Index: lib/Sema/SemaInit.cpp =================================================================== --- lib/Sema/SemaInit.cpp +++ lib/Sema/SemaInit.cpp @@ -1289,7 +1289,12 @@ // FIXME: Better EqualLoc? InitializationKind Kind = InitializationKind::CreateCopy(expr->getBeginLoc(), SourceLocation()); - InitializationSequence Seq(SemaRef, Entity, Kind, expr, + auto TmpEntity = + (ElemType->isExtVectorType() && !Entity.getType()->isExtVectorType()) + ? InitializedEntity::InitializeTemporary(ElemType) + : Entity; + + InitializationSequence Seq(SemaRef, TmpEntity, Kind, expr, /*TopLevelOfInitList*/ true); // C++14 [dcl.init.aggr]p13: @@ -1300,8 +1305,7 @@ // assignment-expression. if (Seq || isa(expr)) { if (!VerifyOnly) { - ExprResult Result = - Seq.Perform(SemaRef, Entity, Kind, expr); + ExprResult Result = Seq.Perform(SemaRef, TmpEntity, Kind, expr); if (Result.isInvalid()) hadError = true; Index: test/CodeGenOpenCL/vector_literals_valid.cl =================================================================== --- test/CodeGenOpenCL/vector_literals_valid.cl +++ test/CodeGenOpenCL/vector_literals_valid.cl @@ -1,22 +1,61 @@ -// RUN: %clang_cc1 -emit-llvm %s -o %t +// RUN: %clang_cc1 -emit-llvm %s -o - -O0 | FileCheck %s +// RUN: %clang_cc1 -emit-llvm %s -o - -cl-std=c++ -O0 | FileCheck %s -typedef __attribute__(( ext_vector_type(2) )) int int2; -typedef __attribute__(( ext_vector_type(3) )) int int3; +typedef __attribute__((ext_vector_type(2))) int int2; +typedef __attribute__((ext_vector_type(3))) int int3; typedef __attribute__(( ext_vector_type(4) )) int int4; typedef __attribute__(( ext_vector_type(8) )) int int8; -typedef __attribute__(( ext_vector_type(4) )) float float4; +typedef __attribute__((ext_vector_type(4))) float float4; void vector_literals_valid() { - int4 a_1_1_1_1 = (int4)(1,2,3,4); - int4 a_2_1_1 = (int4)((int2)(1,2),3,4); - int4 a_1_2_1 = (int4)(1,(int2)(2,3),4); - int4 a_1_1_2 = (int4)(1,2,(int2)(3,4)); - int4 a_2_2 = (int4)((int2)(1,2),(int2)(3,4)); - int4 a_3_1 = (int4)((int3)(1,2,3),4); - int4 a_1_3 = (int4)(1,(int3)(2,3,4)); + //CHECK: store <4 x i32> , <4 x i32>* + + int4 a_1_1_1_1 = (int4)(1, 2, 3, 4); + + //CHECK: store <2 x i32> , <2 x i32>* + //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> + //CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <4 x i32> + //CHECK: insertelement <4 x i32> %{{.+}}, i32 3, i32 2 + //CHECK: insertelement <4 x i32> %{{.+}}, i32 4, i32 3 + int4 a_2_1_1 = (int4)((int2)(1, 2), 3, 4); + + //CHECK: store <2 x i32> , <2 x i32>* + //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> + //CHECK: shufflevector <4 x i32> , <4 x i32> %{{.+}}, <4 x i32> + //CHECK: insertelement <4 x i32> %{{.+}}, i32 4, i32 3 + int4 a_1_2_1 = (int4)(1, (int2)(2, 3), 4); + + //CHECK: store <2 x i32> , <2 x i32>* + //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> + //CHECK: shufflevector <4 x i32> , <4 x i32> %{{.+}}, <4 x i32> + int4 a_1_1_2 = (int4)(1, 2, (int2)(3, 4)); + + //CHECK: store <2 x i32> , <2 x i32>* + //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> + //CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <4 x i32> + //CHECK: store <2 x i32> , <2 x i32>* + //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> + //CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> %{{.+}}, <4 x i32> + int4 a_2_2 = (int4)((int2)(1, 2), (int2)(3, 4)); + + //CHECK: store <4 x i32> , <4 x i32>* + //CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <3 x i32> + //CHECK: shufflevector <3 x i32> %{{.+}}, <3 x i32> undef, <4 x i32> + //CHECK: shufflevector <4 x i32> , <4 x i32> %{{.+}}, <4 x i32> + int4 a_1_3 = (int4)(1, (int3)(2, 3, 4)); + + //CHECK: store <4 x i32> , <4 x i32>* %a int4 a = (int4)(1); - int8 b = (int8)(1,2,a.xy,a); - float4 V2 = (float4) (1); -} + //CHECK: load <4 x i32>, <4 x i32>* %a, align 16 + //CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> undef, <2 x i32> + //CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <8 x i32> + //CHECK: shufflevector <8 x i32> , <8 x i32> %{{.+}}, <8 x i32> + //CHECK: load <4 x i32>, <4 x i32>* %a, align 16 + //CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> undef, <8 x i32> + //CHECK: shufflevector <8 x i32> %{{.+}}, <8 x i32> %{{.+}}, <8 x i32> + int8 b = (int8)(1, 2, a.xy, a); + //CHECK: store <4 x float> , <4 x float>* %V2 + float4 V2 = (float4)(1); +}