diff --git a/llvm/test/Transforms/SLPVectorizer/X86/lookahead.ll b/llvm/test/Transforms/SLPVectorizer/X86/lookahead.ll --- a/llvm/test/Transforms/SLPVectorizer/X86/lookahead.ll +++ b/llvm/test/Transforms/SLPVectorizer/X86/lookahead.ll @@ -642,3 +642,53 @@ store double %add1, double *%sidx1, align 8 ret void } + +; This checks that we we prefer splats rather than reverse load vectors + shuffles. +; 2-wide splat loads in x86 use a single instruction so they are quite cheap. +define double @splat_loads(double *%array1, double *%array2, double *%ptrA, double *%ptrB) #0 { +; CHECK-LABEL: @splat_loads( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[GEP_1_0:%.*]] = getelementptr inbounds double, double* [[ARRAY1:%.*]], i64 0 +; CHECK-NEXT: [[GEP_1_1:%.*]] = getelementptr inbounds double, double* [[ARRAY1]], i64 1 +; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[GEP_1_0]] to <2 x double>* +; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 8 +; CHECK-NEXT: [[GEP_2_0:%.*]] = getelementptr inbounds double, double* [[ARRAY2:%.*]], i64 0 +; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds double, double* [[ARRAY2]], i64 1 +; CHECK-NEXT: [[TMP2:%.*]] = bitcast double* [[GEP_2_0]] to <2 x double>* +; CHECK-NEXT: [[TMP3:%.*]] = load <2 x double>, <2 x double>* [[TMP2]], align 8 +; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x double> [[TMP3]], <2 x double> poison, <2 x i32> +; CHECK-NEXT: [[TMP4:%.*]] = fmul <2 x double> [[TMP1]], [[SHUFFLE]] +; CHECK-NEXT: [[TMP5:%.*]] = extractelement <2 x double> [[SHUFFLE]], i32 1 +; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x double> poison, double [[TMP5]], i32 0 +; CHECK-NEXT: [[TMP7:%.*]] = extractelement <2 x double> [[SHUFFLE]], i32 0 +; CHECK-NEXT: [[TMP8:%.*]] = insertelement <2 x double> [[TMP6]], double [[TMP7]], i32 1 +; CHECK-NEXT: [[TMP9:%.*]] = fmul <2 x double> [[TMP1]], [[TMP8]] +; CHECK-NEXT: [[TMP10:%.*]] = fadd <2 x double> [[TMP4]], [[TMP9]] +; CHECK-NEXT: [[TMP11:%.*]] = extractelement <2 x double> [[TMP10]], i32 0 +; CHECK-NEXT: [[TMP12:%.*]] = extractelement <2 x double> [[TMP10]], i32 1 +; CHECK-NEXT: [[ADD3:%.*]] = fadd double [[TMP11]], [[TMP12]] +; CHECK-NEXT: ret double [[ADD3]] +; +entry: + %gep_1_0 = getelementptr inbounds double, double* %array1, i64 0 + %gep_1_1 = getelementptr inbounds double, double* %array1, i64 1 + %ld_1_0 = load double, double* %gep_1_0, align 8 + %ld_1_1 = load double, double* %gep_1_1, align 8 + + %gep_2_0 = getelementptr inbounds double, double* %array2, i64 0 + %gep_2_1 = getelementptr inbounds double, double* %array2, i64 1 + %ld_2_0 = load double, double* %gep_2_0, align 8 + %ld_2_1 = load double, double* %gep_2_1, align 8 + + %mul1 = fmul double %ld_1_0, %ld_2_0 + %mul2 = fmul double %ld_1_1, %ld_2_0 + + %mul3 = fmul double %ld_1_0, %ld_2_1 + %mul4 = fmul double %ld_1_1, %ld_2_1 + + %add1 = fadd double %mul1, %mul3 + %add2 = fadd double %mul2, %mul4 + + %add3 = fadd double %add1, %add2 + ret double %add3 +}