Index: compiler-rt/trunk/test/tsan/libdispatch/apply.c =================================================================== --- compiler-rt/trunk/test/tsan/libdispatch/apply.c +++ compiler-rt/trunk/test/tsan/libdispatch/apply.c @@ -1,16 +1,13 @@ // RUN: %clang_tsan %s -o %t -// RUN: %run %t 2>&1 | FileCheck %s - -// TODO(yln): Deadlocks while gcd-apply.mm does not. What's the difference -// between C and Obj-C compiler? -// REQUIRES: disable +// RUN: %run %t 2>&1 | FileCheck %s --implicit-check-not='ThreadSanitizer' #include #include "../test.h" +const size_t size = 2; long global; -long array[2]; +long array[size]; void callback(void *context, size_t i) { long n = global; @@ -19,7 +16,6 @@ } int main(int argc, const char *argv[]) { - barrier_init(&barrier, 2); fprintf(stderr, "start\n"); // Warm up GCD (workaround for macOS Sierra where dispatch_apply might run single-threaded). @@ -29,24 +25,34 @@ global = 42; - dispatch_apply(100, q, ^(size_t i) { + barrier_init(&barrier, size); + dispatch_apply(size, q, ^(size_t i) { long n = global; array[i] = n + i; barrier_wait(&barrier); }); - for (int i = 0; i < 100; i++) { - fprintf(stderr, "array[%d] = %ld\n", i, array[i]); + for (size_t i = 0; i < size; i++) { + fprintf(stderr, "array[%ld] = %ld\n", i, array[i]); } - global = 43; + global = 142; + + barrier_init(&barrier, size); + dispatch_apply_f(size, q, NULL, &callback); - dispatch_apply_f(100, q, NULL, &callback); + for (size_t i = 0; i < size; i++) { + fprintf(stderr, "array[%ld] = %ld\n", i, array[i]); + } fprintf(stderr, "done\n"); return 0; } // CHECK: start +// CHECK: array[0] = 42 +// CHECK: array[1] = 43 +// CHECK: array[0] = 142 +// CHECK: array[1] = 143 // CHECK: done // CHECK-NOT: WARNING: ThreadSanitizer