Index: llvm/trunk/test/Transforms/InstCombine/stop_bad_undef_propagation.ll =================================================================== --- llvm/trunk/test/Transforms/InstCombine/stop_bad_undef_propagation.ll +++ llvm/trunk/test/Transforms/InstCombine/stop_bad_undef_propagation.ll @@ -0,0 +1,200 @@ +; NOTE: Assertions have been autogenerated by utils/update_test_checks.py +; RUN: opt < %s -instcombine -S | FileCheck %s + +; For each of the div/rem integer instructions we test 3 different variants for +; how an undef value could be back propagated: +; 0) back propagation because of an undef shuffle vector mask +; 1) back propagation because of an undef value selected from RHS +; 2) back propagation because of an undef value selected from LHS + +define <3 x float> @udiv0(<3 x float> %x, i32 %y, i32 %z) { +; CHECK-LABEL: @udiv0( +; CHECK-NEXT: [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> , <3 x i32> +; CHECK-NEXT: [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]] +; CHECK-NEXT: ret <3 x float> [[T6]] +; + %t0 = insertelement <2 x i32> undef, i32 %y, i32 0 + %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1 + %t2 = udiv <2 x i32> %t1, + %t3 = uitofp <2 x i32> %t2 to <2 x float> + %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> + %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> + %t6 = fmul <3 x float> %x, %t5 + ret <3 x float> %t6 +} + +define <3 x float> @udiv1(<3 x float> %x, i32 %y, i32 %z) { +; CHECK-LABEL: @udiv1( +; CHECK-NEXT: [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> , <3 x i32> +; CHECK-NEXT: [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]] +; CHECK-NEXT: ret <3 x float> [[T6]] +; + %t0 = insertelement <2 x i32> undef, i32 %y, i32 0 + %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1 + %t2 = udiv <2 x i32> %t1, + %t3 = uitofp <2 x i32> %t2 to <2 x float> + %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> + %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> + %t6 = fmul <3 x float> %x, %t5 + ret <3 x float> %t6 +} + +define <3 x float> @udiv2(<3 x float> %x, i32 %y, i32 %z) { +; CHECK-LABEL: @udiv2( +; CHECK-NEXT: [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> , <3 x i32> +; CHECK-NEXT: [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]] +; CHECK-NEXT: ret <3 x float> [[T6]] +; + %t0 = insertelement <2 x i32> undef, i32 %y, i32 0 + %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1 + %t2 = udiv <2 x i32> %t1, + %t3 = uitofp <2 x i32> %t2 to <2 x float> + %t4 = shufflevector <2 x float> undef, <2 x float> %t3, <3 x i32> + %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> + %t6 = fmul <3 x float> %x, %t5 + ret <3 x float> %t6 +} + +define <3 x float> @sdiv0(<3 x float> %x, i32 %y, i32 %z) { +; CHECK-LABEL: @sdiv0( +; CHECK-NEXT: [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> , <3 x i32> +; CHECK-NEXT: [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]] +; CHECK-NEXT: ret <3 x float> [[T6]] +; + %t0 = insertelement <2 x i32> undef, i32 %y, i32 0 + %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1 + %t2 = sdiv <2 x i32> %t1, + %t3 = sitofp <2 x i32> %t2 to <2 x float> + %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> + %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> + %t6 = fmul <3 x float> %x, %t5 + ret <3 x float> %t6 +} + +define <3 x float> @sdiv1(<3 x float> %x, i32 %y, i32 %z) { +; CHECK-LABEL: @sdiv1( +; CHECK-NEXT: [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> , <3 x i32> +; CHECK-NEXT: [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]] +; CHECK-NEXT: ret <3 x float> [[T6]] +; + %t0 = insertelement <2 x i32> undef, i32 %y, i32 0 + %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1 + %t2 = sdiv <2 x i32> %t1, + %t3 = sitofp <2 x i32> %t2 to <2 x float> + %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> + %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> + %t6 = fmul <3 x float> %x, %t5 + ret <3 x float> %t6 +} + +define <3 x float> @sdiv2(<3 x float> %x, i32 %y, i32 %z) { +; CHECK-LABEL: @sdiv2( +; CHECK-NEXT: [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> , <3 x i32> +; CHECK-NEXT: [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]] +; CHECK-NEXT: ret <3 x float> [[T6]] +; + %t0 = insertelement <2 x i32> undef, i32 %y, i32 0 + %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1 + %t2 = sdiv <2 x i32> %t1, + %t3 = sitofp <2 x i32> %t2 to <2 x float> + %t4 = shufflevector <2 x float> undef, <2 x float> %t3, <3 x i32> + %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> + %t6 = fmul <3 x float> %x, %t5 + ret <3 x float> %t6 +} + +define <3 x float> @urem0(<3 x float> %x, i32 %y, i32 %z) { +; CHECK-LABEL: @urem0( +; CHECK-NEXT: [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> , <3 x i32> +; CHECK-NEXT: [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]] +; CHECK-NEXT: ret <3 x float> [[T6]] +; + %t0 = insertelement <2 x i32> undef, i32 %y, i32 0 + %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1 + %t2 = urem <2 x i32> %t1, + %t3 = uitofp <2 x i32> %t2 to <2 x float> + %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> + %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> + %t6 = fmul <3 x float> %x, %t5 + ret <3 x float> %t6 +} + +define <3 x float> @urem1(<3 x float> %x, i32 %y, i32 %z) { +; CHECK-LABEL: @urem1( +; CHECK-NEXT: [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> , <3 x i32> +; CHECK-NEXT: [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]] +; CHECK-NEXT: ret <3 x float> [[T6]] +; + %t0 = insertelement <2 x i32> undef, i32 %y, i32 0 + %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1 + %t2 = urem <2 x i32> %t1, + %t3 = uitofp <2 x i32> %t2 to <2 x float> + %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> + %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> + %t6 = fmul <3 x float> %x, %t5 + ret <3 x float> %t6 +} + +define <3 x float> @urem2(<3 x float> %x, i32 %y, i32 %z) { +; CHECK-LABEL: @urem2( +; CHECK-NEXT: [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> , <3 x i32> +; CHECK-NEXT: [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]] +; CHECK-NEXT: ret <3 x float> [[T6]] +; + %t0 = insertelement <2 x i32> undef, i32 %y, i32 0 + %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1 + %t2 = urem <2 x i32> %t1, + %t3 = uitofp <2 x i32> %t2 to <2 x float> + %t4 = shufflevector <2 x float> undef, <2 x float> %t3, <3 x i32> + %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> + %t6 = fmul <3 x float> %x, %t5 + ret <3 x float> %t6 +} + +define <3 x float> @srem0(<3 x float> %x, i32 %y, i32 %z) { +; CHECK-LABEL: @srem0( +; CHECK-NEXT: [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> , <3 x i32> +; CHECK-NEXT: [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]] +; CHECK-NEXT: ret <3 x float> [[T6]] +; + %t0 = insertelement <2 x i32> undef, i32 %y, i32 0 + %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1 + %t2 = srem <2 x i32> %t1, + %t3 = sitofp <2 x i32> %t2 to <2 x float> + %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> + %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> + %t6 = fmul <3 x float> %x, %t5 + ret <3 x float> %t6 +} + +define <3 x float> @srem1(<3 x float> %x, i32 %y, i32 %z) { +; CHECK-LABEL: @srem1( +; CHECK-NEXT: [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> , <3 x i32> +; CHECK-NEXT: [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]] +; CHECK-NEXT: ret <3 x float> [[T6]] +; + %t0 = insertelement <2 x i32> undef, i32 %y, i32 0 + %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1 + %t2 = srem <2 x i32> %t1, + %t3 = sitofp <2 x i32> %t2 to <2 x float> + %t4 = shufflevector <2 x float> %t3, <2 x float> undef, <3 x i32> + %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> + %t6 = fmul <3 x float> %x, %t5 + ret <3 x float> %t6 +} + +define <3 x float> @srem2(<3 x float> %x, i32 %y, i32 %z) { +; CHECK-LABEL: @srem2( +; CHECK-NEXT: [[T5:%.*]] = shufflevector <3 x float> [[X:%.*]], <3 x float> , <3 x i32> +; CHECK-NEXT: [[T6:%.*]] = fmul <3 x float> [[T5]], [[X]] +; CHECK-NEXT: ret <3 x float> [[T6]] +; + %t0 = insertelement <2 x i32> undef, i32 %y, i32 0 + %t1 = insertelement <2 x i32> %t0, i32 %z, i32 1 + %t2 = srem <2 x i32> %t1, + %t3 = sitofp <2 x i32> %t2 to <2 x float> + %t4 = shufflevector <2 x float> undef, <2 x float> %t3, <3 x i32> + %t5 = shufflevector <3 x float> %x, <3 x float> %t4, <3 x i32> + %t6 = fmul <3 x float> %x, %t5 + ret <3 x float> %t6 +}