Index: utils/TableGen/CodeGenDAGPatterns.cpp =================================================================== --- utils/TableGen/CodeGenDAGPatterns.cpp +++ utils/TableGen/CodeGenDAGPatterns.cpp @@ -1278,7 +1278,7 @@ for (unsigned i = 0, e = P->getNumChildren(); i != e; ++i) { const TreePatternNode *Child = P->getChild(i); if (!Child->isLeaf() && Child->getNumTypes()) { - const TypeSetByHwMode &T0 = Child->getType(0); + const TypeSetByHwMode &T0 = Child->getExtType(0); // At this point, all variable type sets should be simple, i.e. only // have a default mode. if (T0.getMachineValueType() != MVT::Other) {