Index: llvm/lib/Transforms/Vectorize/VectorCombine.cpp =================================================================== --- llvm/lib/Transforms/Vectorize/VectorCombine.cpp +++ llvm/lib/Transforms/Vectorize/VectorCombine.cpp @@ -136,11 +136,11 @@ // Check safety of replacing the scalar load with a larger vector load. unsigned MinVecNumElts = MinVectorSize / ScalarSize; auto *MinVecTy = VectorType::get(ScalarTy, MinVecNumElts, false); - Align Alignment = Load->getAlign(); - if (!isSafeToLoadUnconditionally(SrcPtr, MinVecTy, Alignment, DL, Load, &DT)) + if (!isSafeToLoadUnconditionally(SrcPtr, MinVecTy, Align(1), DL, Load, &DT)) return false; // Original pattern: insertelt undef, load [free casts of] PtrOp, 0 + Align Alignment = Load->getAlign(); Type *LoadTy = Load->getType(); int OldCost = TTI.getMemoryOpCost(Instruction::Load, LoadTy, Alignment, AS); APInt DemandedElts = APInt::getOneBitSet(MinVecNumElts, 0); Index: llvm/test/Transforms/VectorCombine/X86/load.ll =================================================================== --- llvm/test/Transforms/VectorCombine/X86/load.ll +++ llvm/test/Transforms/VectorCombine/X86/load.ll @@ -403,12 +403,14 @@ ret <4 x float> %r } -; Negative test? - pointer is not as aligned as load. +; Pointer is not as aligned as load, but that's ok. +; TODO: What does it mean when alignment attributes are in conflict? define <4 x float> @load_f32_insert_v4f32_align(float* align 1 dereferenceable(16) %p) { ; CHECK-LABEL: @load_f32_insert_v4f32_align( -; CHECK-NEXT: [[S:%.*]] = load float, float* [[P:%.*]], align 4 -; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> undef, float [[S]], i32 0 +; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[P:%.*]] to <4 x float>* +; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4 +; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> undef, <4 x i32> ; CHECK-NEXT: ret <4 x float> [[R]] ; %s = load float, float* %p, align 4