Index: lib/Transforms/Scalar/DeadStoreElimination.cpp =================================================================== --- lib/Transforms/Scalar/DeadStoreElimination.cpp +++ lib/Transforms/Scalar/DeadStoreElimination.cpp @@ -771,6 +771,14 @@ continue; } + // We can remove the dead stores, irrespective of the fence and its ordering + // (release/acquire/seq_cst). Fences only constraints the ordering of + // already visible stores, it does not make a store visible to other + // threads. So, skipping over a fence does not change a store from being + // dead. + if (isa(&*BBI)) + continue; + MemoryLocation LoadedLoc; // If we encounter a use of the pointer, it is no longer considered dead Index: test/Transforms/DeadStoreElimination/fence.ll =================================================================== --- test/Transforms/DeadStoreElimination/fence.ll +++ test/Transforms/DeadStoreElimination/fence.ll @@ -46,3 +46,51 @@ store i32 5, i32* %addr.i, align 4 ret void } + +; We DSE stack alloc'ed and byval locations, in the presence of fences. +; Fence does not make an otherwise thread local store visible. +; Right now the DSE in presence of fence is only done in end blocks (with no successors), +; but the same logic applies to other basic blocks as well. +; The store to %addr.i can be removed since it is a byval attribute +define void @test3(i32* byval %addr.i) { +; CHECK-LABEL: @test3 +; CHECK-NOT: store +; CHECK: fence +; CHECK: ret + store i32 5, i32* %addr.i, align 4 + fence release + ret void +} + +declare void @foo(i8* nocapture %p) + +declare noalias i8* @malloc(i32) + +; DSE of stores in locations allocated through library calls. +define void @test_nocapture() { +; CHECK-LABEL: @test_nocapture +; CHECK: malloc +; CHECK: foo +; CHECK-NOT: store +; CHECK: fence + %m = call i8* @malloc(i32 24) + call void @foo(i8* %m) + store i8 4, i8* %m + fence release + ret void +} + + +; This is a full fence, but it does not make a thread local store visible. +; We can DSE the store in presence of the fence. +define void @fence_seq_cst() { +; CHECK-LABEL: @fence_seq_cst +; CHECK-NEXT: fence seq_cst +; CHECK-NEXT: ret void + %P1 = alloca i32 + store i32 0, i32* %P1, align 4 + fence seq_cst + store i32 4, i32* %P1, align 4 + ret void +} +