Index: lib/StaticAnalyzer/Core/ExprEngineC.cpp =================================================================== --- lib/StaticAnalyzer/Core/ExprEngineC.cpp +++ lib/StaticAnalyzer/Core/ExprEngineC.cpp @@ -628,6 +628,16 @@ StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx); ProgramStateRef state = Pred->getState(); + if (B->getType()->isVectorType()) { + // FIXME: We do not model vector arithmetic yet. When adding support for + // that, note that the CFG-based reasoning below does not apply, because + // logical operators on vectors are not short-circuit. Currently they are + // modeled as short-circuit in Clang CFG but this is incorrect. + // Do not set the value for the expression. It'd be UnknownVal by default. + Bldr.generateNode(B, Pred, state); + return; + } + ExplodedNode *N = Pred; while (!N->getLocation().getAs()) { ProgramPoint P = N->getLocation(); Index: test/Analysis/vector.c =================================================================== --- /dev/null +++ test/Analysis/vector.c @@ -0,0 +1,28 @@ +// RUN: %clang_analyze_cc1 -analyzer-checker=core,debug.ExprInspection -verify %s + +typedef int __attribute__((ext_vector_type(2))) V; + +void clang_analyzer_numTimesReached(); +void clang_analyzer_eval(int); + +int flag; + +V pass_through_and_set_flag(V v) { + flag = 1; + return v; +} + +V no_crash(V x, V y) { + flag = 0; + V z = x && pass_through_and_set_flag(y); + clang_analyzer_eval(flag); // expected-warning{{TRUE}} + // FIXME: For now we treat vector operator && as short-circuit, + // but in fact it is not. It should always evaluate + // pass_through_and_set_flag(). It should not split state. + // Now we also get FALSE on the other path. + // expected-warning@-5{{FALSE}} + + // FIXME: Should be 1 since we should not split state. + clang_analyzer_numTimesReached(); // expected-warning{{2}} + return z; +}