diff --git a/llvm/lib/Target/AMDGPU/AMDGPULegalizerInfo.cpp b/llvm/lib/Target/AMDGPU/AMDGPULegalizerInfo.cpp --- a/llvm/lib/Target/AMDGPU/AMDGPULegalizerInfo.cpp +++ b/llvm/lib/Target/AMDGPU/AMDGPULegalizerInfo.cpp @@ -4757,14 +4757,22 @@ return false; } - bool IsA16 = MRI.getType(RayDir).getElementType().getSizeInBits() == 16; - bool Is64 = MRI.getType(NodePtr).getSizeInBits() == 64; - unsigned Opcode = IsA16 ? Is64 ? AMDGPU::IMAGE_BVH64_INTERSECT_RAY_a16_nsa - : AMDGPU::IMAGE_BVH_INTERSECT_RAY_a16_nsa - : Is64 ? AMDGPU::IMAGE_BVH64_INTERSECT_RAY_nsa - : AMDGPU::IMAGE_BVH_INTERSECT_RAY_nsa; - - SmallVector Ops; + const bool IsA16 = MRI.getType(RayDir).getElementType().getSizeInBits() == 16; + const bool Is64 = MRI.getType(NodePtr).getSizeInBits() == 64; + const unsigned NumVAddrs = IsA16 ? (Is64 ? 9 : 8) : (Is64 ? 12 : 11); + const bool UseNSA = ST.hasNSAEncoding() && NumVAddrs <= ST.getNSAMaxSize(); + const unsigned Opcodes[2][2][2] = { + {{AMDGPU::IMAGE_BVH_INTERSECT_RAY_sa, + AMDGPU::IMAGE_BVH64_INTERSECT_RAY_sa}, + {AMDGPU::IMAGE_BVH_INTERSECT_RAY_a16_sa, + AMDGPU::IMAGE_BVH64_INTERSECT_RAY_a16_sa}}, + {{AMDGPU::IMAGE_BVH_INTERSECT_RAY_nsa, + AMDGPU::IMAGE_BVH64_INTERSECT_RAY_nsa}, + {AMDGPU::IMAGE_BVH_INTERSECT_RAY_a16_nsa, + AMDGPU::IMAGE_BVH64_INTERSECT_RAY_a16_nsa}}}; + const unsigned Opcode = Opcodes[UseNSA][IsA16][Is64]; + + SmallVector Ops; if (Is64) { auto Unmerge = B.buildUnmerge({S32, S32}, NodePtr); Ops.push_back(Unmerge.getReg(0)); @@ -4799,6 +4807,23 @@ packLanes(RayInvDir); } + if (!UseNSA) { + // Build a single vector containing all the operands so far prepared. + const unsigned LaneCount = NumVAddrs <= 8 ? 8 : 16; + + while (Ops.size() < LaneCount) { + Register R = MRI.createGenericVirtualRegister(S32); + B.buildConstant(R, 0); + Ops.push_back(R); + } + + LLT OpTy = LLT::fixed_vector(Ops.size(), 32); + Register MergedOps = MRI.createGenericVirtualRegister(OpTy); + B.buildMerge(MergedOps, Ops); + Ops.clear(); + Ops.push_back(MergedOps); + } + auto MIB = B.buildInstr(AMDGPU::G_AMDGPU_INTRIN_BVH_INTERSECT_RAY) .addDef(DstReg) .addImm(Opcode); diff --git a/llvm/lib/Target/AMDGPU/AMDGPURegisterBankInfo.cpp b/llvm/lib/Target/AMDGPU/AMDGPURegisterBankInfo.cpp --- a/llvm/lib/Target/AMDGPU/AMDGPURegisterBankInfo.cpp +++ b/llvm/lib/Target/AMDGPU/AMDGPURegisterBankInfo.cpp @@ -4254,8 +4254,14 @@ unsigned N = MI.getNumExplicitOperands() - 2; OpdsMapping[0] = AMDGPU::getValueMapping(AMDGPU::VGPRRegBankID, 128); OpdsMapping[N] = getSGPROpMapping(MI.getOperand(N).getReg(), MRI, *TRI); - for (unsigned I = 2; I < N; ++I) - OpdsMapping[I] = AMDGPU::getValueMapping(AMDGPU::VGPRRegBankID, 32); + if (N == 3) { + // Sequential form: all operands combined into VGPR256/VGPR512 + OpdsMapping[2] = AMDGPU::getValueMapping(AMDGPU::VGPRRegBankID, 512); + } else { + // NSA form + for (unsigned I = 2; I < N; ++I) + OpdsMapping[I] = AMDGPU::getValueMapping(AMDGPU::VGPRRegBankID, 32); + } break; } case AMDGPU::G_INTRINSIC_W_SIDE_EFFECTS: { diff --git a/llvm/lib/Target/AMDGPU/SIISelLowering.cpp b/llvm/lib/Target/AMDGPU/SIISelLowering.cpp --- a/llvm/lib/Target/AMDGPU/SIISelLowering.cpp +++ b/llvm/lib/Target/AMDGPU/SIISelLowering.cpp @@ -7336,7 +7336,6 @@ Op->getVTList(), Ops, VT, M->getMemOperand()); } case Intrinsic::amdgcn_image_bvh_intersect_ray: { - SDLoc DL(Op); MemSDNode *M = cast(Op); SDValue NodePtr = M->getOperand(2); SDValue RayExtent = M->getOperand(3); @@ -7355,12 +7354,21 @@ return SDValue(); } - bool IsA16 = RayDir.getValueType().getVectorElementType() == MVT::f16; - bool Is64 = NodePtr.getValueType() == MVT::i64; - unsigned Opcode = IsA16 ? Is64 ? AMDGPU::IMAGE_BVH64_INTERSECT_RAY_a16_nsa - : AMDGPU::IMAGE_BVH_INTERSECT_RAY_a16_nsa - : Is64 ? AMDGPU::IMAGE_BVH64_INTERSECT_RAY_nsa - : AMDGPU::IMAGE_BVH_INTERSECT_RAY_nsa; + const bool IsA16 = RayDir.getValueType().getVectorElementType() == MVT::f16; + const bool Is64 = NodePtr.getValueType() == MVT::i64; + const unsigned NumVAddrs = IsA16 ? (Is64 ? 9 : 8) : (Is64 ? 12 : 11); + const bool UseNSA = + Subtarget->hasNSAEncoding() && NumVAddrs <= Subtarget->getNSAMaxSize(); + const unsigned Opcodes[2][2][2] = { + {{AMDGPU::IMAGE_BVH_INTERSECT_RAY_sa, + AMDGPU::IMAGE_BVH64_INTERSECT_RAY_sa}, + {AMDGPU::IMAGE_BVH_INTERSECT_RAY_a16_sa, + AMDGPU::IMAGE_BVH64_INTERSECT_RAY_a16_sa}}, + {{AMDGPU::IMAGE_BVH_INTERSECT_RAY_nsa, + AMDGPU::IMAGE_BVH64_INTERSECT_RAY_nsa}, + {AMDGPU::IMAGE_BVH_INTERSECT_RAY_a16_nsa, + AMDGPU::IMAGE_BVH64_INTERSECT_RAY_a16_nsa}}}; + const unsigned Opcode = Opcodes[UseNSA][IsA16][Is64]; SmallVector Ops; @@ -7400,6 +7408,19 @@ packLanes(RayOrigin, true); packLanes(RayDir, true); packLanes(RayInvDir, false); + + if (!UseNSA) { + // Build a single vector containing all the operands so far prepared. + const unsigned LaneCount = NumVAddrs <= 8 ? 8 : 16; + while (Ops.size() < LaneCount) + Ops.push_back(DAG.getConstant(0, DL, MVT::i32)); + + SDValue MergedOps = DAG.getBuildVector( + Ops.size() == 16 ? MVT::v16i32 : MVT::v8i32, DL, Ops); + Ops.clear(); + Ops.push_back(MergedOps); + } + Ops.push_back(TDescr); if (IsA16) Ops.push_back(DAG.getTargetConstant(1, DL, MVT::i1)); diff --git a/llvm/test/CodeGen/AMDGPU/GlobalISel/llvm.amdgcn.intersect_ray.ll b/llvm/test/CodeGen/AMDGPU/GlobalISel/llvm.amdgcn.intersect_ray.ll --- a/llvm/test/CodeGen/AMDGPU/GlobalISel/llvm.amdgcn.intersect_ray.ll +++ b/llvm/test/CodeGen/AMDGPU/GlobalISel/llvm.amdgcn.intersect_ray.ll @@ -1,6 +1,6 @@ ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py -; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1030 -verify-machineinstrs < %s | FileCheck -check-prefix=GCN %s -; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1013 -verify-machineinstrs < %s | FileCheck -check-prefix=GCN %s +; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1030 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX1030 %s +; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1013 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX1013 %s ; RUN: not --crash llc -global-isel -march=amdgcn -mcpu=gfx1012 -verify-machineinstrs < %s -o /dev/null 2>&1 | FileCheck -check-prefix=ERR %s ; uint4 llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(uint node_ptr, float ray_extent, float4 ray_origin, float4 ray_dir, float4 ray_inv_dir, uint4 texture_descr) @@ -14,11 +14,28 @@ declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64, float, <4 x float>, <4 x half>, <4 x half>, <4 x i32>) define amdgpu_ps <4 x float> @image_bvh_intersect_ray(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> inreg %tdescr) { -; GCN-LABEL: image_bvh_intersect_ray: -; GCN: ; %bb.0: -; GCN-NEXT: image_bvh_intersect_ray v[0:3], [v0, v1, v2, v3, v4, v6, v7, v8, v10, v11, v12], s[0:3] -; GCN-NEXT: s_waitcnt vmcnt(0) -; GCN-NEXT: ; return to shader part epilog +; GFX1030-LABEL: image_bvh_intersect_ray: +; GFX1030: ; %bb.0: +; GFX1030-NEXT: image_bvh_intersect_ray v[0:3], [v0, v1, v2, v3, v4, v6, v7, v8, v10, v11, v12], s[0:3] +; GFX1030-NEXT: s_waitcnt vmcnt(0) +; GFX1030-NEXT: ; return to shader part epilog +; +; GFX1013-LABEL: image_bvh_intersect_ray: +; GFX1013: ; %bb.0: +; GFX1013-NEXT: v_mov_b32_e32 v9, v11 +; GFX1013-NEXT: v_mov_b32_e32 v11, 0 +; GFX1013-NEXT: v_mov_b32_e32 v5, v6 +; GFX1013-NEXT: v_mov_b32_e32 v6, v7 +; GFX1013-NEXT: v_mov_b32_e32 v7, v8 +; GFX1013-NEXT: v_mov_b32_e32 v8, v10 +; GFX1013-NEXT: v_mov_b32_e32 v10, v12 +; GFX1013-NEXT: v_mov_b32_e32 v12, v11 +; GFX1013-NEXT: v_mov_b32_e32 v13, v11 +; GFX1013-NEXT: v_mov_b32_e32 v14, v11 +; GFX1013-NEXT: v_mov_b32_e32 v15, v11 +; GFX1013-NEXT: image_bvh_intersect_ray v[0:3], v[0:15], s[0:3] +; GFX1013-NEXT: s_waitcnt vmcnt(0) +; GFX1013-NEXT: ; return to shader part epilog ; ERR: in function image_bvh_intersect_ray{{.*}}intrinsic not supported on subtarget %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> @@ -47,168 +64,359 @@ } define amdgpu_ps <4 x float> @image_bvh64_intersect_ray(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> inreg %tdescr) { -; GCN-LABEL: image_bvh64_intersect_ray: -; GCN: ; %bb.0: -; GCN-NEXT: image_bvh64_intersect_ray v[0:3], [v0, v1, v2, v3, v4, v5, v7, v8, v9, v11, v12, v13], s[0:3] -; GCN-NEXT: s_waitcnt vmcnt(0) -; GCN-NEXT: ; return to shader part epilog +; GFX1030-LABEL: image_bvh64_intersect_ray: +; GFX1030: ; %bb.0: +; GFX1030-NEXT: image_bvh64_intersect_ray v[0:3], [v0, v1, v2, v3, v4, v5, v7, v8, v9, v11, v12, v13], s[0:3] +; GFX1030-NEXT: s_waitcnt vmcnt(0) +; GFX1030-NEXT: ; return to shader part epilog +; +; GFX1013-LABEL: image_bvh64_intersect_ray: +; GFX1013: ; %bb.0: +; GFX1013-NEXT: v_mov_b32_e32 v10, v12 +; GFX1013-NEXT: v_mov_b32_e32 v12, 0 +; GFX1013-NEXT: v_mov_b32_e32 v6, v7 +; GFX1013-NEXT: v_mov_b32_e32 v7, v8 +; GFX1013-NEXT: v_mov_b32_e32 v8, v9 +; GFX1013-NEXT: v_mov_b32_e32 v9, v11 +; GFX1013-NEXT: v_mov_b32_e32 v11, v13 +; GFX1013-NEXT: v_mov_b32_e32 v13, v12 +; GFX1013-NEXT: v_mov_b32_e32 v14, v12 +; GFX1013-NEXT: v_mov_b32_e32 v15, v12 +; GFX1013-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3] +; GFX1013-NEXT: s_waitcnt vmcnt(0) +; GFX1013-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_a16(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> inreg %tdescr) { -; GCN-LABEL: image_bvh64_intersect_ray_a16: -; GCN: ; %bb.0: -; GCN-NEXT: s_mov_b32 s4, 0xffff -; GCN-NEXT: v_lshrrev_b32_e32 v6, 16, v7 -; GCN-NEXT: v_and_b32_e32 v11, s4, v9 -; GCN-NEXT: v_lshrrev_b32_e32 v9, 16, v9 -; GCN-NEXT: v_and_b32_e32 v10, s4, v10 -; GCN-NEXT: v_lshlrev_b32_e32 v6, 16, v6 -; GCN-NEXT: v_lshlrev_b32_e32 v11, 16, v11 -; GCN-NEXT: v_and_or_b32 v6, v7, s4, v6 -; GCN-NEXT: v_and_or_b32 v7, v8, s4, v11 -; GCN-NEXT: v_lshl_or_b32 v8, v10, 16, v9 -; GCN-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3] a16 -; GCN-NEXT: s_waitcnt vmcnt(0) -; GCN-NEXT: ; return to shader part epilog +; GFX1030-LABEL: image_bvh64_intersect_ray_a16: +; GFX1030: ; %bb.0: +; GFX1030-NEXT: s_mov_b32 s4, 0xffff +; GFX1030-NEXT: v_lshrrev_b32_e32 v6, 16, v7 +; GFX1030-NEXT: v_and_b32_e32 v11, s4, v9 +; GFX1030-NEXT: v_lshrrev_b32_e32 v9, 16, v9 +; GFX1030-NEXT: v_and_b32_e32 v10, s4, v10 +; GFX1030-NEXT: v_lshlrev_b32_e32 v6, 16, v6 +; GFX1030-NEXT: v_lshlrev_b32_e32 v11, 16, v11 +; GFX1030-NEXT: v_and_or_b32 v6, v7, s4, v6 +; GFX1030-NEXT: v_and_or_b32 v7, v8, s4, v11 +; GFX1030-NEXT: v_lshl_or_b32 v8, v10, 16, v9 +; GFX1030-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3] a16 +; GFX1030-NEXT: s_waitcnt vmcnt(0) +; GFX1030-NEXT: ; return to shader part epilog +; +; GFX1013-LABEL: image_bvh64_intersect_ray_a16: +; GFX1013: ; %bb.0: +; GFX1013-NEXT: s_mov_b32 s4, 0xffff +; GFX1013-NEXT: v_lshrrev_b32_e32 v6, 16, v7 +; GFX1013-NEXT: v_and_b32_e32 v11, s4, v9 +; GFX1013-NEXT: v_lshrrev_b32_e32 v12, 16, v9 +; GFX1013-NEXT: v_mov_b32_e32 v9, 0 +; GFX1013-NEXT: v_and_b32_e32 v10, s4, v10 +; GFX1013-NEXT: v_lshlrev_b32_e32 v6, 16, v6 +; GFX1013-NEXT: v_lshlrev_b32_e32 v11, 16, v11 +; GFX1013-NEXT: v_mov_b32_e32 v13, v9 +; GFX1013-NEXT: v_mov_b32_e32 v14, v9 +; GFX1013-NEXT: v_and_or_b32 v6, v7, s4, v6 +; GFX1013-NEXT: v_and_or_b32 v7, v8, s4, v11 +; GFX1013-NEXT: v_lshl_or_b32 v8, v10, 16, v12 +; GFX1013-NEXT: v_mov_b32_e32 v10, v9 +; GFX1013-NEXT: v_mov_b32_e32 v11, v9 +; GFX1013-NEXT: v_mov_b32_e32 v12, v9 +; GFX1013-NEXT: v_mov_b32_e32 v15, v9 +; GFX1013-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3] a16 +; GFX1013-NEXT: s_waitcnt vmcnt(0) +; GFX1013-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh_intersect_ray_vgpr_descr(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr) { -; GCN-LABEL: image_bvh_intersect_ray_vgpr_descr: -; GCN: ; %bb.0: -; GCN-NEXT: s_mov_b32 s1, exec_lo -; GCN-NEXT: BB4_1: ; =>This Inner Loop Header: Depth=1 -; GCN-NEXT: v_readfirstlane_b32 s4, v14 -; GCN-NEXT: v_readfirstlane_b32 s5, v15 -; GCN-NEXT: v_readfirstlane_b32 s6, v16 -; GCN-NEXT: v_readfirstlane_b32 s7, v17 -; GCN-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[14:15] -; GCN-NEXT: image_bvh_intersect_ray v[18:21], [v0, v1, v2, v3, v4, v6, v7, v8, v10, v11, v12], s[4:7] -; GCN-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[16:17] -; GCN-NEXT: s_and_b32 s0, s0, vcc_lo -; GCN-NEXT: s_and_saveexec_b32 s0, s0 -; GCN-NEXT: s_xor_b32 exec_lo, exec_lo, s0 -; GCN-NEXT: s_cbranch_execnz BB4_1 -; GCN-NEXT: ; %bb.2: -; GCN-NEXT: s_mov_b32 exec_lo, s1 -; GCN-NEXT: s_waitcnt vmcnt(0) -; GCN-NEXT: v_mov_b32_e32 v0, v18 -; GCN-NEXT: v_mov_b32_e32 v1, v19 -; GCN-NEXT: v_mov_b32_e32 v2, v20 -; GCN-NEXT: v_mov_b32_e32 v3, v21 -; GCN-NEXT: ; return to shader part epilog +; GFX1030-LABEL: image_bvh_intersect_ray_vgpr_descr: +; GFX1030: ; %bb.0: +; GFX1030-NEXT: s_mov_b32 s1, exec_lo +; GFX1030-NEXT: BB4_1: ; =>This Inner Loop Header: Depth=1 +; GFX1030-NEXT: v_readfirstlane_b32 s4, v14 +; GFX1030-NEXT: v_readfirstlane_b32 s5, v15 +; GFX1030-NEXT: v_readfirstlane_b32 s6, v16 +; GFX1030-NEXT: v_readfirstlane_b32 s7, v17 +; GFX1030-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[14:15] +; GFX1030-NEXT: image_bvh_intersect_ray v[18:21], [v0, v1, v2, v3, v4, v6, v7, v8, v10, v11, v12], s[4:7] +; GFX1030-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[16:17] +; GFX1030-NEXT: s_and_b32 s0, s0, vcc_lo +; GFX1030-NEXT: s_and_saveexec_b32 s0, s0 +; GFX1030-NEXT: s_xor_b32 exec_lo, exec_lo, s0 +; GFX1030-NEXT: s_cbranch_execnz BB4_1 +; GFX1030-NEXT: ; %bb.2: +; GFX1030-NEXT: s_mov_b32 exec_lo, s1 +; GFX1030-NEXT: s_waitcnt vmcnt(0) +; GFX1030-NEXT: v_mov_b32_e32 v0, v18 +; GFX1030-NEXT: v_mov_b32_e32 v1, v19 +; GFX1030-NEXT: v_mov_b32_e32 v2, v20 +; GFX1030-NEXT: v_mov_b32_e32 v3, v21 +; GFX1030-NEXT: ; return to shader part epilog +; +; GFX1013-LABEL: image_bvh_intersect_ray_vgpr_descr: +; GFX1013: ; %bb.0: +; GFX1013-NEXT: v_mov_b32_e32 v9, v11 +; GFX1013-NEXT: v_mov_b32_e32 v11, 0 +; GFX1013-NEXT: v_mov_b32_e32 v5, v6 +; GFX1013-NEXT: v_mov_b32_e32 v6, v7 +; GFX1013-NEXT: v_mov_b32_e32 v7, v8 +; GFX1013-NEXT: v_mov_b32_e32 v8, v10 +; GFX1013-NEXT: v_mov_b32_e32 v10, v12 +; GFX1013-NEXT: v_mov_b32_e32 v18, v14 +; GFX1013-NEXT: v_mov_b32_e32 v19, v15 +; GFX1013-NEXT: v_mov_b32_e32 v12, v11 +; GFX1013-NEXT: v_mov_b32_e32 v13, v11 +; GFX1013-NEXT: v_mov_b32_e32 v14, v11 +; GFX1013-NEXT: v_mov_b32_e32 v15, v11 +; GFX1013-NEXT: s_mov_b32 s1, exec_lo +; GFX1013-NEXT: BB4_1: ; =>This Inner Loop Header: Depth=1 +; GFX1013-NEXT: v_readfirstlane_b32 s4, v18 +; GFX1013-NEXT: v_readfirstlane_b32 s5, v19 +; GFX1013-NEXT: v_readfirstlane_b32 s6, v16 +; GFX1013-NEXT: v_readfirstlane_b32 s7, v17 +; GFX1013-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[18:19] +; GFX1013-NEXT: image_bvh_intersect_ray v[20:23], v[0:15], s[4:7] +; GFX1013-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[16:17] +; GFX1013-NEXT: s_and_b32 s0, s0, vcc_lo +; GFX1013-NEXT: s_and_saveexec_b32 s0, s0 +; GFX1013-NEXT: s_xor_b32 exec_lo, exec_lo, s0 +; GFX1013-NEXT: s_cbranch_execnz BB4_1 +; GFX1013-NEXT: ; %bb.2: +; GFX1013-NEXT: s_mov_b32 exec_lo, s1 +; GFX1013-NEXT: s_waitcnt vmcnt(0) +; GFX1013-NEXT: v_mov_b32_e32 v0, v20 +; GFX1013-NEXT: v_mov_b32_e32 v1, v21 +; GFX1013-NEXT: v_mov_b32_e32 v2, v22 +; GFX1013-NEXT: v_mov_b32_e32 v3, v23 +; GFX1013-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh_intersect_ray_a16_vgpr_descr(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> %tdescr) { -; GCN-LABEL: image_bvh_intersect_ray_a16_vgpr_descr: -; GCN: ; %bb.0: -; GCN-NEXT: s_mov_b32 s0, 0xffff -; GCN-NEXT: v_lshrrev_b32_e32 v5, 16, v6 -; GCN-NEXT: v_and_b32_e32 v14, s0, v8 -; GCN-NEXT: v_lshrrev_b32_e32 v8, 16, v8 -; GCN-NEXT: v_and_b32_e32 v15, s0, v9 -; GCN-NEXT: s_mov_b32 s1, exec_lo -; GCN-NEXT: v_lshlrev_b32_e32 v5, 16, v5 -; GCN-NEXT: v_lshlrev_b32_e32 v14, 16, v14 -; GCN-NEXT: v_lshl_or_b32 v15, v15, 16, v8 -; GCN-NEXT: v_and_or_b32 v9, v6, s0, v5 -; GCN-NEXT: v_and_or_b32 v14, v7, s0, v14 -; GCN-NEXT: BB5_1: ; =>This Inner Loop Header: Depth=1 -; GCN-NEXT: v_readfirstlane_b32 s4, v10 -; GCN-NEXT: v_readfirstlane_b32 s5, v11 -; GCN-NEXT: v_readfirstlane_b32 s6, v12 -; GCN-NEXT: v_readfirstlane_b32 s7, v13 -; GCN-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[10:11] -; GCN-NEXT: image_bvh_intersect_ray v[5:8], [v0, v1, v2, v3, v4, v9, v14, v15], s[4:7] a16 -; GCN-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[12:13] -; GCN-NEXT: s_and_b32 s0, s0, vcc_lo -; GCN-NEXT: s_and_saveexec_b32 s0, s0 -; GCN-NEXT: s_xor_b32 exec_lo, exec_lo, s0 -; GCN-NEXT: s_cbranch_execnz BB5_1 -; GCN-NEXT: ; %bb.2: -; GCN-NEXT: s_mov_b32 exec_lo, s1 -; GCN-NEXT: s_waitcnt vmcnt(0) -; GCN-NEXT: v_mov_b32_e32 v0, v5 -; GCN-NEXT: v_mov_b32_e32 v1, v6 -; GCN-NEXT: v_mov_b32_e32 v2, v7 -; GCN-NEXT: v_mov_b32_e32 v3, v8 -; GCN-NEXT: ; return to shader part epilog +; GFX1030-LABEL: image_bvh_intersect_ray_a16_vgpr_descr: +; GFX1030: ; %bb.0: +; GFX1030-NEXT: s_mov_b32 s0, 0xffff +; GFX1030-NEXT: v_lshrrev_b32_e32 v5, 16, v6 +; GFX1030-NEXT: v_and_b32_e32 v14, s0, v8 +; GFX1030-NEXT: v_lshrrev_b32_e32 v8, 16, v8 +; GFX1030-NEXT: v_and_b32_e32 v15, s0, v9 +; GFX1030-NEXT: s_mov_b32 s1, exec_lo +; GFX1030-NEXT: v_lshlrev_b32_e32 v5, 16, v5 +; GFX1030-NEXT: v_lshlrev_b32_e32 v14, 16, v14 +; GFX1030-NEXT: v_lshl_or_b32 v15, v15, 16, v8 +; GFX1030-NEXT: v_and_or_b32 v9, v6, s0, v5 +; GFX1030-NEXT: v_and_or_b32 v14, v7, s0, v14 +; GFX1030-NEXT: BB5_1: ; =>This Inner Loop Header: Depth=1 +; GFX1030-NEXT: v_readfirstlane_b32 s4, v10 +; GFX1030-NEXT: v_readfirstlane_b32 s5, v11 +; GFX1030-NEXT: v_readfirstlane_b32 s6, v12 +; GFX1030-NEXT: v_readfirstlane_b32 s7, v13 +; GFX1030-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[10:11] +; GFX1030-NEXT: image_bvh_intersect_ray v[5:8], [v0, v1, v2, v3, v4, v9, v14, v15], s[4:7] a16 +; GFX1030-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[12:13] +; GFX1030-NEXT: s_and_b32 s0, s0, vcc_lo +; GFX1030-NEXT: s_and_saveexec_b32 s0, s0 +; GFX1030-NEXT: s_xor_b32 exec_lo, exec_lo, s0 +; GFX1030-NEXT: s_cbranch_execnz BB5_1 +; GFX1030-NEXT: ; %bb.2: +; GFX1030-NEXT: s_mov_b32 exec_lo, s1 +; GFX1030-NEXT: s_waitcnt vmcnt(0) +; GFX1030-NEXT: v_mov_b32_e32 v0, v5 +; GFX1030-NEXT: v_mov_b32_e32 v1, v6 +; GFX1030-NEXT: v_mov_b32_e32 v2, v7 +; GFX1030-NEXT: v_mov_b32_e32 v3, v8 +; GFX1030-NEXT: ; return to shader part epilog +; +; GFX1013-LABEL: image_bvh_intersect_ray_a16_vgpr_descr: +; GFX1013: ; %bb.0: +; GFX1013-NEXT: s_mov_b32 s0, 0xffff +; GFX1013-NEXT: v_lshrrev_b32_e32 v5, 16, v6 +; GFX1013-NEXT: v_and_b32_e32 v14, s0, v8 +; GFX1013-NEXT: v_lshrrev_b32_e32 v8, 16, v8 +; GFX1013-NEXT: v_and_b32_e32 v9, s0, v9 +; GFX1013-NEXT: s_mov_b32 s1, exec_lo +; GFX1013-NEXT: v_lshlrev_b32_e32 v5, 16, v5 +; GFX1013-NEXT: v_lshlrev_b32_e32 v14, 16, v14 +; GFX1013-NEXT: v_and_or_b32 v5, v6, s0, v5 +; GFX1013-NEXT: v_and_or_b32 v6, v7, s0, v14 +; GFX1013-NEXT: v_lshl_or_b32 v7, v9, 16, v8 +; GFX1013-NEXT: BB5_1: ; =>This Inner Loop Header: Depth=1 +; GFX1013-NEXT: v_readfirstlane_b32 s4, v10 +; GFX1013-NEXT: v_readfirstlane_b32 s5, v11 +; GFX1013-NEXT: v_readfirstlane_b32 s6, v12 +; GFX1013-NEXT: v_readfirstlane_b32 s7, v13 +; GFX1013-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[10:11] +; GFX1013-NEXT: image_bvh_intersect_ray v[14:17], v[0:7], s[4:7] a16 +; GFX1013-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[12:13] +; GFX1013-NEXT: s_and_b32 s0, s0, vcc_lo +; GFX1013-NEXT: s_and_saveexec_b32 s0, s0 +; GFX1013-NEXT: s_xor_b32 exec_lo, exec_lo, s0 +; GFX1013-NEXT: s_cbranch_execnz BB5_1 +; GFX1013-NEXT: ; %bb.2: +; GFX1013-NEXT: s_mov_b32 exec_lo, s1 +; GFX1013-NEXT: s_waitcnt vmcnt(0) +; GFX1013-NEXT: v_mov_b32_e32 v0, v14 +; GFX1013-NEXT: v_mov_b32_e32 v1, v15 +; GFX1013-NEXT: v_mov_b32_e32 v2, v16 +; GFX1013-NEXT: v_mov_b32_e32 v3, v17 +; GFX1013-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_vgpr_descr(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr) { -; GCN-LABEL: image_bvh64_intersect_ray_vgpr_descr: -; GCN: ; %bb.0: -; GCN-NEXT: s_mov_b32 s1, exec_lo -; GCN-NEXT: BB6_1: ; =>This Inner Loop Header: Depth=1 -; GCN-NEXT: v_readfirstlane_b32 s4, v15 -; GCN-NEXT: v_readfirstlane_b32 s5, v16 -; GCN-NEXT: v_readfirstlane_b32 s6, v17 -; GCN-NEXT: v_readfirstlane_b32 s7, v18 -; GCN-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[15:16] -; GCN-NEXT: image_bvh64_intersect_ray v[19:22], [v0, v1, v2, v3, v4, v5, v7, v8, v9, v11, v12, v13], s[4:7] -; GCN-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[17:18] -; GCN-NEXT: s_and_b32 s0, s0, vcc_lo -; GCN-NEXT: s_and_saveexec_b32 s0, s0 -; GCN-NEXT: s_xor_b32 exec_lo, exec_lo, s0 -; GCN-NEXT: s_cbranch_execnz BB6_1 -; GCN-NEXT: ; %bb.2: -; GCN-NEXT: s_mov_b32 exec_lo, s1 -; GCN-NEXT: s_waitcnt vmcnt(0) -; GCN-NEXT: v_mov_b32_e32 v0, v19 -; GCN-NEXT: v_mov_b32_e32 v1, v20 -; GCN-NEXT: v_mov_b32_e32 v2, v21 -; GCN-NEXT: v_mov_b32_e32 v3, v22 -; GCN-NEXT: ; return to shader part epilog +; GFX1030-LABEL: image_bvh64_intersect_ray_vgpr_descr: +; GFX1030: ; %bb.0: +; GFX1030-NEXT: s_mov_b32 s1, exec_lo +; GFX1030-NEXT: BB6_1: ; =>This Inner Loop Header: Depth=1 +; GFX1030-NEXT: v_readfirstlane_b32 s4, v15 +; GFX1030-NEXT: v_readfirstlane_b32 s5, v16 +; GFX1030-NEXT: v_readfirstlane_b32 s6, v17 +; GFX1030-NEXT: v_readfirstlane_b32 s7, v18 +; GFX1030-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[15:16] +; GFX1030-NEXT: image_bvh64_intersect_ray v[19:22], [v0, v1, v2, v3, v4, v5, v7, v8, v9, v11, v12, v13], s[4:7] +; GFX1030-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[17:18] +; GFX1030-NEXT: s_and_b32 s0, s0, vcc_lo +; GFX1030-NEXT: s_and_saveexec_b32 s0, s0 +; GFX1030-NEXT: s_xor_b32 exec_lo, exec_lo, s0 +; GFX1030-NEXT: s_cbranch_execnz BB6_1 +; GFX1030-NEXT: ; %bb.2: +; GFX1030-NEXT: s_mov_b32 exec_lo, s1 +; GFX1030-NEXT: s_waitcnt vmcnt(0) +; GFX1030-NEXT: v_mov_b32_e32 v0, v19 +; GFX1030-NEXT: v_mov_b32_e32 v1, v20 +; GFX1030-NEXT: v_mov_b32_e32 v2, v21 +; GFX1030-NEXT: v_mov_b32_e32 v3, v22 +; GFX1030-NEXT: ; return to shader part epilog +; +; GFX1013-LABEL: image_bvh64_intersect_ray_vgpr_descr: +; GFX1013: ; %bb.0: +; GFX1013-NEXT: v_mov_b32_e32 v10, v12 +; GFX1013-NEXT: v_mov_b32_e32 v12, 0 +; GFX1013-NEXT: v_mov_b32_e32 v6, v7 +; GFX1013-NEXT: v_mov_b32_e32 v7, v8 +; GFX1013-NEXT: v_mov_b32_e32 v8, v9 +; GFX1013-NEXT: v_mov_b32_e32 v9, v11 +; GFX1013-NEXT: v_mov_b32_e32 v11, v13 +; GFX1013-NEXT: v_mov_b32_e32 v19, v15 +; GFX1013-NEXT: v_mov_b32_e32 v20, v16 +; GFX1013-NEXT: v_mov_b32_e32 v13, v12 +; GFX1013-NEXT: v_mov_b32_e32 v14, v12 +; GFX1013-NEXT: v_mov_b32_e32 v15, v12 +; GFX1013-NEXT: s_mov_b32 s1, exec_lo +; GFX1013-NEXT: BB6_1: ; =>This Inner Loop Header: Depth=1 +; GFX1013-NEXT: v_readfirstlane_b32 s4, v19 +; GFX1013-NEXT: v_readfirstlane_b32 s5, v20 +; GFX1013-NEXT: v_readfirstlane_b32 s6, v17 +; GFX1013-NEXT: v_readfirstlane_b32 s7, v18 +; GFX1013-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[19:20] +; GFX1013-NEXT: image_bvh64_intersect_ray v[21:24], v[0:15], s[4:7] +; GFX1013-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[17:18] +; GFX1013-NEXT: s_and_b32 s0, s0, vcc_lo +; GFX1013-NEXT: s_and_saveexec_b32 s0, s0 +; GFX1013-NEXT: s_xor_b32 exec_lo, exec_lo, s0 +; GFX1013-NEXT: s_cbranch_execnz BB6_1 +; GFX1013-NEXT: ; %bb.2: +; GFX1013-NEXT: s_mov_b32 exec_lo, s1 +; GFX1013-NEXT: s_waitcnt vmcnt(0) +; GFX1013-NEXT: v_mov_b32_e32 v0, v21 +; GFX1013-NEXT: v_mov_b32_e32 v1, v22 +; GFX1013-NEXT: v_mov_b32_e32 v2, v23 +; GFX1013-NEXT: v_mov_b32_e32 v3, v24 +; GFX1013-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x float> %ray_dir, <4 x float> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r } define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_a16_vgpr_descr(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> %tdescr) { -; GCN-LABEL: image_bvh64_intersect_ray_a16_vgpr_descr: -; GCN: ; %bb.0: -; GCN-NEXT: s_mov_b32 s0, 0xffff -; GCN-NEXT: v_lshrrev_b32_e32 v6, 16, v7 -; GCN-NEXT: v_and_b32_e32 v15, s0, v9 -; GCN-NEXT: v_lshrrev_b32_e32 v9, 16, v9 -; GCN-NEXT: v_and_b32_e32 v16, s0, v10 -; GCN-NEXT: s_mov_b32 s1, exec_lo -; GCN-NEXT: v_lshlrev_b32_e32 v6, 16, v6 -; GCN-NEXT: v_lshlrev_b32_e32 v15, 16, v15 -; GCN-NEXT: v_lshl_or_b32 v16, v16, 16, v9 -; GCN-NEXT: v_and_or_b32 v10, v7, s0, v6 -; GCN-NEXT: v_and_or_b32 v15, v8, s0, v15 -; GCN-NEXT: BB7_1: ; =>This Inner Loop Header: Depth=1 -; GCN-NEXT: v_readfirstlane_b32 s4, v11 -; GCN-NEXT: v_readfirstlane_b32 s5, v12 -; GCN-NEXT: v_readfirstlane_b32 s6, v13 -; GCN-NEXT: v_readfirstlane_b32 s7, v14 -; GCN-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[11:12] -; GCN-NEXT: image_bvh64_intersect_ray v[6:9], [v0, v1, v2, v3, v4, v5, v10, v15, v16], s[4:7] a16 -; GCN-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[13:14] -; GCN-NEXT: s_and_b32 s0, s0, vcc_lo -; GCN-NEXT: s_and_saveexec_b32 s0, s0 -; GCN-NEXT: s_xor_b32 exec_lo, exec_lo, s0 -; GCN-NEXT: s_cbranch_execnz BB7_1 -; GCN-NEXT: ; %bb.2: -; GCN-NEXT: s_mov_b32 exec_lo, s1 -; GCN-NEXT: s_waitcnt vmcnt(0) -; GCN-NEXT: v_mov_b32_e32 v0, v6 -; GCN-NEXT: v_mov_b32_e32 v1, v7 -; GCN-NEXT: v_mov_b32_e32 v2, v8 -; GCN-NEXT: v_mov_b32_e32 v3, v9 -; GCN-NEXT: ; return to shader part epilog +; GFX1030-LABEL: image_bvh64_intersect_ray_a16_vgpr_descr: +; GFX1030: ; %bb.0: +; GFX1030-NEXT: s_mov_b32 s0, 0xffff +; GFX1030-NEXT: v_lshrrev_b32_e32 v6, 16, v7 +; GFX1030-NEXT: v_and_b32_e32 v15, s0, v9 +; GFX1030-NEXT: v_lshrrev_b32_e32 v9, 16, v9 +; GFX1030-NEXT: v_and_b32_e32 v16, s0, v10 +; GFX1030-NEXT: s_mov_b32 s1, exec_lo +; GFX1030-NEXT: v_lshlrev_b32_e32 v6, 16, v6 +; GFX1030-NEXT: v_lshlrev_b32_e32 v15, 16, v15 +; GFX1030-NEXT: v_lshl_or_b32 v16, v16, 16, v9 +; GFX1030-NEXT: v_and_or_b32 v10, v7, s0, v6 +; GFX1030-NEXT: v_and_or_b32 v15, v8, s0, v15 +; GFX1030-NEXT: BB7_1: ; =>This Inner Loop Header: Depth=1 +; GFX1030-NEXT: v_readfirstlane_b32 s4, v11 +; GFX1030-NEXT: v_readfirstlane_b32 s5, v12 +; GFX1030-NEXT: v_readfirstlane_b32 s6, v13 +; GFX1030-NEXT: v_readfirstlane_b32 s7, v14 +; GFX1030-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[11:12] +; GFX1030-NEXT: image_bvh64_intersect_ray v[6:9], [v0, v1, v2, v3, v4, v5, v10, v15, v16], s[4:7] a16 +; GFX1030-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[13:14] +; GFX1030-NEXT: s_and_b32 s0, s0, vcc_lo +; GFX1030-NEXT: s_and_saveexec_b32 s0, s0 +; GFX1030-NEXT: s_xor_b32 exec_lo, exec_lo, s0 +; GFX1030-NEXT: s_cbranch_execnz BB7_1 +; GFX1030-NEXT: ; %bb.2: +; GFX1030-NEXT: s_mov_b32 exec_lo, s1 +; GFX1030-NEXT: s_waitcnt vmcnt(0) +; GFX1030-NEXT: v_mov_b32_e32 v0, v6 +; GFX1030-NEXT: v_mov_b32_e32 v1, v7 +; GFX1030-NEXT: v_mov_b32_e32 v2, v8 +; GFX1030-NEXT: v_mov_b32_e32 v3, v9 +; GFX1030-NEXT: ; return to shader part epilog +; +; GFX1013-LABEL: image_bvh64_intersect_ray_a16_vgpr_descr: +; GFX1013: ; %bb.0: +; GFX1013-NEXT: s_mov_b32 s0, 0xffff +; GFX1013-NEXT: v_lshrrev_b32_e32 v6, 16, v7 +; GFX1013-NEXT: v_mov_b32_e32 v16, v11 +; GFX1013-NEXT: v_and_b32_e32 v11, s0, v9 +; GFX1013-NEXT: v_mov_b32_e32 v17, v12 +; GFX1013-NEXT: v_lshrrev_b32_e32 v12, 16, v9 +; GFX1013-NEXT: v_lshlrev_b32_e32 v6, 16, v6 +; GFX1013-NEXT: v_mov_b32_e32 v9, 0 +; GFX1013-NEXT: v_lshlrev_b32_e32 v11, 16, v11 +; GFX1013-NEXT: v_and_b32_e32 v10, s0, v10 +; GFX1013-NEXT: v_mov_b32_e32 v18, v13 +; GFX1013-NEXT: v_mov_b32_e32 v19, v14 +; GFX1013-NEXT: v_and_or_b32 v6, v7, s0, v6 +; GFX1013-NEXT: v_and_or_b32 v7, v8, s0, v11 +; GFX1013-NEXT: v_lshl_or_b32 v8, v10, 16, v12 +; GFX1013-NEXT: v_mov_b32_e32 v10, v9 +; GFX1013-NEXT: v_mov_b32_e32 v11, v9 +; GFX1013-NEXT: v_mov_b32_e32 v12, v9 +; GFX1013-NEXT: v_mov_b32_e32 v13, v9 +; GFX1013-NEXT: v_mov_b32_e32 v14, v9 +; GFX1013-NEXT: v_mov_b32_e32 v15, v9 +; GFX1013-NEXT: s_mov_b32 s1, exec_lo +; GFX1013-NEXT: BB7_1: ; =>This Inner Loop Header: Depth=1 +; GFX1013-NEXT: v_readfirstlane_b32 s4, v16 +; GFX1013-NEXT: v_readfirstlane_b32 s5, v17 +; GFX1013-NEXT: v_readfirstlane_b32 s6, v18 +; GFX1013-NEXT: v_readfirstlane_b32 s7, v19 +; GFX1013-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[16:17] +; GFX1013-NEXT: image_bvh64_intersect_ray v[20:23], v[0:15], s[4:7] a16 +; GFX1013-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[18:19] +; GFX1013-NEXT: s_and_b32 s0, s0, vcc_lo +; GFX1013-NEXT: s_and_saveexec_b32 s0, s0 +; GFX1013-NEXT: s_xor_b32 exec_lo, exec_lo, s0 +; GFX1013-NEXT: s_cbranch_execnz BB7_1 +; GFX1013-NEXT: ; %bb.2: +; GFX1013-NEXT: s_mov_b32 exec_lo, s1 +; GFX1013-NEXT: s_waitcnt vmcnt(0) +; GFX1013-NEXT: v_mov_b32_e32 v0, v20 +; GFX1013-NEXT: v_mov_b32_e32 v1, v21 +; GFX1013-NEXT: v_mov_b32_e32 v2, v22 +; GFX1013-NEXT: v_mov_b32_e32 v3, v23 +; GFX1013-NEXT: ; return to shader part epilog %v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 %node_ptr, float %ray_extent, <4 x float> %ray_origin, <4 x half> %ray_dir, <4 x half> %ray_inv_dir, <4 x i32> %tdescr) %r = bitcast <4 x i32> %v to <4 x float> ret <4 x float> %r