + %r = fneg <4 x double> %d + ret <4 x double> %r +} + ; Sink FP negation through a select: ; c ? -x : -y --> -(c ? x : y)