Index: llvm/trunk/lib/Transforms/Instrumentation/AddressSanitizer.cpp =================================================================== --- llvm/trunk/lib/Transforms/Instrumentation/AddressSanitizer.cpp +++ llvm/trunk/lib/Transforms/Instrumentation/AddressSanitizer.cpp @@ -65,8 +65,11 @@ static const uint64_t kDefaultShadowScale = 3; static const uint64_t kDefaultShadowOffset32 = 1ULL << 29; -static const uint64_t kIOSShadowOffset32 = 1ULL << 30; static const uint64_t kDefaultShadowOffset64 = 1ULL << 44; +static const uint64_t kIOSShadowOffset32 = 1ULL << 30; +static const uint64_t kIOSShadowOffset64 = 0x120200000; +static const uint64_t kIOSSimShadowOffset32 = 1ULL << 30; +static const uint64_t kIOSSimShadowOffset64 = kDefaultShadowOffset64; static const uint64_t kSmallX86_64ShadowOffset = 0x7FFF8000; // < 2G. static const uint64_t kLinuxKasan_ShadowOffset64 = 0xdffffc0000000000; static const uint64_t kPPC64_ShadowOffset64 = 1ULL << 41; @@ -334,11 +337,12 @@ static ShadowMapping getShadowMapping(Triple &TargetTriple, int LongSize, bool IsKasan) { bool IsAndroid = TargetTriple.isAndroid(); - bool IsIOS = TargetTriple.isiOS(); + bool IsIOS = TargetTriple.isiOS() || TargetTriple.isWatchOS(); bool IsFreeBSD = TargetTriple.isOSFreeBSD(); bool IsLinux = TargetTriple.isOSLinux(); bool IsPPC64 = TargetTriple.getArch() == llvm::Triple::ppc64 || TargetTriple.getArch() == llvm::Triple::ppc64le; + bool IsX86 = TargetTriple.getArch() == llvm::Triple::x86; bool IsX86_64 = TargetTriple.getArch() == llvm::Triple::x86_64; bool IsMIPS32 = TargetTriple.getArch() == llvm::Triple::mips || TargetTriple.getArch() == llvm::Triple::mipsel; @@ -359,7 +363,8 @@ else if (IsFreeBSD) Mapping.Offset = kFreeBSD_ShadowOffset32; else if (IsIOS) - Mapping.Offset = kIOSShadowOffset32; + // If we're targeting iOS and x86, the binary is built for iOS simulator. + Mapping.Offset = IsX86 ? kIOSSimShadowOffset32 : kIOSShadowOffset32; else if (IsWindows) Mapping.Offset = kWindowsShadowOffset32; else @@ -376,6 +381,9 @@ Mapping.Offset = kSmallX86_64ShadowOffset; } else if (IsMIPS64) Mapping.Offset = kMIPS64_ShadowOffset64; + else if (IsIOS) + // If we're targeting iOS and x86, the binary is built for iOS simulator. + Mapping.Offset = IsX86_64 ? kIOSSimShadowOffset64 : kIOSShadowOffset64; else if (IsAArch64) Mapping.Offset = kAArch64_ShadowOffset64; else