diff --git a/llvm/lib/Transforms/IPO/Inliner.cpp b/llvm/lib/Transforms/IPO/Inliner.cpp --- a/llvm/lib/Transforms/IPO/Inliner.cpp +++ b/llvm/lib/Transforms/IPO/Inliner.cpp @@ -158,10 +158,6 @@ ":. (default)")), cl::desc("How cgscc inline replay file is formatted"), cl::Hidden); -static cl::opt InlineEnablePriorityOrder( - "inline-enable-priority-order", cl::Hidden, cl::init(false), - cl::desc("Enable the priority inline order for the inliner")); - LegacyInlinerBase::LegacyInlinerBase(char &ID) : CallGraphSCCPass(ID) {} LegacyInlinerBase::LegacyInlinerBase(char &ID, bool InsertLifetime) @@ -781,12 +777,7 @@ // this model, but it is uniformly spread across all the functions in the SCC // and eventually they all become too large to inline, rather than // incrementally maknig a single function grow in a super linear fashion. - std::unique_ptr>> Calls; - if (InlineEnablePriorityOrder) - Calls = std::make_unique>(); - else - Calls = std::make_unique>>(); - assert(Calls != nullptr && "Expected an initialized InlineOrder"); + DefaultInlineOrder> Calls; // Populate the initial list of calls in this SCC. for (auto &N : InitialC) { @@ -801,7 +792,7 @@ if (auto *CB = dyn_cast(&I)) if (Function *Callee = CB->getCalledFunction()) { if (!Callee->isDeclaration()) - Calls->push({CB, -1}); + Calls.push({CB, -1}); else if (!isa(I)) { using namespace ore; setInlineRemark(*CB, "unavailable definition"); @@ -815,7 +806,7 @@ } } } - if (Calls->empty()) + if (Calls.empty()) return PreservedAnalyses::all(); // Capture updatable variable for the current SCC. @@ -841,15 +832,15 @@ SmallVector DeadFunctionsInComdats; // Loop forward over all of the calls. - while (!Calls->empty()) { + while (!Calls.empty()) { // We expect the calls to typically be batched with sequences of calls that // have the same caller, so we first set up some shared infrastructure for // this caller. We also do any pruning we can at this layer on the caller // alone. - Function &F = *Calls->front().first->getCaller(); + Function &F = *Calls.front().first->getCaller(); LazyCallGraph::Node &N = *CG.lookup(F); if (CG.lookupSCC(N) != C) { - Calls->pop(); + Calls.pop(); continue; } @@ -865,8 +856,8 @@ // We bail out as soon as the caller has to change so we can update the // call graph and prepare the context of that new caller. bool DidInline = false; - while (!Calls->empty() && Calls->front().first->getCaller() == &F) { - auto P = Calls->pop(); + while (!Calls.empty() && Calls.front().first->getCaller() == &F) { + auto P = Calls.pop(); CallBase *CB = P.first; const int InlineHistoryID = P.second; Function &Callee = *CB->getCalledFunction(); @@ -950,7 +941,7 @@ } if (NewCallee) { if (!NewCallee->isDeclaration()) { - Calls->push({ICB, NewHistoryID}); + Calls.push({ICB, NewHistoryID}); // Continually inlining through an SCC can result in huge compile // times and bloated code since we arbitrarily stop at some point // when the inliner decides it's not profitable to inline anymore. @@ -985,7 +976,7 @@ if (Callee.isDiscardableIfUnused() && Callee.hasZeroLiveUses() && !CG.isLibFunction(Callee)) { if (Callee.hasLocalLinkage() || !Callee.hasComdat()) { - Calls->erase_if([&](const std::pair &Call) { + Calls.erase_if([&](const std::pair &Call) { return Call.first->getCaller() == &Callee; }); // Clear the body and queue the function itself for deletion when we