Index: lldb/trunk/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.h =================================================================== --- lldb/trunk/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.h +++ lldb/trunk/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.h @@ -89,6 +89,10 @@ private: GDBRemoteCommunication &m_gdb_comm; std::chrono::seconds m_saved_timeout; + // Don't ever reduce the timeout for a packet, only increase it. If the + // requested timeout if less than the current timeout, we don't set it + // and won't need to restore it. + bool m_timeout_modified; }; GDBRemoteCommunication(const char *comm_name, const char *listener_name); Index: lldb/trunk/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp =================================================================== --- lldb/trunk/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp +++ lldb/trunk/source/Plugins/Process/gdb-remote/GDBRemoteCommunication.cpp @@ -1310,12 +1310,20 @@ GDBRemoteCommunication::ScopedTimeout::ScopedTimeout( GDBRemoteCommunication &gdb_comm, std::chrono::seconds timeout) - : m_gdb_comm(gdb_comm) { - m_saved_timeout = m_gdb_comm.SetPacketTimeout(timeout); + : m_gdb_comm(gdb_comm), m_timeout_modified(false) { + auto curr_timeout = gdb_comm.GetPacketTimeout(); + // Only update the timeout if the timeout is greater than the current + // timeout. If the current timeout is larger, then just use that. + if (curr_timeout < timeout) { + m_timeout_modified = true; + m_saved_timeout = m_gdb_comm.SetPacketTimeout(timeout); + } } GDBRemoteCommunication::ScopedTimeout::~ScopedTimeout() { - m_gdb_comm.SetPacketTimeout(m_saved_timeout); + // Only restore the timeout if we set it in the constructor. + if (m_timeout_modified) + m_gdb_comm.SetPacketTimeout(m_saved_timeout); } // This function is called via the Communications class read thread when bytes