Index: llvm/lib/Transforms/Scalar/LowerMatrixIntrinsics.cpp =================================================================== --- llvm/lib/Transforms/Scalar/LowerMatrixIntrinsics.cpp +++ llvm/lib/Transforms/Scalar/LowerMatrixIntrinsics.cpp @@ -105,6 +105,12 @@ return m_CombineOr(m_Mul(L, R), m_FMul(L, R)); } +/// Match any add operation (fp or integer). +template +auto m_AnyAdd(const LTy &L, const RTy &R) { + return m_CombineOr(m_Add(L, R), m_FAdd(L, R)); +} + namespace { // Given an element pointer \p BasePtr to the start of a (sub) matrix, compute @@ -816,6 +822,21 @@ ReplaceAllUsesWith(I, NewInst); EraseFromParent(&I); EraseFromParent(TA); + // (A + B)^t -> A^t + B^t + // RxC RxC CxR CxR + } else if (match(TA, m_AnyAdd(m_Value(TAMA), m_Value(TAMB)))) { + IRBuilder<> LocalBuilder(&I); + NewInst = distributeTransposes( + TAMA, {R, C}, TAMB, {R, C}, Builder, + [&](Value *T0, ShapeInfo Shape0, Value *T1, ShapeInfo Shape1) { + auto *FAdd = cast( + LocalBuilder.CreateFAdd(T0, T1, "mfadd")); + setShapeInfo(FAdd, Shape0); + return FAdd; + }); + ReplaceAllUsesWith(I, NewInst); + EraseFromParent(&I); + EraseFromParent(TA); } } @@ -852,6 +873,28 @@ if (A != B && B->use_empty()) cast(B)->eraseFromParent(); } + // A^t + B ^t -> (A + B)^t + else if (match(&I, m_FAdd(m_Value(A), m_Value(B))) && + match(A, + m_Intrinsic( + m_Value(AT), m_ConstantInt(R), m_ConstantInt(C))) && + match(B, + m_Intrinsic( + m_Value(BT), m_ConstantInt(R), m_ConstantInt(C)))) { + IRBuilder<> Builder(&I); + Value *Add = cast(Builder.CreateFAdd(AT, BT, "mfadd")); + setShapeInfo(Add, {C, R}); + MatrixBuilder MBuilder(Builder); + Instruction *NewInst = MBuilder.CreateMatrixTranspose( + Add, C->getZExtValue(), R->getZExtValue(), "mfadd_t"); + ReplaceAllUsesWith(I, NewInst); + if (I.use_empty()) + I.eraseFromParent(); + if (A->use_empty()) + cast(A)->eraseFromParent(); + if (A != B && B->use_empty()) + cast(B)->eraseFromParent(); + } } } } Index: llvm/test/Transforms/LowerMatrixIntrinsics/after-transpose-opts.ll =================================================================== --- llvm/test/Transforms/LowerMatrixIntrinsics/after-transpose-opts.ll +++ llvm/test/Transforms/LowerMatrixIntrinsics/after-transpose-opts.ll @@ -100,10 +100,9 @@ ; CHECK-NEXT: entry: ; CHECK-NEXT: [[A:%.*]] = load <9 x double>, <9 x double>* [[APTR:%.*]], align 128 ; CHECK-NEXT: [[B:%.*]] = load <9 x double>, <9 x double>* [[BPTR:%.*]], align 128 -; CHECK-NEXT: [[AT:%.*]] = call <9 x double> @llvm.matrix.transpose.v9f64(<9 x double> [[A]], i32 3, i32 3) -; CHECK-NEXT: [[BT:%.*]] = call <9 x double> @llvm.matrix.transpose.v9f64(<9 x double> [[B]], i32 3, i32 3) -; CHECK-NEXT: [[FADD:%.*]] = fadd <9 x double> [[AT]], [[BT]] -; CHECK-NEXT: store <9 x double> [[FADD]], <9 x double>* [[C:%.*]], align 128 +; CHECK-NEXT: [[MFADD:%.*]] = fadd <9 x double> [[A]], [[B]] +; CHECK-NEXT: [[MFADD_T:%.*]] = call <9 x double> @llvm.matrix.transpose.v9f64(<9 x double> [[MFADD]], i32 3, i32 3) +; CHECK-NEXT: store <9 x double> [[MFADD_T]], <9 x double>* [[C:%.*]], align 128 ; CHECK-NEXT: ret void ; entry: @@ -122,9 +121,9 @@ ; CHECK-NEXT: entry: ; CHECK-NEXT: [[A:%.*]] = load <9 x double>, <9 x double>* [[APTR:%.*]], align 128 ; CHECK-NEXT: [[B:%.*]] = load <9 x double>, <9 x double>* [[BPTR:%.*]], align 128 -; CHECK-NEXT: [[FADD:%.*]] = fadd <9 x double> [[A]], [[B]] -; CHECK-NEXT: [[T:%.*]] = call <9 x double> @llvm.matrix.transpose.v9f64(<9 x double> [[FADD]], i32 3, i32 3) -; CHECK-NEXT: store <9 x double> [[T]], <9 x double>* [[C:%.*]], align 128 +; CHECK-NEXT: [[MFADD1:%.*]] = fadd <9 x double> [[A]], [[B]] +; CHECK-NEXT: [[MFADD_T:%.*]] = call <9 x double> @llvm.matrix.transpose.v9f64(<9 x double> [[MFADD1]], i32 3, i32 3) +; CHECK-NEXT: store <9 x double> [[MFADD_T]], <9 x double>* [[C:%.*]], align 128 ; CHECK-NEXT: ret void ; entry: @@ -145,11 +144,10 @@ ; CHECK-NEXT: [[C:%.*]] = load <9 x double>, <9 x double>* [[CPTR:%.*]], align 128 ; CHECK-NEXT: [[D:%.*]] = load <9 x double>, <9 x double>* [[DPTR:%.*]], align 128 ; CHECK-NEXT: [[TMP0:%.*]] = call <9 x double> @llvm.matrix.multiply.v9f64.v9f64.v9f64(<9 x double> [[B]], <9 x double> [[A]], i32 3, i32 3, i32 3) -; CHECK-NEXT: [[TMP1:%.*]] = call <9 x double> @llvm.matrix.transpose.v9f64(<9 x double> [[TMP0]], i32 3, i32 3) -; CHECK-NEXT: [[TMP2:%.*]] = call <9 x double> @llvm.matrix.multiply.v9f64.v9f64.v9f64(<9 x double> [[D]], <9 x double> [[C]], i32 3, i32 3, i32 3) -; CHECK-NEXT: [[TMP3:%.*]] = call <9 x double> @llvm.matrix.transpose.v9f64(<9 x double> [[TMP2]], i32 3, i32 3) -; CHECK-NEXT: [[FADD:%.*]] = fadd <9 x double> [[TMP1]], [[TMP3]] -; CHECK-NEXT: store <9 x double> [[FADD]], <9 x double>* [[E:%.*]], align 128 +; CHECK-NEXT: [[TMP1:%.*]] = call <9 x double> @llvm.matrix.multiply.v9f64.v9f64.v9f64(<9 x double> [[D]], <9 x double> [[C]], i32 3, i32 3, i32 3) +; CHECK-NEXT: [[MFADD:%.*]] = fadd <9 x double> [[TMP0]], [[TMP1]] +; CHECK-NEXT: [[MFADD_T:%.*]] = call <9 x double> @llvm.matrix.transpose.v9f64(<9 x double> [[MFADD]], i32 3, i32 3) +; CHECK-NEXT: store <9 x double> [[MFADD_T]], <9 x double>* [[E:%.*]], align 128 ; CHECK-NEXT: ret void ; entry: @@ -200,17 +198,13 @@ ; CHECK-NEXT: [[B:%.*]] = load <9 x double>, <9 x double>* [[BPTR:%.*]], align 128 ; CHECK-NEXT: [[C:%.*]] = load <9 x double>, <9 x double>* [[CPTR:%.*]], align 128 ; CHECK-NEXT: [[D:%.*]] = load <9 x double>, <9 x double>* [[DPTR:%.*]], align 128 -; CHECK-NEXT: [[CT:%.*]] = call <9 x double> @llvm.matrix.transpose.v9f64(<9 x double> [[C]], i32 3, i32 3) -; CHECK-NEXT: [[DT:%.*]] = call <9 x double> @llvm.matrix.transpose.v9f64(<9 x double> [[D]], i32 3, i32 3) -; CHECK-NEXT: [[TMP0:%.*]] = call <9 x double> @llvm.matrix.multiply.v9f64.v9f64.v9f64(<9 x double> [[B]], <9 x double> [[A]], i32 3, i32 3, i32 3) -; CHECK-NEXT: [[TMP1:%.*]] = call <9 x double> @llvm.matrix.transpose.v9f64(<9 x double> [[TMP0]], i32 3, i32 3) ; CHECK-NEXT: [[VECK:%.*]] = insertelement <9 x double> poison, double [[K:%.*]], i64 0 ; CHECK-NEXT: [[SPLAT:%.*]] = shufflevector <9 x double> [[VECK]], <9 x double> poison, <9 x i32> zeroinitializer -; CHECK-NEXT: [[KCT:%.*]] = call <9 x double> @llvm.matrix.multiply.v9f64.v9f64.v9f64(<9 x double> [[SPLAT]], <9 x double> [[CT]], i32 3, i32 3, i32 3) -; CHECK-NEXT: [[KCTDT:%.*]] = call <9 x double> @llvm.matrix.multiply.v9f64.v9f64.v9f64(<9 x double> [[KCT]], <9 x double> [[DT]], i32 3, i32 3, i32 3) -; CHECK-NEXT: [[FADD:%.*]] = fadd <9 x double> [[TMP1]], [[KCTDT]] -; CHECK-NEXT: [[T:%.*]] = call <9 x double> @llvm.matrix.transpose.v9f64(<9 x double> [[FADD]], i32 3, i32 3) -; CHECK-NEXT: store <9 x double> [[T]], <9 x double>* [[E:%.*]], align 128 +; CHECK-NEXT: [[MMUL2:%.*]] = call <9 x double> @llvm.matrix.multiply.v9f64.v9f64.v9f64(<9 x double> [[B]], <9 x double> [[A]], i32 3, i32 3, i32 3) +; CHECK-NEXT: [[MMUL1:%.*]] = call <9 x double> @llvm.matrix.multiply.v9f64.v9f64.v9f64(<9 x double> [[C]], <9 x double> [[SPLAT]], i32 3, i32 3, i32 3) +; CHECK-NEXT: [[MMUL:%.*]] = call <9 x double> @llvm.matrix.multiply.v9f64.v9f64.v9f64(<9 x double> [[D]], <9 x double> [[MMUL1]], i32 3, i32 3, i32 3) +; CHECK-NEXT: [[MFADD:%.*]] = fadd <9 x double> [[MMUL2]], [[MMUL]] +; CHECK-NEXT: store <9 x double> [[MFADD]], <9 x double>* [[E:%.*]], align 128 ; CHECK-NEXT: ret void ; entry: Index: llvm/test/Transforms/LowerMatrixIntrinsics/propagate-backward.ll =================================================================== --- llvm/test/Transforms/LowerMatrixIntrinsics/propagate-backward.ll +++ llvm/test/Transforms/LowerMatrixIntrinsics/propagate-backward.ll @@ -4,35 +4,31 @@ define <8 x double> @fadd_transpose(<8 x double> %a, <8 x double> %b) { ; CHECK-LABEL: @fadd_transpose( ; CHECK-NEXT: entry: -; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <8 x double> [[A:%.*]], <8 x double> poison, <2 x i32> -; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <8 x double> [[A]], <8 x double> poison, <2 x i32> -; CHECK-NEXT: [[SPLIT2:%.*]] = shufflevector <8 x double> [[A]], <8 x double> poison, <2 x i32> -; CHECK-NEXT: [[SPLIT3:%.*]] = shufflevector <8 x double> [[A]], <8 x double> poison, <2 x i32> -; CHECK-NEXT: [[SPLIT4:%.*]] = shufflevector <8 x double> [[B:%.*]], <8 x double> poison, <2 x i32> -; CHECK-NEXT: [[SPLIT5:%.*]] = shufflevector <8 x double> [[B]], <8 x double> poison, <2 x i32> -; CHECK-NEXT: [[SPLIT6:%.*]] = shufflevector <8 x double> [[B]], <8 x double> poison, <2 x i32> -; CHECK-NEXT: [[SPLIT7:%.*]] = shufflevector <8 x double> [[B]], <8 x double> poison, <2 x i32> -; CHECK-NEXT: [[TMP0:%.*]] = fadd <2 x double> [[SPLIT]], [[SPLIT4]] -; CHECK-NEXT: [[TMP1:%.*]] = fadd <2 x double> [[SPLIT1]], [[SPLIT5]] -; CHECK-NEXT: [[TMP2:%.*]] = fadd <2 x double> [[SPLIT2]], [[SPLIT6]] -; CHECK-NEXT: [[TMP3:%.*]] = fadd <2 x double> [[SPLIT3]], [[SPLIT7]] -; CHECK-NEXT: [[TMP4:%.*]] = extractelement <2 x double> [[TMP0]], i64 0 -; CHECK-NEXT: [[TMP5:%.*]] = insertelement <4 x double> poison, double [[TMP4]], i64 0 -; CHECK-NEXT: [[TMP6:%.*]] = extractelement <2 x double> [[TMP1]], i64 0 -; CHECK-NEXT: [[TMP7:%.*]] = insertelement <4 x double> [[TMP5]], double [[TMP6]], i64 1 -; CHECK-NEXT: [[TMP8:%.*]] = extractelement <2 x double> [[TMP2]], i64 0 -; CHECK-NEXT: [[TMP9:%.*]] = insertelement <4 x double> [[TMP7]], double [[TMP8]], i64 2 -; CHECK-NEXT: [[TMP10:%.*]] = extractelement <2 x double> [[TMP3]], i64 0 -; CHECK-NEXT: [[TMP11:%.*]] = insertelement <4 x double> [[TMP9]], double [[TMP10]], i64 3 -; CHECK-NEXT: [[TMP12:%.*]] = extractelement <2 x double> [[TMP0]], i64 1 -; CHECK-NEXT: [[TMP13:%.*]] = insertelement <4 x double> poison, double [[TMP12]], i64 0 -; CHECK-NEXT: [[TMP14:%.*]] = extractelement <2 x double> [[TMP1]], i64 1 -; CHECK-NEXT: [[TMP15:%.*]] = insertelement <4 x double> [[TMP13]], double [[TMP14]], i64 1 -; CHECK-NEXT: [[TMP16:%.*]] = extractelement <2 x double> [[TMP2]], i64 1 -; CHECK-NEXT: [[TMP17:%.*]] = insertelement <4 x double> [[TMP15]], double [[TMP16]], i64 2 -; CHECK-NEXT: [[TMP18:%.*]] = extractelement <2 x double> [[TMP3]], i64 1 -; CHECK-NEXT: [[TMP19:%.*]] = insertelement <4 x double> [[TMP17]], double [[TMP18]], i64 3 -; CHECK-NEXT: [[TMP20:%.*]] = shufflevector <4 x double> [[TMP11]], <4 x double> [[TMP19]], <8 x i32> +; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <8 x double> [[A:%.*]], <8 x double> poison, <4 x i32> +; CHECK-NEXT: [[SPLIT2:%.*]] = shufflevector <8 x double> [[A]], <8 x double> poison, <4 x i32> +; CHECK-NEXT: [[SPLIT3:%.*]] = shufflevector <8 x double> [[B:%.*]], <8 x double> poison, <4 x i32> +; CHECK-NEXT: [[SPLIT4:%.*]] = shufflevector <8 x double> [[B]], <8 x double> poison, <4 x i32> +; CHECK-NEXT: [[TMP0:%.*]] = fadd <4 x double> [[SPLIT]], [[SPLIT3]] +; CHECK-NEXT: [[TMP1:%.*]] = fadd <4 x double> [[SPLIT2]], [[SPLIT4]] +; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x double> [[TMP0]], i64 0 +; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x double> poison, double [[TMP2]], i64 0 +; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x double> [[TMP1]], i64 0 +; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x double> [[TMP3]], double [[TMP4]], i64 1 +; CHECK-NEXT: [[TMP6:%.*]] = extractelement <4 x double> [[TMP0]], i64 1 +; CHECK-NEXT: [[TMP7:%.*]] = insertelement <2 x double> poison, double [[TMP6]], i64 0 +; CHECK-NEXT: [[TMP8:%.*]] = extractelement <4 x double> [[TMP1]], i64 1 +; CHECK-NEXT: [[TMP9:%.*]] = insertelement <2 x double> [[TMP7]], double [[TMP8]], i64 1 +; CHECK-NEXT: [[TMP10:%.*]] = extractelement <4 x double> [[TMP0]], i64 2 +; CHECK-NEXT: [[TMP11:%.*]] = insertelement <2 x double> poison, double [[TMP10]], i64 0 +; CHECK-NEXT: [[TMP12:%.*]] = extractelement <4 x double> [[TMP1]], i64 2 +; CHECK-NEXT: [[TMP13:%.*]] = insertelement <2 x double> [[TMP11]], double [[TMP12]], i64 1 +; CHECK-NEXT: [[TMP14:%.*]] = extractelement <4 x double> [[TMP0]], i64 3 +; CHECK-NEXT: [[TMP15:%.*]] = insertelement <2 x double> poison, double [[TMP14]], i64 0 +; CHECK-NEXT: [[TMP16:%.*]] = extractelement <4 x double> [[TMP1]], i64 3 +; CHECK-NEXT: [[TMP17:%.*]] = insertelement <2 x double> [[TMP15]], double [[TMP16]], i64 1 +; CHECK-NEXT: [[TMP18:%.*]] = shufflevector <2 x double> [[TMP5]], <2 x double> [[TMP9]], <4 x i32> +; CHECK-NEXT: [[TMP19:%.*]] = shufflevector <2 x double> [[TMP13]], <2 x double> [[TMP17]], <4 x i32> +; CHECK-NEXT: [[TMP20:%.*]] = shufflevector <4 x double> [[TMP18]], <4 x double> [[TMP19]], <8 x i32> ; CHECK-NEXT: ret <8 x double> [[TMP20]] ; entry: @@ -48,40 +44,43 @@ ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[TMP0]] to <2 x double>* ; CHECK-NEXT: [[COL_LOAD:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST]], align 8 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP0]], i64 2 -; CHECK-NEXT: [[VEC_CAST1:%.*]] = bitcast double* [[VEC_GEP]] to <2 x double>* -; CHECK-NEXT: [[COL_LOAD2:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST1]], align 8 -; CHECK-NEXT: [[VEC_GEP3:%.*]] = getelementptr double, double* [[TMP0]], i64 4 -; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast double* [[VEC_GEP3]] to <2 x double>* -; CHECK-NEXT: [[COL_LOAD5:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST4]], align 8 -; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[TMP0]], i64 6 -; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <2 x double>* -; CHECK-NEXT: [[COL_LOAD8:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST7]], align 8 -; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <8 x double> [[B:%.*]], <8 x double> poison, <2 x i32> -; CHECK-NEXT: [[SPLIT9:%.*]] = shufflevector <8 x double> [[B]], <8 x double> poison, <2 x i32> -; CHECK-NEXT: [[SPLIT10:%.*]] = shufflevector <8 x double> [[B]], <8 x double> poison, <2 x i32> -; CHECK-NEXT: [[SPLIT11:%.*]] = shufflevector <8 x double> [[B]], <8 x double> poison, <2 x i32> -; CHECK-NEXT: [[TMP1:%.*]] = fadd <2 x double> [[COL_LOAD]], [[SPLIT]] -; CHECK-NEXT: [[TMP2:%.*]] = fadd <2 x double> [[COL_LOAD2]], [[SPLIT9]] -; CHECK-NEXT: [[TMP3:%.*]] = fadd <2 x double> [[COL_LOAD5]], [[SPLIT10]] -; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[COL_LOAD8]], [[SPLIT11]] -; CHECK-NEXT: [[TMP5:%.*]] = extractelement <2 x double> [[TMP1]], i64 0 -; CHECK-NEXT: [[TMP6:%.*]] = insertelement <4 x double> poison, double [[TMP5]], i64 0 -; CHECK-NEXT: [[TMP7:%.*]] = extractelement <2 x double> [[TMP2]], i64 0 -; CHECK-NEXT: [[TMP8:%.*]] = insertelement <4 x double> [[TMP6]], double [[TMP7]], i64 1 -; CHECK-NEXT: [[TMP9:%.*]] = extractelement <2 x double> [[TMP3]], i64 0 -; CHECK-NEXT: [[TMP10:%.*]] = insertelement <4 x double> [[TMP8]], double [[TMP9]], i64 2 -; CHECK-NEXT: [[TMP11:%.*]] = extractelement <2 x double> [[TMP4]], i64 0 -; CHECK-NEXT: [[TMP12:%.*]] = insertelement <4 x double> [[TMP10]], double [[TMP11]], i64 3 -; CHECK-NEXT: [[TMP13:%.*]] = extractelement <2 x double> [[TMP1]], i64 1 -; CHECK-NEXT: [[TMP14:%.*]] = insertelement <4 x double> poison, double [[TMP13]], i64 0 -; CHECK-NEXT: [[TMP15:%.*]] = extractelement <2 x double> [[TMP2]], i64 1 -; CHECK-NEXT: [[TMP16:%.*]] = insertelement <4 x double> [[TMP14]], double [[TMP15]], i64 1 -; CHECK-NEXT: [[TMP17:%.*]] = extractelement <2 x double> [[TMP3]], i64 1 -; CHECK-NEXT: [[TMP18:%.*]] = insertelement <4 x double> [[TMP16]], double [[TMP17]], i64 2 -; CHECK-NEXT: [[TMP19:%.*]] = extractelement <2 x double> [[TMP4]], i64 1 -; CHECK-NEXT: [[TMP20:%.*]] = insertelement <4 x double> [[TMP18]], double [[TMP19]], i64 3 -; CHECK-NEXT: [[TMP21:%.*]] = shufflevector <4 x double> [[TMP12]], <4 x double> [[TMP20]], <8 x i32> -; CHECK-NEXT: ret <8 x double> [[TMP21]] +; CHECK-NEXT: [[VEC_CAST2:%.*]] = bitcast double* [[VEC_GEP]] to <2 x double>* +; CHECK-NEXT: [[COL_LOAD3:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST2]], align 8 +; CHECK-NEXT: [[VEC_GEP4:%.*]] = getelementptr double, double* [[TMP0]], i64 4 +; CHECK-NEXT: [[VEC_CAST5:%.*]] = bitcast double* [[VEC_GEP4]] to <2 x double>* +; CHECK-NEXT: [[COL_LOAD6:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST5]], align 8 +; CHECK-NEXT: [[VEC_GEP7:%.*]] = getelementptr double, double* [[TMP0]], i64 6 +; CHECK-NEXT: [[VEC_CAST8:%.*]] = bitcast double* [[VEC_GEP7]] to <2 x double>* +; CHECK-NEXT: [[COL_LOAD9:%.*]] = load <2 x double>, <2 x double>* [[VEC_CAST8]], align 8 +; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x double> [[COL_LOAD]], <2 x double> [[COL_LOAD3]], <4 x i32> +; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <2 x double> [[COL_LOAD6]], <2 x double> [[COL_LOAD9]], <4 x i32> +; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <4 x double> [[TMP1]], <4 x double> [[TMP2]], <8 x i32> +; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <8 x double> [[TMP3]], <8 x double> poison, <4 x i32> +; CHECK-NEXT: [[SPLIT10:%.*]] = shufflevector <8 x double> [[TMP3]], <8 x double> poison, <4 x i32> +; CHECK-NEXT: [[SPLIT11:%.*]] = shufflevector <8 x double> [[B:%.*]], <8 x double> poison, <4 x i32> +; CHECK-NEXT: [[SPLIT12:%.*]] = shufflevector <8 x double> [[B]], <8 x double> poison, <4 x i32> +; CHECK-NEXT: [[TMP4:%.*]] = fadd <4 x double> [[SPLIT]], [[SPLIT11]] +; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x double> [[SPLIT10]], [[SPLIT12]] +; CHECK-NEXT: [[TMP6:%.*]] = extractelement <4 x double> [[TMP4]], i64 0 +; CHECK-NEXT: [[TMP7:%.*]] = insertelement <2 x double> poison, double [[TMP6]], i64 0 +; CHECK-NEXT: [[TMP8:%.*]] = extractelement <4 x double> [[TMP5]], i64 0 +; CHECK-NEXT: [[TMP9:%.*]] = insertelement <2 x double> [[TMP7]], double [[TMP8]], i64 1 +; CHECK-NEXT: [[TMP10:%.*]] = extractelement <4 x double> [[TMP4]], i64 1 +; CHECK-NEXT: [[TMP11:%.*]] = insertelement <2 x double> poison, double [[TMP10]], i64 0 +; CHECK-NEXT: [[TMP12:%.*]] = extractelement <4 x double> [[TMP5]], i64 1 +; CHECK-NEXT: [[TMP13:%.*]] = insertelement <2 x double> [[TMP11]], double [[TMP12]], i64 1 +; CHECK-NEXT: [[TMP14:%.*]] = extractelement <4 x double> [[TMP4]], i64 2 +; CHECK-NEXT: [[TMP15:%.*]] = insertelement <2 x double> poison, double [[TMP14]], i64 0 +; CHECK-NEXT: [[TMP16:%.*]] = extractelement <4 x double> [[TMP5]], i64 2 +; CHECK-NEXT: [[TMP17:%.*]] = insertelement <2 x double> [[TMP15]], double [[TMP16]], i64 1 +; CHECK-NEXT: [[TMP18:%.*]] = extractelement <4 x double> [[TMP4]], i64 3 +; CHECK-NEXT: [[TMP19:%.*]] = insertelement <2 x double> poison, double [[TMP18]], i64 0 +; CHECK-NEXT: [[TMP20:%.*]] = extractelement <4 x double> [[TMP5]], i64 3 +; CHECK-NEXT: [[TMP21:%.*]] = insertelement <2 x double> [[TMP19]], double [[TMP20]], i64 1 +; CHECK-NEXT: [[TMP22:%.*]] = shufflevector <2 x double> [[TMP9]], <2 x double> [[TMP13]], <4 x i32> +; CHECK-NEXT: [[TMP23:%.*]] = shufflevector <2 x double> [[TMP17]], <2 x double> [[TMP21]], <4 x i32> +; CHECK-NEXT: [[TMP24:%.*]] = shufflevector <4 x double> [[TMP22]], <4 x double> [[TMP23]], <8 x i32> +; CHECK-NEXT: ret <8 x double> [[TMP24]] ;