diff --git a/llvm/lib/Target/SPIRV/SPIRVSymbolicOperands.td b/llvm/lib/Target/SPIRV/SPIRVSymbolicOperands.td --- a/llvm/lib/Target/SPIRV/SPIRVSymbolicOperands.td +++ b/llvm/lib/Target/SPIRV/SPIRVSymbolicOperands.td @@ -195,7 +195,7 @@ defm SPV_AMD_gpu_shader_half_float : ExtensionOperand<6>; defm SPV_KHR_shader_draw_parameters : ExtensionOperand<7>; defm SPV_KHR_subgroup_vote : ExtensionOperand<8>; -defm SPV_KHR_16bit_storeage : ExtensionOperand<9>; +defm SPV_KHR_16bit_storage : ExtensionOperand<9>; defm SPV_KHR_device_group : ExtensionOperand<10>; defm SPV_KHR_multiview : ExtensionOperand<11>; defm SPV_NVX_multiview_per_view_attributes : ExtensionOperand<12>; @@ -335,10 +335,10 @@ defm SubgroupBallotKHR : CapabilityOperand<4423, 0, 0, [SPV_KHR_shader_ballot], []>; defm DrawParameters : CapabilityOperand<4427, 0x10300, 0, [SPV_KHR_shader_draw_parameters], [Shader]>; defm SubgroupVoteKHR : CapabilityOperand<4431, 0, 0, [SPV_KHR_subgroup_vote], []>; -defm StorageBuffer16BitAccess : CapabilityOperand<4433, 0x10300, 0, [SPV_KHR_16bit_storeage], []>; -defm StorageUniform16 : CapabilityOperand<4434, 0x10300, 0, [SPV_KHR_16bit_storeage], [StorageBuffer16BitAccess]>; -defm StoragePushConstant16 : CapabilityOperand<4435, 0x10300, 0, [SPV_KHR_16bit_storeage], []>; -defm StorageInputOutput16 : CapabilityOperand<4436, 0x10300, 0, [SPV_KHR_16bit_storeage], []>; +defm StorageBuffer16BitAccess : CapabilityOperand<4433, 0x10300, 0, [SPV_KHR_16bit_storage], []>; +defm StorageUniform16 : CapabilityOperand<4434, 0x10300, 0, [SPV_KHR_16bit_storage], [StorageBuffer16BitAccess]>; +defm StoragePushConstant16 : CapabilityOperand<4435, 0x10300, 0, [SPV_KHR_16bit_storage], []>; +defm StorageInputOutput16 : CapabilityOperand<4436, 0x10300, 0, [SPV_KHR_16bit_storage], []>; defm DeviceGroup : CapabilityOperand<4437, 0x10300, 0, [SPV_KHR_device_group], []>; defm MultiView : CapabilityOperand<4439, 0x10300, 0, [SPV_KHR_multiview], [Shader]>; defm VariablePointersStorageBuffer : CapabilityOperand<4441, 0x10300, 0, [SPV_KHR_variable_pointers], [Shader]>;