Index: llvm/trunk/include/llvm/Transforms/IPO/Attributor.h =================================================================== --- llvm/trunk/include/llvm/Transforms/IPO/Attributor.h +++ llvm/trunk/include/llvm/Transforms/IPO/Attributor.h @@ -367,6 +367,90 @@ virtual void indicatePessimisticFixpoint() = 0; }; +/// Simple state with integers encoding. +/// +/// The interface ensures that the assumed bits are always a subset of the known +/// bits. Users can only add known bits and, except through adding known bits, +/// they can only remove assumed bits. This should guarantee monotoniticy and +/// thereby the existence of a fixpoint (if used corretly). The fixpoint is +/// reached when the assumed and known state/bits are equal. Users can +/// force/inidicate a fixpoint. If an optimistic one is indicated, the known +/// state will catch up with the assumed one, for a pessimistic fixpoint it is +/// the other way around. +struct IntegerState : public AbstractState { + /// Undrlying integer type, we assume 32 bits to be enough. + using base_t = uint32_t; + + /// Initialize the (best) state. + IntegerState(base_t BestState = ~0) : Assumed(BestState) {} + + /// Return the worst possible representable state. + static constexpr base_t getWorstState() { return 0; } + + /// See AbstractState::isValidState() + /// NOTE: For now we simply pretend that the worst possible state is invalid. + bool isValidState() const override { return Assumed != getWorstState(); } + + /// See AbstractState::isAtFixpoint() + bool isAtFixpoint() const override { return Assumed == Known; } + + /// See AbstractState::indicateOptimisticFixpoint(...) + void indicateOptimisticFixpoint() override { Known = Assumed; } + + /// See AbstractState::indicatePessimisticFixpoint(...) + void indicatePessimisticFixpoint() override { Assumed = Known; } + + /// Return the known state encoding + base_t getKnown() const { return Known; } + + /// Return the assumed state encoding. + base_t getAssumed() const { return Assumed; } + + /// Return true if the bits set in \p BitsEncoding are "known bits". + bool isKnown(base_t BitsEncoding) const { + return (Known & BitsEncoding) == BitsEncoding; + } + + /// Return true if the bits set in \p BitsEncoding are "assumed bits". + bool isAssumed(base_t BitsEncoding) const { + return (Assumed & BitsEncoding) == BitsEncoding; + } + + /// Add the bits in \p BitsEncoding to the "known bits". + IntegerState &addKnownBits(base_t Bits) { + // Make sure we never miss any "known bits". + Assumed |= Bits; + Known |= Bits; + return *this; + } + + /// Remove the bits in \p BitsEncoding from the "assumed bits" if not known. + IntegerState &removeAssumedBits(base_t BitsEncoding) { + // Make sure we never loose any "known bits". + Assumed = (Assumed & ~BitsEncoding) | Known; + return *this; + } + + /// Keep only "assumed bits" also set in \p BitsEncoding but all known ones. + IntegerState &intersectAssumedBits(base_t BitsEncoding) { + // Make sure we never loose any "known bits". + Assumed = (Assumed & BitsEncoding) | Known; + return *this; + } + +private: + /// The known state encoding in an integer of type base_t. + base_t Known = getWorstState(); + + /// The assumed state encoding in an integer of type base_t. + base_t Assumed; +}; + +/// Simple wrapper for a single bit (boolean) state. +struct BooleanState : public IntegerState { + BooleanState() : IntegerState(1){}; +}; + /// Base struct for all "concrete attribute" deductions. /// /// The abstract attribute is a minimal interface that allows the Attributor to