Index: clang/lib/CodeGen/CGBuiltin.cpp =================================================================== --- clang/lib/CodeGen/CGBuiltin.cpp +++ clang/lib/CodeGen/CGBuiltin.cpp @@ -3246,10 +3246,10 @@ case llvm::Triple::armeb: case llvm::Triple::thumb: case llvm::Triple::thumbeb: - return CGF->EmitARMBuiltinExpr(BuiltinID, E); + return CGF->EmitARMBuiltinExpr(BuiltinID, E, Arch); case llvm::Triple::aarch64: case llvm::Triple::aarch64_be: - return CGF->EmitAArch64BuiltinExpr(BuiltinID, E); + return CGF->EmitAArch64BuiltinExpr(BuiltinID, E, Arch); case llvm::Triple::x86: case llvm::Triple::x86_64: return CGF->EmitX86BuiltinExpr(BuiltinID, E); @@ -3290,6 +3290,7 @@ static llvm::VectorType *GetNeonType(CodeGenFunction *CGF, NeonTypeFlags TypeFlags, + llvm::Triple::ArchType Arch, bool V1Ty=false) { int IsQuad = TypeFlags.isQuad(); switch (TypeFlags.getEltType()) { @@ -3300,7 +3301,12 @@ case NeonTypeFlags::Poly16: return llvm::VectorType::get(CGF->Int16Ty, V1Ty ? 1 : (4 << IsQuad)); case NeonTypeFlags::Float16: - return llvm::VectorType::get(CGF->HalfTy, V1Ty ? 1 : (4 << IsQuad)); + // FIXME: Only AArch64 backend can so far properly handle half types. + // Remove else part once ARM backend support for half is complete. + if (Arch == llvm::Triple::aarch64) + return llvm::VectorType::get(CGF->HalfTy, V1Ty ? 1 : (4 << IsQuad)); + else + return llvm::VectorType::get(CGF->Int16Ty, V1Ty ? 1 : (4 << IsQuad)); case NeonTypeFlags::Int32: return llvm::VectorType::get(CGF->Int32Ty, V1Ty ? 1 : (2 << IsQuad)); case NeonTypeFlags::Int64: @@ -4138,7 +4144,8 @@ Value *CodeGenFunction::EmitCommonNeonBuiltinExpr( unsigned BuiltinID, unsigned LLVMIntrinsic, unsigned AltLLVMIntrinsic, const char *NameHint, unsigned Modifier, const CallExpr *E, - SmallVectorImpl &Ops, Address PtrOp0, Address PtrOp1) { + SmallVectorImpl &Ops, Address PtrOp0, Address PtrOp1, + llvm::Triple::ArchType Arch) { // Get the last argument, which specifies the vector type. llvm::APSInt NeonTypeConst; const Expr *Arg = E->getArg(E->getNumArgs() - 1); @@ -4150,7 +4157,7 @@ bool Usgn = Type.isUnsigned(); bool Quad = Type.isQuad(); - llvm::VectorType *VTy = GetNeonType(this, Type); + llvm::VectorType *VTy = GetNeonType(this, Type, Arch); llvm::Type *Ty = VTy; if (!Ty) return nullptr; @@ -4224,13 +4231,13 @@ case NEON::BI__builtin_neon_vcvt_f32_v: case NEON::BI__builtin_neon_vcvtq_f32_v: Ops[0] = Builder.CreateBitCast(Ops[0], Ty); - Ty = GetNeonType(this, NeonTypeFlags(NeonTypeFlags::Float32, false, Quad)); + Ty = GetNeonType(this, NeonTypeFlags(NeonTypeFlags::Float32, false, Quad), Arch); return Usgn ? Builder.CreateUIToFP(Ops[0], Ty, "vcvt") : Builder.CreateSIToFP(Ops[0], Ty, "vcvt"); case NEON::BI__builtin_neon_vcvt_f16_v: case NEON::BI__builtin_neon_vcvtq_f16_v: Ops[0] = Builder.CreateBitCast(Ops[0], Ty); - Ty = GetNeonType(this, NeonTypeFlags(NeonTypeFlags::Float16, false, Quad)); + Ty = GetNeonType(this, NeonTypeFlags(NeonTypeFlags::Float16, false, Quad), Arch); return Usgn ? Builder.CreateUIToFP(Ops[0], Ty, "vcvt") : Builder.CreateSIToFP(Ops[0], Ty, "vcvt"); case NEON::BI__builtin_neon_vcvt_n_f16_v: @@ -4799,7 +4806,8 @@ } Value *CodeGenFunction::EmitARMBuiltinExpr(unsigned BuiltinID, - const CallExpr *E) { + const CallExpr *E, + llvm::Triple::ArchType Arch) { if (auto Hint = GetValueForARMHint(BuiltinID)) return Hint; @@ -5338,7 +5346,7 @@ bool usgn = Type.isUnsigned(); bool rightShift = false; - llvm::VectorType *VTy = GetNeonType(this, Type); + llvm::VectorType *VTy = GetNeonType(this, Type, Arch); llvm::Type *Ty = VTy; if (!Ty) return nullptr; @@ -5351,7 +5359,7 @@ if (Builtin) return EmitCommonNeonBuiltinExpr( Builtin->BuiltinID, Builtin->LLVMIntrinsic, Builtin->AltLLVMIntrinsic, - Builtin->NameHint, Builtin->TypeModifier, E, Ops, PtrOp0, PtrOp1); + Builtin->NameHint, Builtin->TypeModifier, E, Ops, PtrOp0, PtrOp1, Arch); unsigned Int; switch (BuiltinID) { @@ -5538,7 +5546,8 @@ static Value *EmitAArch64TblBuiltinExpr(CodeGenFunction &CGF, unsigned BuiltinID, const CallExpr *E, - SmallVectorImpl &Ops) { + SmallVectorImpl &Ops, + llvm::Triple::ArchType Arch) { unsigned int Int = 0; const char *s = nullptr; @@ -5583,7 +5592,7 @@ // Determine the type of this overloaded NEON intrinsic. NeonTypeFlags Type(Result.getZExtValue()); - llvm::VectorType *Ty = GetNeonType(&CGF, Type); + llvm::VectorType *Ty = GetNeonType(&CGF, Type, Arch); if (!Ty) return nullptr; @@ -5693,7 +5702,8 @@ } Value *CodeGenFunction::EmitAArch64BuiltinExpr(unsigned BuiltinID, - const CallExpr *E) { + const CallExpr *E, + llvm::Triple::ArchType Arch) { unsigned HintID = static_cast(-1); switch (BuiltinID) { default: break; @@ -6436,7 +6446,7 @@ } } - llvm::VectorType *VTy = GetNeonType(this, Type); + llvm::VectorType *VTy = GetNeonType(this, Type, Arch); llvm::Type *Ty = VTy; if (!Ty) return nullptr; @@ -6450,9 +6460,9 @@ return EmitCommonNeonBuiltinExpr( Builtin->BuiltinID, Builtin->LLVMIntrinsic, Builtin->AltLLVMIntrinsic, Builtin->NameHint, Builtin->TypeModifier, E, Ops, - /*never use addresses*/ Address::invalid(), Address::invalid()); + /*never use addresses*/ Address::invalid(), Address::invalid(), Arch); - if (Value *V = EmitAArch64TblBuiltinExpr(*this, BuiltinID, E, Ops)) + if (Value *V = EmitAArch64TblBuiltinExpr(*this, BuiltinID, E, Ops, Arch)) return V; unsigned Int; @@ -6501,7 +6511,7 @@ Ops[0] = Builder.CreateBitCast(Ops[0], DoubleTy); Ops[1] = Builder.CreateBitCast(Ops[1], DoubleTy); llvm::Type *VTy = GetNeonType(this, - NeonTypeFlags(NeonTypeFlags::Float64, false, true)); + NeonTypeFlags(NeonTypeFlags::Float64, false, true), Arch); Ops[2] = Builder.CreateBitCast(Ops[2], VTy); Ops[2] = Builder.CreateExtractElement(Ops[2], Ops[3], "extract"); Value *F = CGM.getIntrinsic(Intrinsic::fma, DoubleTy); @@ -6684,14 +6694,14 @@ case NEON::BI__builtin_neon_vcvt_f64_v: case NEON::BI__builtin_neon_vcvtq_f64_v: Ops[0] = Builder.CreateBitCast(Ops[0], Ty); - Ty = GetNeonType(this, NeonTypeFlags(NeonTypeFlags::Float64, false, quad)); + Ty = GetNeonType(this, NeonTypeFlags(NeonTypeFlags::Float64, false, quad), Arch); return usgn ? Builder.CreateUIToFP(Ops[0], Ty, "vcvt") : Builder.CreateSIToFP(Ops[0], Ty, "vcvt"); case NEON::BI__builtin_neon_vcvt_f64_f32: { assert(Type.getEltType() == NeonTypeFlags::Float64 && quad && "unexpected vcvt_f64_f32 builtin"); NeonTypeFlags SrcFlag = NeonTypeFlags(NeonTypeFlags::Float32, false, false); - Ops[0] = Builder.CreateBitCast(Ops[0], GetNeonType(this, SrcFlag)); + Ops[0] = Builder.CreateBitCast(Ops[0], GetNeonType(this, SrcFlag, Arch)); return Builder.CreateFPExt(Ops[0], Ty, "vcvt"); } @@ -6699,7 +6709,7 @@ assert(Type.getEltType() == NeonTypeFlags::Float32 && "unexpected vcvt_f32_f64 builtin"); NeonTypeFlags SrcFlag = NeonTypeFlags(NeonTypeFlags::Float64, false, true); - Ops[0] = Builder.CreateBitCast(Ops[0], GetNeonType(this, SrcFlag)); + Ops[0] = Builder.CreateBitCast(Ops[0], GetNeonType(this, SrcFlag, Arch)); return Builder.CreateFPTrunc(Ops[0], Ty, "vcvt"); } @@ -6796,7 +6806,7 @@ Quad = true; Ops[0] = Builder.CreateBitCast(Ops[0], DoubleTy); llvm::Type *VTy = GetNeonType(this, - NeonTypeFlags(NeonTypeFlags::Float64, false, Quad)); + NeonTypeFlags(NeonTypeFlags::Float64, false, Quad), Arch); Ops[1] = Builder.CreateBitCast(Ops[1], VTy); Ops[1] = Builder.CreateExtractElement(Ops[1], Ops[2], "extract"); Value *Result = Builder.CreateFMul(Ops[0], Ops[1]); Index: clang/lib/CodeGen/CodeGenFunction.h =================================================================== --- clang/lib/CodeGen/CodeGenFunction.h +++ clang/lib/CodeGen/CodeGenFunction.h @@ -3391,7 +3391,8 @@ const llvm::CmpInst::Predicate Fp, const llvm::CmpInst::Predicate Ip, const llvm::Twine &Name = ""); - llvm::Value *EmitARMBuiltinExpr(unsigned BuiltinID, const CallExpr *E); + llvm::Value *EmitARMBuiltinExpr(unsigned BuiltinID, const CallExpr *E, + llvm::Triple::ArchType Arch); llvm::Value *EmitCommonNeonBuiltinExpr(unsigned BuiltinID, unsigned LLVMIntrinsic, @@ -3400,7 +3401,8 @@ unsigned Modifier, const CallExpr *E, SmallVectorImpl &Ops, - Address PtrOp0, Address PtrOp1); + Address PtrOp0, Address PtrOp1, + llvm::Triple::ArchType Arch); llvm::Function *LookupNeonLLVMIntrinsic(unsigned IntrinsicID, unsigned Modifier, llvm::Type *ArgTy, const CallExpr *E); @@ -3414,7 +3416,8 @@ llvm::Value *EmitNeonRShiftImm(llvm::Value *Vec, llvm::Value *Amt, llvm::Type *Ty, bool usgn, const char *name); llvm::Value *vectorWrapScalar16(llvm::Value *Op); - llvm::Value *EmitAArch64BuiltinExpr(unsigned BuiltinID, const CallExpr *E); + llvm::Value *EmitAArch64BuiltinExpr(unsigned BuiltinID, const CallExpr *E, + llvm::Triple::ArchType Arch); llvm::Value *BuildVector(ArrayRef Ops); llvm::Value *EmitX86BuiltinExpr(unsigned BuiltinID, const CallExpr *E); Index: clang/test/CodeGen/arm_neon_intrinsics.c =================================================================== --- clang/test/CodeGen/arm_neon_intrinsics.c +++ clang/test/CodeGen/arm_neon_intrinsics.c @@ -3896,8 +3896,9 @@ // CHECK-LABEL: @test_vld1q_f16( // CHECK: [[TMP0:%.*]] = bitcast half* %a to i8* -// CHECK: [[VLD1:%.*]] = call <8 x half> @llvm.arm.neon.vld1.v8f16.p0i8(i8* [[TMP0]], i32 2) -// CHECK: ret <8 x half> [[VLD1]] +// CHECK: [[VLD1:%.*]] = call <8 x i16> @llvm.arm.neon.vld1.v8i16.p0i8(i8* [[TMP0]], i32 2) +// CHECK: [[TMP1:%.*]] = bitcast <8 x i16> [[VLD1]] to <8 x half> +// CHECK: ret <8 x half> [[TMP1]] float16x8_t test_vld1q_f16(float16_t const * a) { return vld1q_f16(a); } @@ -3989,8 +3990,9 @@ // CHECK-LABEL: @test_vld1_f16( // CHECK: [[TMP0:%.*]] = bitcast half* %a to i8* -// CHECK: [[VLD1:%.*]] = call <4 x half> @llvm.arm.neon.vld1.v4f16.p0i8(i8* [[TMP0]], i32 2) -// CHECK: ret <4 x half> [[VLD1]] +// CHECK: [[VLD1:%.*]] = call <4 x i16> @llvm.arm.neon.vld1.v4i16.p0i8(i8* [[TMP0]], i32 2) +// CHECK: [[TMP1:%.*]] = bitcast <4 x i16> [[VLD1]] to <4 x half> +// CHECK: ret <4 x half> [[TMP1]] float16x4_t test_vld1_f16(float16_t const * a) { return vld1_f16(a); } @@ -4104,11 +4106,12 @@ // CHECK-LABEL: @test_vld1q_dup_f16( // CHECK: [[TMP0:%.*]] = bitcast half* %a to i8* -// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to half* -// CHECK: [[TMP2:%.*]] = load half, half* [[TMP1]], align 2 -// CHECK: [[TMP3:%.*]] = insertelement <8 x half> undef, half [[TMP2]], i32 0 -// CHECK: [[LANE:%.*]] = shufflevector <8 x half> [[TMP3]], <8 x half> [[TMP3]], <8 x i32> zeroinitializer -// CHECK: ret <8 x half> [[LANE]] +// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to i16* +// CHECK: [[TMP2:%.*]] = load i16, i16* [[TMP1]], align 2 +// CHECK: [[TMP3:%.*]] = insertelement <8 x i16> undef, i16 [[TMP2]], i32 0 +// CHECK: [[LANE:%.*]] = shufflevector <8 x i16> [[TMP3]], <8 x i16> [[TMP3]], <8 x i32> zeroinitializer +// CHECK: [[TMP4:%.*]] = bitcast <8 x i16> [[LANE]] to <8 x half> +// CHECK: ret <8 x half> [[TMP4]] float16x8_t test_vld1q_dup_f16(float16_t const * a) { return vld1q_dup_f16(a); } @@ -4230,11 +4233,12 @@ // CHECK-LABEL: @test_vld1_dup_f16( // CHECK: [[TMP0:%.*]] = bitcast half* %a to i8* -// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to half* -// CHECK: [[TMP2:%.*]] = load half, half* [[TMP1]], align 2 -// CHECK: [[TMP3:%.*]] = insertelement <4 x half> undef, half [[TMP2]], i32 0 -// CHECK: [[LANE:%.*]] = shufflevector <4 x half> [[TMP3]], <4 x half> [[TMP3]], <4 x i32> zeroinitializer -// CHECK: ret <4 x half> [[LANE]] +// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to i16* +// CHECK: [[TMP2:%.*]] = load i16, i16* [[TMP1]], align 2 +// CHECK: [[TMP3:%.*]] = insertelement <4 x i16> undef, i16 [[TMP2]], i32 0 +// CHECK: [[LANE:%.*]] = shufflevector <4 x i16> [[TMP3]], <4 x i16> [[TMP3]], <4 x i32> zeroinitializer +// CHECK: [[TMP4:%.*]] = bitcast <4 x i16> [[LANE]] to <4 x half> +// CHECK: ret <4 x half> [[TMP4]] float16x4_t test_vld1_dup_f16(float16_t const * a) { return vld1_dup_f16(a); } @@ -4361,11 +4365,12 @@ // CHECK-LABEL: @test_vld1q_lane_f16( // CHECK: [[TMP0:%.*]] = bitcast half* %a to i8* // CHECK: [[TMP1:%.*]] = bitcast <8 x half> %b to <16 x i8> -// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x half> -// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to half* -// CHECK: [[TMP4:%.*]] = load half, half* [[TMP3]], align 2 -// CHECK: [[VLD1_LANE:%.*]] = insertelement <8 x half> [[TMP2]], half [[TMP4]], i32 7 -// CHECK: ret <8 x half> [[VLD1_LANE]] +// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x i16> +// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to i16* +// CHECK: [[TMP4:%.*]] = load i16, i16* [[TMP3]], align 2 +// CHECK: [[VLD1_LANE:%.*]] = insertelement <8 x i16> [[TMP2]], i16 [[TMP4]], i32 7 +// CHECK: [[TMP5:%.*]] = bitcast <8 x i16> [[VLD1_LANE]] to <8 x half> +// CHECK: ret <8 x half> [[TMP5]] float16x8_t test_vld1q_lane_f16(float16_t const * a, float16x8_t b) { return vld1q_lane_f16(a, b, 7); } @@ -4493,11 +4498,12 @@ // CHECK-LABEL: @test_vld1_lane_f16( // CHECK: [[TMP0:%.*]] = bitcast half* %a to i8* // CHECK: [[TMP1:%.*]] = bitcast <4 x half> %b to <8 x i8> -// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x half> -// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to half* -// CHECK: [[TMP4:%.*]] = load half, half* [[TMP3]], align 2 -// CHECK: [[VLD1_LANE:%.*]] = insertelement <4 x half> [[TMP2]], half [[TMP4]], i32 3 -// CHECK: ret <4 x half> [[VLD1_LANE]] +// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x i16> +// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to i16* +// CHECK: [[TMP4:%.*]] = load i16, i16* [[TMP3]], align 2 +// CHECK: [[VLD1_LANE:%.*]] = insertelement <4 x i16> [[TMP2]], i16 [[TMP4]], i32 3 +// CHECK: [[TMP5:%.*]] = bitcast <4 x i16> [[VLD1_LANE]] to <4 x half> +// CHECK: ret <4 x half> [[TMP5]] float16x4_t test_vld1_lane_f16(float16_t const * a, float16x4_t b) { return vld1_lane_f16(a, b, 3); } @@ -4590,7 +4596,7 @@ // CHECK: [[__RET:%.*]] = alloca %struct.float16x8x2_t, align 16 // CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x2_t* [[__RET]] to i8* // CHECK: [[TMP1:%.*]] = bitcast half* %a to i8* -// CHECK: [[VLD2Q_V:%.*]] = call { <8 x half>, <8 x half> +// CHECK: [[VLD2Q_V:%.*]] = call { <8 x i16>, <8 x i16> float16x8x2_t test_vld2q_f16(float16_t const * a) { return vld2q_f16(a); } @@ -4695,7 +4701,7 @@ // CHECK: [[__RET:%.*]] = alloca %struct.float16x4x2_t, align 8 // CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x2_t* [[__RET]] to i8* // CHECK: [[TMP1:%.*]] = bitcast half* %a to i8* -// CHECK: [[VLD2_V:%.*]] = call { <4 x half>, <4 x half> +// CHECK: [[VLD2_V:%.*]] = call { <4 x i16>, <4 x i16> float16x4x2_t test_vld2_f16(float16_t const * a) { return vld2_f16(a); } @@ -4800,7 +4806,7 @@ // CHECK: [[__RET:%.*]] = alloca %struct.float16x4x2_t, align 8 // CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x2_t* [[__RET]] to i8* // CHECK: [[TMP1:%.*]] = bitcast half* %a to i8* -// CHECK: [[VLD_DUP:%.*]] = call { <4 x half>, <4 x half> +// CHECK: [[VLD_DUP:%.*]] = call { <4 x i16>, <4 x i16> float16x4x2_t test_vld2_dup_f16(float16_t const * a) { return vld2_dup_f16(a); } @@ -4959,9 +4965,9 @@ // CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <8 x half>], [2 x <8 x half>]* [[VAL1]], i32 0, i32 1 // CHECK: [[TMP7:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX2]], align 16 // CHECK: [[TMP8:%.*]] = bitcast <8 x half> [[TMP7]] to <16 x i8> -// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x half> -// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x half> -// CHECK: [[VLD2Q_LANE_V:%.*]] = call { <8 x half>, <8 x half> +// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x i16> +// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x i16> +// CHECK: [[VLD2Q_LANE_V:%.*]] = call { <8 x i16>, <8 x i16> float16x8x2_t test_vld2q_lane_f16(float16_t const * a, float16x8x2_t b) { return vld2q_lane_f16(a, b, 7); } @@ -5192,9 +5198,9 @@ // CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <4 x half>], [2 x <4 x half>]* [[VAL1]], i32 0, i32 1 // CHECK: [[TMP7:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX2]], align 8 // CHECK: [[TMP8:%.*]] = bitcast <4 x half> [[TMP7]] to <8 x i8> -// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x half> -// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x half> -// CHECK: [[VLD2_LANE_V:%.*]] = call { <4 x half>, <4 x half> +// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x i16> +// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x i16> +// CHECK: [[VLD2_LANE_V:%.*]] = call { <4 x i16>, <4 x i16> float16x4x2_t test_vld2_lane_f16(float16_t const * a, float16x4x2_t b) { return vld2_lane_f16(a, b, 3); } @@ -5331,7 +5337,7 @@ // CHECK: [[__RET:%.*]] = alloca %struct.float16x8x3_t, align 16 // CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x3_t* [[__RET]] to i8* // CHECK: [[TMP1:%.*]] = bitcast half* %a to i8* -// CHECK: [[VLD3Q_V:%.*]] = call { <8 x half>, <8 x half>, <8 x half> +// CHECK: [[VLD3Q_V:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16> float16x8x3_t test_vld3q_f16(float16_t const * a) { return vld3q_f16(a); } @@ -5436,7 +5442,7 @@ // CHECK: [[__RET:%.*]] = alloca %struct.float16x4x3_t, align 8 // CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x3_t* [[__RET]] to i8* // CHECK: [[TMP1:%.*]] = bitcast half* %a to i8* -// CHECK: [[VLD3_V:%.*]] = call { <4 x half>, <4 x half>, <4 x half> +// CHECK: [[VLD3_V:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16> float16x4x3_t test_vld3_f16(float16_t const * a) { return vld3_f16(a); } @@ -5541,7 +5547,7 @@ // CHECK: [[__RET:%.*]] = alloca %struct.float16x4x3_t, align 8 // CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x3_t* [[__RET]] to i8* // CHECK: [[TMP1:%.*]] = bitcast half* %a to i8* -// CHECK: [[VLD_DUP:%.*]] = call { <4 x half>, <4 x half>, <4 x half> +// CHECK: [[VLD_DUP:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16> float16x4x3_t test_vld3_dup_f16(float16_t const * a) { return vld3_dup_f16(a); } @@ -5724,10 +5730,10 @@ // CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <8 x half>], [3 x <8 x half>]* [[VAL3]], i32 0, i32 2 // CHECK: [[TMP9:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX4]], align 16 // CHECK: [[TMP10:%.*]] = bitcast <8 x half> [[TMP9]] to <16 x i8> -// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x half> -// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x half> -// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP10]] to <8 x half> -// CHECK: [[VLD3Q_LANE_V:%.*]] = call { <8 x half>, <8 x half>, <8 x half> +// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x i16> +// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x i16> +// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP10]] to <8 x i16> +// CHECK: [[VLD3Q_LANE_V:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16> float16x8x3_t test_vld3q_lane_f16(float16_t const * a, float16x8x3_t b) { return vld3q_lane_f16(a, b, 7); } @@ -5998,10 +6004,10 @@ // CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <4 x half>], [3 x <4 x half>]* [[VAL3]], i32 0, i32 2 // CHECK: [[TMP9:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX4]], align 8 // CHECK: [[TMP10:%.*]] = bitcast <4 x half> [[TMP9]] to <8 x i8> -// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x half> -// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x half> -// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP10]] to <4 x half> -// CHECK: [[VLD3_LANE_V:%.*]] = call { <4 x half>, <4 x half>, <4 x half> +// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x i16> +// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x i16> +// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP10]] to <4 x i16> +// CHECK: [[VLD3_LANE_V:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16> float16x4x3_t test_vld3_lane_f16(float16_t const * a, float16x4x3_t b) { return vld3_lane_f16(a, b, 3); } @@ -6151,7 +6157,7 @@ // CHECK: [[__RET:%.*]] = alloca %struct.float16x8x4_t, align 16 // CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x4_t* [[__RET]] to i8* // CHECK: [[TMP1:%.*]] = bitcast half* %a to i8* -// CHECK: [[VLD4Q_V:%.*]] = call { <8 x half>, <8 x half>, <8 x half>, <8 x half> +// CHECK: [[VLD4Q_V:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> float16x8x4_t test_vld4q_f16(float16_t const * a) { return vld4q_f16(a); } @@ -6256,7 +6262,7 @@ // CHECK: [[__RET:%.*]] = alloca %struct.float16x4x4_t, align 8 // CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x4_t* [[__RET]] to i8* // CHECK: [[TMP1:%.*]] = bitcast half* %a to i8* -// CHECK: [[VLD4_V:%.*]] = call { <4 x half>, <4 x half>, <4 x half>, <4 x half> +// CHECK: [[VLD4_V:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> float16x4x4_t test_vld4_f16(float16_t const * a) { return vld4_f16(a); } @@ -6361,7 +6367,7 @@ // CHECK: [[__RET:%.*]] = alloca %struct.float16x4x4_t, align 8 // CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x4_t* [[__RET]] to i8* // CHECK: [[TMP1:%.*]] = bitcast half* %a to i8* -// CHECK: [[VLD_DUP:%.*]] = call { <4 x half>, <4 x half>, <4 x half>, <4 x half> +// CHECK: [[VLD_DUP:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> float16x4x4_t test_vld4_dup_f16(float16_t const * a) { return vld4_dup_f16(a); } @@ -6568,11 +6574,11 @@ // CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <8 x half>], [4 x <8 x half>]* [[VAL5]], i32 0, i32 3 // CHECK: [[TMP11:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX6]], align 16 // CHECK: [[TMP12:%.*]] = bitcast <8 x half> [[TMP11]] to <16 x i8> -// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x half> -// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x half> -// CHECK: [[TMP15:%.*]] = bitcast <16 x i8> [[TMP10]] to <8 x half> -// CHECK: [[TMP16:%.*]] = bitcast <16 x i8> [[TMP12]] to <8 x half> -// CHECK: [[VLD4Q_LANE_V:%.*]] = call { <8 x half>, <8 x half>, <8 x half>, <8 x half> +// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x i16> +// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x i16> +// CHECK: [[TMP15:%.*]] = bitcast <16 x i8> [[TMP10]] to <8 x i16> +// CHECK: [[TMP16:%.*]] = bitcast <16 x i8> [[TMP12]] to <8 x i16> +// CHECK: [[VLD4Q_LANE_V:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> float16x8x4_t test_vld4q_lane_f16(float16_t const * a, float16x8x4_t b) { return vld4q_lane_f16(a, b, 7); } @@ -6883,11 +6889,11 @@ // CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <4 x half>], [4 x <4 x half>]* [[VAL5]], i32 0, i32 3 // CHECK: [[TMP11:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX6]], align 8 // CHECK: [[TMP12:%.*]] = bitcast <4 x half> [[TMP11]] to <8 x i8> -// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x half> -// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x half> -// CHECK: [[TMP15:%.*]] = bitcast <8 x i8> [[TMP10]] to <4 x half> -// CHECK: [[TMP16:%.*]] = bitcast <8 x i8> [[TMP12]] to <4 x half> -// CHECK: [[VLD4_LANE_V:%.*]] = call { <4 x half>, <4 x half>, <4 x half>, <4 x half> +// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x i16> +// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x i16> +// CHECK: [[TMP15:%.*]] = bitcast <8 x i8> [[TMP10]] to <4 x i16> +// CHECK: [[TMP16:%.*]] = bitcast <8 x i8> [[TMP12]] to <4 x i16> +// CHECK: [[VLD4_LANE_V:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> float16x4x4_t test_vld4_lane_f16(float16_t const * a, float16x4x4_t b) { return vld4_lane_f16(a, b, 3); } @@ -15778,8 +15784,8 @@ // CHECK-LABEL: @test_vst1q_f16( // CHECK: [[TMP0:%.*]] = bitcast half* %a to i8* // CHECK: [[TMP1:%.*]] = bitcast <8 x half> %b to <16 x i8> -// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x half> -// CHECK: call void @llvm.arm.neon.vst1.p0i8.v8f16(i8* [[TMP0]], <8 x half> [[TMP2]], i32 2) +// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x i16> +// CHECK: call void @llvm.arm.neon.vst1.p0i8.v8i16(i8* [[TMP0]], <8 x i16> [[TMP2]], i32 2) // CHECK: ret void void test_vst1q_f16(float16_t * a, float16x8_t b) { vst1q_f16(a, b); @@ -15889,8 +15895,8 @@ // CHECK-LABEL: @test_vst1_f16( // CHECK: [[TMP0:%.*]] = bitcast half* %a to i8* // CHECK: [[TMP1:%.*]] = bitcast <4 x half> %b to <8 x i8> -// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x half> -// CHECK: call void @llvm.arm.neon.vst1.p0i8.v4f16(i8* [[TMP0]], <4 x half> [[TMP2]], i32 2) +// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x i16> +// CHECK: call void @llvm.arm.neon.vst1.p0i8.v4i16(i8* [[TMP0]], <4 x i16> [[TMP2]], i32 2) // CHECK: ret void void test_vst1_f16(float16_t * a, float16x4_t b) { vst1_f16(a, b); @@ -16012,10 +16018,10 @@ // CHECK-LABEL: @test_vst1q_lane_f16( // CHECK: [[TMP0:%.*]] = bitcast half* %a to i8* // CHECK: [[TMP1:%.*]] = bitcast <8 x half> %b to <16 x i8> -// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x half> -// CHECK: [[TMP3:%.*]] = extractelement <8 x half> [[TMP2]], i32 7 -// CHECK: [[TMP4:%.*]] = bitcast i8* [[TMP0]] to half* -// CHECK: store half [[TMP3]], half* [[TMP4]], align 2 +// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x i16> +// CHECK: [[TMP3:%.*]] = extractelement <8 x i16> [[TMP2]], i32 7 +// CHECK: [[TMP4:%.*]] = bitcast i8* [[TMP0]] to i16* +// CHECK: store i16 [[TMP3]], i16* [[TMP4]], align 2 // CHECK: ret void void test_vst1q_lane_f16(float16_t * a, float16x8_t b) { vst1q_lane_f16(a, b, 7); @@ -16144,10 +16150,10 @@ // CHECK-LABEL: @test_vst1_lane_f16( // CHECK: [[TMP0:%.*]] = bitcast half* %a to i8* // CHECK: [[TMP1:%.*]] = bitcast <4 x half> %b to <8 x i8> -// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x half> -// CHECK: [[TMP3:%.*]] = extractelement <4 x half> [[TMP2]], i32 3 -// CHECK: [[TMP4:%.*]] = bitcast i8* [[TMP0]] to half* -// CHECK: store half [[TMP3]], half* [[TMP4]], align 2 +// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x i16> +// CHECK: [[TMP3:%.*]] = extractelement <4 x i16> [[TMP2]], i32 3 +// CHECK: [[TMP4:%.*]] = bitcast i8* [[TMP0]] to i16* +// CHECK: store i16 [[TMP3]], i16* [[TMP4]], align 2 // CHECK: ret void void test_vst1_lane_f16(float16_t * a, float16x4_t b) { vst1_lane_f16(a, b, 3); @@ -16349,9 +16355,9 @@ // CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <8 x half>], [2 x <8 x half>]* [[VAL1]], i32 0, i32 1 // CHECK: [[TMP6:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX2]], align 16 // CHECK: [[TMP7:%.*]] = bitcast <8 x half> [[TMP6]] to <16 x i8> -// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x half> -// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x half> -// CHECK: call void @llvm.arm.neon.vst2.p0i8.v8f16(i8* [[TMP3]], <8 x half> [[TMP8]], <8 x half> [[TMP9]], i32 2) +// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x i16> +// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x i16> +// CHECK: call void @llvm.arm.neon.vst2.p0i8.v8i16(i8* [[TMP3]], <8 x i16> [[TMP8]], <8 x i16> [[TMP9]], i32 2) // CHECK: ret void void test_vst2q_f16(float16_t * a, float16x8x2_t b) { vst2q_f16(a, b); @@ -16646,9 +16652,9 @@ // CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <4 x half>], [2 x <4 x half>]* [[VAL1]], i32 0, i32 1 // CHECK: [[TMP6:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX2]], align 8 // CHECK: [[TMP7:%.*]] = bitcast <4 x half> [[TMP6]] to <8 x i8> -// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x half> -// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x half> -// CHECK: call void @llvm.arm.neon.vst2.p0i8.v4f16(i8* [[TMP3]], <4 x half> [[TMP8]], <4 x half> [[TMP9]], i32 2) +// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x i16> +// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x i16> +// CHECK: call void @llvm.arm.neon.vst2.p0i8.v4i16(i8* [[TMP3]], <4 x i16> [[TMP8]], <4 x i16> [[TMP9]], i32 2) // CHECK: ret void void test_vst2_f16(float16_t * a, float16x4x2_t b) { vst2_f16(a, b); @@ -16849,9 +16855,9 @@ // CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <8 x half>], [2 x <8 x half>]* [[VAL1]], i32 0, i32 1 // CHECK: [[TMP6:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX2]], align 16 // CHECK: [[TMP7:%.*]] = bitcast <8 x half> [[TMP6]] to <16 x i8> -// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x half> -// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x half> -// CHECK: call void @llvm.arm.neon.vst2lane.p0i8.v8f16(i8* [[TMP3]], <8 x half> [[TMP8]], <8 x half> [[TMP9]], i32 7, i32 2) +// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x i16> +// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x i16> +// CHECK: call void @llvm.arm.neon.vst2lane.p0i8.v8i16(i8* [[TMP3]], <8 x i16> [[TMP8]], <8 x i16> [[TMP9]], i32 7, i32 2) // CHECK: ret void void test_vst2q_lane_f16(float16_t * a, float16x8x2_t b) { vst2q_lane_f16(a, b, 7); @@ -17073,9 +17079,9 @@ // CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <4 x half>], [2 x <4 x half>]* [[VAL1]], i32 0, i32 1 // CHECK: [[TMP6:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX2]], align 8 // CHECK: [[TMP7:%.*]] = bitcast <4 x half> [[TMP6]] to <8 x i8> -// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x half> -// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x half> -// CHECK: call void @llvm.arm.neon.vst2lane.p0i8.v4f16(i8* [[TMP3]], <4 x half> [[TMP8]], <4 x half> [[TMP9]], i32 3, i32 2) +// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x i16> +// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x i16> +// CHECK: call void @llvm.arm.neon.vst2lane.p0i8.v4i16(i8* [[TMP3]], <4 x i16> [[TMP8]], <4 x i16> [[TMP9]], i32 3, i32 2) // CHECK: ret void void test_vst2_lane_f16(float16_t * a, float16x4x2_t b) { vst2_lane_f16(a, b, 3); @@ -17348,10 +17354,10 @@ // CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <8 x half>], [3 x <8 x half>]* [[VAL3]], i32 0, i32 2 // CHECK: [[TMP8:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX4]], align 16 // CHECK: [[TMP9:%.*]] = bitcast <8 x half> [[TMP8]] to <16 x i8> -// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x half> -// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x half> -// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x half> -// CHECK: call void @llvm.arm.neon.vst3.p0i8.v8f16(i8* [[TMP3]], <8 x half> [[TMP10]], <8 x half> [[TMP11]], <8 x half> [[TMP12]], i32 2) +// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x i16> +// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x i16> +// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x i16> +// CHECK: call void @llvm.arm.neon.vst3.p0i8.v8i16(i8* [[TMP3]], <8 x i16> [[TMP10]], <8 x i16> [[TMP11]], <8 x i16> [[TMP12]], i32 2) // CHECK: ret void void test_vst3q_f16(float16_t * a, float16x8x3_t b) { vst3q_f16(a, b); @@ -17699,10 +17705,10 @@ // CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <4 x half>], [3 x <4 x half>]* [[VAL3]], i32 0, i32 2 // CHECK: [[TMP8:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX4]], align 8 // CHECK: [[TMP9:%.*]] = bitcast <4 x half> [[TMP8]] to <8 x i8> -// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x half> -// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x half> -// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x half> -// CHECK: call void @llvm.arm.neon.vst3.p0i8.v4f16(i8* [[TMP3]], <4 x half> [[TMP10]], <4 x half> [[TMP11]], <4 x half> [[TMP12]], i32 2) +// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x i16> +// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x i16> +// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x i16> +// CHECK: call void @llvm.arm.neon.vst3.p0i8.v4i16(i8* [[TMP3]], <4 x i16> [[TMP10]], <4 x i16> [[TMP11]], <4 x i16> [[TMP12]], i32 2) // CHECK: ret void void test_vst3_f16(float16_t * a, float16x4x3_t b) { vst3_f16(a, b); @@ -17940,10 +17946,10 @@ // CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <8 x half>], [3 x <8 x half>]* [[VAL3]], i32 0, i32 2 // CHECK: [[TMP8:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX4]], align 16 // CHECK: [[TMP9:%.*]] = bitcast <8 x half> [[TMP8]] to <16 x i8> -// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x half> -// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x half> -// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x half> -// CHECK: call void @llvm.arm.neon.vst3lane.p0i8.v8f16(i8* [[TMP3]], <8 x half> [[TMP10]], <8 x half> [[TMP11]], <8 x half> [[TMP12]], i32 7, i32 2) +// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x i16> +// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x i16> +// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x i16> +// CHECK: call void @llvm.arm.neon.vst3lane.p0i8.v8i16(i8* [[TMP3]], <8 x i16> [[TMP10]], <8 x i16> [[TMP11]], <8 x i16> [[TMP12]], i32 7, i32 2) // CHECK: ret void void test_vst3q_lane_f16(float16_t * a, float16x8x3_t b) { vst3q_lane_f16(a, b, 7); @@ -18205,10 +18211,10 @@ // CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <4 x half>], [3 x <4 x half>]* [[VAL3]], i32 0, i32 2 // CHECK: [[TMP8:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX4]], align 8 // CHECK: [[TMP9:%.*]] = bitcast <4 x half> [[TMP8]] to <8 x i8> -// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x half> -// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x half> -// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x half> -// CHECK: call void @llvm.arm.neon.vst3lane.p0i8.v4f16(i8* [[TMP3]], <4 x half> [[TMP10]], <4 x half> [[TMP11]], <4 x half> [[TMP12]], i32 3, i32 2) +// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x i16> +// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x i16> +// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x i16> +// CHECK: call void @llvm.arm.neon.vst3lane.p0i8.v4i16(i8* [[TMP3]], <4 x i16> [[TMP10]], <4 x i16> [[TMP11]], <4 x i16> [[TMP12]], i32 3, i32 2) // CHECK: ret void void test_vst3_lane_f16(float16_t * a, float16x4x3_t b) { vst3_lane_f16(a, b, 3); @@ -18524,11 +18530,11 @@ // CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <8 x half>], [4 x <8 x half>]* [[VAL5]], i32 0, i32 3 // CHECK: [[TMP10:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX6]], align 16 // CHECK: [[TMP11:%.*]] = bitcast <8 x half> [[TMP10]] to <16 x i8> -// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x half> -// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x half> -// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x half> -// CHECK: [[TMP15:%.*]] = bitcast <16 x i8> [[TMP11]] to <8 x half> -// CHECK: call void @llvm.arm.neon.vst4.p0i8.v8f16(i8* [[TMP3]], <8 x half> [[TMP12]], <8 x half> [[TMP13]], <8 x half> [[TMP14]], <8 x half> [[TMP15]], i32 2) +// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x i16> +// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x i16> +// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x i16> +// CHECK: [[TMP15:%.*]] = bitcast <16 x i8> [[TMP11]] to <8 x i16> +// CHECK: call void @llvm.arm.neon.vst4.p0i8.v8i16(i8* [[TMP3]], <8 x i16> [[TMP12]], <8 x i16> [[TMP13]], <8 x i16> [[TMP14]], <8 x i16> [[TMP15]], i32 2) // CHECK: ret void void test_vst4q_f16(float16_t * a, float16x8x4_t b) { vst4q_f16(a, b); @@ -18929,11 +18935,11 @@ // CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <4 x half>], [4 x <4 x half>]* [[VAL5]], i32 0, i32 3 // CHECK: [[TMP10:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX6]], align 8 // CHECK: [[TMP11:%.*]] = bitcast <4 x half> [[TMP10]] to <8 x i8> -// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x half> -// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x half> -// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x half> -// CHECK: [[TMP15:%.*]] = bitcast <8 x i8> [[TMP11]] to <4 x half> -// CHECK: call void @llvm.arm.neon.vst4.p0i8.v4f16(i8* [[TMP3]], <4 x half> [[TMP12]], <4 x half> [[TMP13]], <4 x half> [[TMP14]], <4 x half> [[TMP15]], i32 2) +// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x i16> +// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x i16> +// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x i16> +// CHECK: [[TMP15:%.*]] = bitcast <8 x i8> [[TMP11]] to <4 x i16> +// CHECK: call void @llvm.arm.neon.vst4.p0i8.v4i16(i8* [[TMP3]], <4 x i16> [[TMP12]], <4 x i16> [[TMP13]], <4 x i16> [[TMP14]], <4 x i16> [[TMP15]], i32 2) // CHECK: ret void void test_vst4_f16(float16_t * a, float16x4x4_t b) { vst4_f16(a, b); @@ -19208,11 +19214,11 @@ // CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <8 x half>], [4 x <8 x half>]* [[VAL5]], i32 0, i32 3 // CHECK: [[TMP10:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX6]], align 16 // CHECK: [[TMP11:%.*]] = bitcast <8 x half> [[TMP10]] to <16 x i8> -// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x half> -// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x half> -// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x half> -// CHECK: [[TMP15:%.*]] = bitcast <16 x i8> [[TMP11]] to <8 x half> -// CHECK: call void @llvm.arm.neon.vst4lane.p0i8.v8f16(i8* [[TMP3]], <8 x half> [[TMP12]], <8 x half> [[TMP13]], <8 x half> [[TMP14]], <8 x half> [[TMP15]], i32 7, i32 2) +// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x i16> +// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x i16> +// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x i16> +// CHECK: [[TMP15:%.*]] = bitcast <16 x i8> [[TMP11]] to <8 x i16> +// CHECK: call void @llvm.arm.neon.vst4lane.p0i8.v8i16(i8* [[TMP3]], <8 x i16> [[TMP12]], <8 x i16> [[TMP13]], <8 x i16> [[TMP14]], <8 x i16> [[TMP15]], i32 7, i32 2) // CHECK: ret void void test_vst4q_lane_f16(float16_t * a, float16x8x4_t b) { vst4q_lane_f16(a, b, 7); @@ -19514,11 +19520,11 @@ // CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <4 x half>], [4 x <4 x half>]* [[VAL5]], i32 0, i32 3 // CHECK: [[TMP10:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX6]], align 8 // CHECK: [[TMP11:%.*]] = bitcast <4 x half> [[TMP10]] to <8 x i8> -// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x half> -// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x half> -// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x half> -// CHECK: [[TMP15:%.*]] = bitcast <8 x i8> [[TMP11]] to <4 x half> -// CHECK: call void @llvm.arm.neon.vst4lane.p0i8.v4f16(i8* [[TMP3]], <4 x half> [[TMP12]], <4 x half> [[TMP13]], <4 x half> [[TMP14]], <4 x half> [[TMP15]], i32 3, i32 2) +// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x i16> +// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x i16> +// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x i16> +// CHECK: [[TMP15:%.*]] = bitcast <8 x i8> [[TMP11]] to <4 x i16> +// CHECK: call void @llvm.arm.neon.vst4lane.p0i8.v4i16(i8* [[TMP3]], <4 x i16> [[TMP12]], <4 x i16> [[TMP13]], <4 x i16> [[TMP14]], <4 x i16> [[TMP15]], i32 3, i32 2) // CHECK: ret void void test_vst4_lane_f16(float16_t * a, float16x4x4_t b) { vst4_lane_f16(a, b, 3);