Index: source/Plugins/Process/Windows/Common/DebuggerThread.cpp =================================================================== --- source/Plugins/Process/Windows/Common/DebuggerThread.cpp +++ source/Plugins/Process/Windows/Common/DebuggerThread.cpp @@ -50,7 +50,7 @@ lldb::pid_t m_pid; ProcessAttachInfo m_attach_info; }; -} +} // namespace DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate) : m_debug_delegate(debug_delegate), m_pid_to_detach(0), @@ -191,7 +191,8 @@ handle, pid, terminate_suceeded); } else { LLDB_LOG(log, - "NOT calling TerminateProcess because the inferior is not valid ({0}, 0) (inferior={1})", + "NOT calling TerminateProcess because the inferior is not valid " + "({0}, 0) (inferior={1})", handle, pid); } } @@ -267,6 +268,8 @@ if (wait_result) { DWORD continue_status = DBG_CONTINUE; switch (dbe.dwDebugEventCode) { + default: + llvm_unreachable("Unhandle debug event code!"); case EXCEPTION_DEBUG_EVENT: { ExceptionResult status = HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId); @@ -330,7 +333,7 @@ FreeProcessHandles(); LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting."); - SetEvent(m_debugging_ended_event); + ::SetEvent(m_debugging_ended_event); } ExceptionResult @@ -381,7 +384,7 @@ DWORD thread_id) { Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); - LLDB_LOG(log, "Thread {0:x} spawned in process {1}", thread_id, + LLDB_LOG(log, "Thread {0} spawned in process {1}", thread_id, m_process.GetProcessId()); HostThread thread(info.hThread); thread.GetNativeThread().SetOwnsHandle(false); @@ -439,7 +442,6 @@ m_debug_delegate->OnExitProcess(info.dwExitCode); - FreeProcessHandles(); return DBG_CONTINUE; } Index: source/Plugins/Process/Windows/Common/ProcessWindows.cpp =================================================================== --- source/Plugins/Process/Windows/Common/ProcessWindows.cpp +++ source/Plugins/Process/Windows/Common/ProcessWindows.cpp @@ -812,6 +812,14 @@ SetProcessExitStatus(GetID(), true, 0, exit_code); SetPrivateState(eStateExited); + + // If the process exits before any initial stop then notify the debugger + // of the error otherwise WaitForDebuggerConnection() will be blocked. + // An example of this issue is when a process fails to load a dependent DLL. + if (!m_session_data->m_initial_stop_received) { + Status error(exit_code, eErrorTypeWin32); + OnDebuggerError(error, 0); + } } void ProcessWindows::OnDebuggerConnected(lldb::addr_t image_base) {