Index: llvm/lib/Target/ARM/MVETailPredication.cpp =================================================================== --- llvm/lib/Target/ARM/MVETailPredication.cpp +++ llvm/lib/Target/ARM/MVETailPredication.cpp @@ -358,6 +358,11 @@ case Intrinsic::fma: case Intrinsic::sadd_sat: case Intrinsic::uadd_sat: + case Intrinsic::trunc: + case Intrinsic::rint: + case Intrinsic::round: + case Intrinsic::floor: + case Intrinsic::ceil: continue; default: break; Index: llvm/test/CodeGen/Thumb2/LowOverheadLoops/tail-pred-intrinsic-round.ll =================================================================== --- /dev/null +++ llvm/test/CodeGen/Thumb2/LowOverheadLoops/tail-pred-intrinsic-round.ll @@ -0,0 +1,277 @@ +; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py +; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve -verify-machineinstrs -disable-mve-tail-predication=false -o - %s | FileCheck %s +define arm_aapcs_vfpcc void @round(float* noalias nocapture readonly %pSrcA, float* noalias nocapture %pDst, i32 %n) #0 { +; CHECK-LABEL: round: +; CHECK: @ %bb.0: @ %entry +; CHECK-NEXT: .save {r7, lr} +; CHECK-NEXT: push {r7, lr} +; CHECK-NEXT: .setfp r7, sp +; CHECK-NEXT: mov r7, sp +; CHECK-NEXT: cmp r2, #0 +; CHECK-NEXT: it eq +; CHECK-NEXT: popeq {r7, pc} +; CHECK-NEXT: dlstp.32 lr, r2 +; CHECK-NEXT: .p2align 2 +; CHECK-NEXT: .LBB0_1: @ %vector.body +; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 +; CHECK-NEXT: vldrw.u32 q0, [r0], #16 +; CHECK-NEXT: vrinta.f32 q0, q0 +; CHECK-NEXT: vstrw.32 q0, [r1], #16 +; CHECK-NEXT: letp lr, .LBB0_1 +; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup +; CHECK-NEXT: pop {r7, pc} +entry: + %cmp5 = icmp eq i32 %n, 0 + br i1 %cmp5, label %for.cond.cleanup, label %vector.ph + +vector.ph: ; preds = %entry + %n.rnd.up = add i32 %n, 3 + %n.vec = and i32 %n.rnd.up, -4 + %trip.count.minus.1 = add i32 %n, -1 + br label %vector.body + +vector.body: ; preds = %vector.body, %vector.ph + %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] + %next.gep = getelementptr float, float* %pSrcA, i32 %index + %next.gep14 = getelementptr float, float* %pDst, i32 %index + %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1) + %0 = bitcast float* %next.gep to <4 x float>* + %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %0, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef), !tbaa !3 + %1 = call fast <4 x float> @llvm.round.v4f32(<4 x float> %wide.masked.load) + %2 = bitcast float* %next.gep14 to <4 x float>* + call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %1, <4 x float>* %2, i32 4, <4 x i1> %active.lane.mask), !tbaa !3 + %index.next = add i32 %index, 4 + %3 = icmp eq i32 %index.next, %n.vec + br i1 %3, label %for.cond.cleanup, label %vector.body, !llvm.loop !7 + +for.cond.cleanup: ; preds = %vector.body, %entry + ret void +} + +define arm_aapcs_vfpcc void @rint(float* noalias nocapture readonly %pSrcA, float* noalias nocapture %pDst, i32 %n) #0 { +; CHECK-LABEL: rint: +; CHECK: @ %bb.0: @ %entry +; CHECK-NEXT: .save {r7, lr} +; CHECK-NEXT: push {r7, lr} +; CHECK-NEXT: .setfp r7, sp +; CHECK-NEXT: mov r7, sp +; CHECK-NEXT: cmp r2, #0 +; CHECK-NEXT: it eq +; CHECK-NEXT: popeq {r7, pc} +; CHECK-NEXT: dlstp.32 lr, r2 +; CHECK-NEXT: .p2align 2 +; CHECK-NEXT: .LBB1_1: @ %vector.body +; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 +; CHECK-NEXT: vldrw.u32 q0, [r0], #16 +; CHECK-NEXT: vrintx.f32 q0, q0 +; CHECK-NEXT: vstrw.32 q0, [r1], #16 +; CHECK-NEXT: letp lr, .LBB1_1 +; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup +; CHECK-NEXT: pop {r7, pc} +entry: + %cmp5 = icmp eq i32 %n, 0 + br i1 %cmp5, label %for.cond.cleanup, label %vector.ph + +vector.ph: ; preds = %entry + %n.rnd.up = add i32 %n, 3 + %n.vec = and i32 %n.rnd.up, -4 + %trip.count.minus.1 = add i32 %n, -1 + br label %vector.body + +vector.body: ; preds = %vector.body, %vector.ph + %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] + %next.gep = getelementptr float, float* %pSrcA, i32 %index + %next.gep14 = getelementptr float, float* %pDst, i32 %index + %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1) + %0 = bitcast float* %next.gep to <4 x float>* + %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %0, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef), !tbaa !3 + %1 = call fast <4 x float> @llvm.rint.v4f32(<4 x float> %wide.masked.load) + %2 = bitcast float* %next.gep14 to <4 x float>* + call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %1, <4 x float>* %2, i32 4, <4 x i1> %active.lane.mask), !tbaa !3 + %index.next = add i32 %index, 4 + %3 = icmp eq i32 %index.next, %n.vec + br i1 %3, label %for.cond.cleanup, label %vector.body, !llvm.loop !7 + +for.cond.cleanup: ; preds = %vector.body, %entry + ret void +} + +define arm_aapcs_vfpcc void @trunc(float* noalias nocapture readonly %pSrcA, float* noalias nocapture %pDst, i32 %n) #0 { +; CHECK-LABEL: trunc: +; CHECK: @ %bb.0: @ %entry +; CHECK-NEXT: .save {r7, lr} +; CHECK-NEXT: push {r7, lr} +; CHECK-NEXT: .setfp r7, sp +; CHECK-NEXT: mov r7, sp +; CHECK-NEXT: cmp r2, #0 +; CHECK-NEXT: it eq +; CHECK-NEXT: popeq {r7, pc} +; CHECK-NEXT: dlstp.32 lr, r2 +; CHECK-NEXT: .p2align 2 +; CHECK-NEXT: .LBB2_1: @ %vector.body +; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 +; CHECK-NEXT: vldrw.u32 q0, [r0], #16 +; CHECK-NEXT: vrintz.f32 q0, q0 +; CHECK-NEXT: vstrw.32 q0, [r1], #16 +; CHECK-NEXT: letp lr, .LBB2_1 +; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup +; CHECK-NEXT: pop {r7, pc} +entry: + %cmp5 = icmp eq i32 %n, 0 + br i1 %cmp5, label %for.cond.cleanup, label %vector.ph + +vector.ph: ; preds = %entry + %n.rnd.up = add i32 %n, 3 + %n.vec = and i32 %n.rnd.up, -4 + %trip.count.minus.1 = add i32 %n, -1 + br label %vector.body + +vector.body: ; preds = %vector.body, %vector.ph + %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] + %next.gep = getelementptr float, float* %pSrcA, i32 %index + %next.gep14 = getelementptr float, float* %pDst, i32 %index + %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1) + %0 = bitcast float* %next.gep to <4 x float>* + %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %0, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef), !tbaa !3 + %1 = call fast <4 x float> @llvm.trunc.v4f32(<4 x float> %wide.masked.load) + %2 = bitcast float* %next.gep14 to <4 x float>* + call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %1, <4 x float>* %2, i32 4, <4 x i1> %active.lane.mask), !tbaa !3 + %index.next = add i32 %index, 4 + %3 = icmp eq i32 %index.next, %n.vec + br i1 %3, label %for.cond.cleanup, label %vector.body, !llvm.loop !7 + +for.cond.cleanup: ; preds = %vector.body, %entry + ret void +} + +define arm_aapcs_vfpcc void @ceil(float* noalias nocapture readonly %pSrcA, float* noalias nocapture %pDst, i32 %n) #0 { +; CHECK-LABEL: ceil: +; CHECK: @ %bb.0: @ %entry +; CHECK-NEXT: .save {r7, lr} +; CHECK-NEXT: push {r7, lr} +; CHECK-NEXT: .setfp r7, sp +; CHECK-NEXT: mov r7, sp +; CHECK-NEXT: cmp r2, #0 +; CHECK-NEXT: it eq +; CHECK-NEXT: popeq {r7, pc} +; CHECK-NEXT: dlstp.32 lr, r2 +; CHECK-NEXT: .p2align 2 +; CHECK-NEXT: .LBB3_1: @ %vector.body +; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 +; CHECK-NEXT: vldrw.u32 q0, [r0], #16 +; CHECK-NEXT: vrintp.f32 q0, q0 +; CHECK-NEXT: vstrw.32 q0, [r1], #16 +; CHECK-NEXT: letp lr, .LBB3_1 +; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup +; CHECK-NEXT: pop {r7, pc} +entry: + %cmp5 = icmp eq i32 %n, 0 + br i1 %cmp5, label %for.cond.cleanup, label %vector.ph + +vector.ph: ; preds = %entry + %n.rnd.up = add i32 %n, 3 + %n.vec = and i32 %n.rnd.up, -4 + %trip.count.minus.1 = add i32 %n, -1 + br label %vector.body + +vector.body: ; preds = %vector.body, %vector.ph + %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] + %next.gep = getelementptr float, float* %pSrcA, i32 %index + %next.gep14 = getelementptr float, float* %pDst, i32 %index + %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1) + %0 = bitcast float* %next.gep to <4 x float>* + %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %0, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef), !tbaa !3 + %1 = call fast <4 x float> @llvm.ceil.v4f32(<4 x float> %wide.masked.load) + %2 = bitcast float* %next.gep14 to <4 x float>* + call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %1, <4 x float>* %2, i32 4, <4 x i1> %active.lane.mask), !tbaa !3 + %index.next = add i32 %index, 4 + %3 = icmp eq i32 %index.next, %n.vec + br i1 %3, label %for.cond.cleanup, label %vector.body, !llvm.loop !7 + +for.cond.cleanup: ; preds = %vector.body, %entry + ret void +} + +define arm_aapcs_vfpcc void @floor(float* noalias nocapture readonly %pSrcA, float* noalias nocapture %pDst, i32 %n) #0 { +; CHECK-LABEL: floor: +; CHECK: @ %bb.0: @ %entry +; CHECK-NEXT: .save {r7, lr} +; CHECK-NEXT: push {r7, lr} +; CHECK-NEXT: .setfp r7, sp +; CHECK-NEXT: mov r7, sp +; CHECK-NEXT: cmp r2, #0 +; CHECK-NEXT: it eq +; CHECK-NEXT: popeq {r7, pc} +; CHECK-NEXT: dlstp.32 lr, r2 +; CHECK-NEXT: .p2align 2 +; CHECK-NEXT: .LBB4_1: @ %vector.body +; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1 +; CHECK-NEXT: vldrw.u32 q0, [r0], #16 +; CHECK-NEXT: vrintm.f32 q0, q0 +; CHECK-NEXT: vstrw.32 q0, [r1], #16 +; CHECK-NEXT: letp lr, .LBB4_1 +; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup +; CHECK-NEXT: pop {r7, pc} +entry: + %cmp5 = icmp eq i32 %n, 0 + br i1 %cmp5, label %for.cond.cleanup, label %vector.ph + +vector.ph: ; preds = %entry + %n.rnd.up = add i32 %n, 3 + %n.vec = and i32 %n.rnd.up, -4 + %trip.count.minus.1 = add i32 %n, -1 + br label %vector.body + +vector.body: ; preds = %vector.body, %vector.ph + %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ] + %next.gep = getelementptr float, float* %pSrcA, i32 %index + %next.gep14 = getelementptr float, float* %pDst, i32 %index + %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %trip.count.minus.1) + %0 = bitcast float* %next.gep to <4 x float>* + %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %0, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef), !tbaa !3 + %1 = call fast <4 x float> @llvm.floor.v4f32(<4 x float> %wide.masked.load) + %2 = bitcast float* %next.gep14 to <4 x float>* + call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %1, <4 x float>* %2, i32 4, <4 x i1> %active.lane.mask), !tbaa !3 + %index.next = add i32 %index, 4 + %3 = icmp eq i32 %index.next, %n.vec + br i1 %3, label %for.cond.cleanup, label %vector.body, !llvm.loop !7 + +for.cond.cleanup: ; preds = %vector.body, %entry + ret void +} + +declare <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32, i32) #1 + +declare <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>*, i32 immarg, <4 x i1>, <4 x float>) #2 + +declare <4 x float> @llvm.trunc.v4f32(<4 x float>) #3 + +declare <4 x float> @llvm.rint.v4f32(<4 x float>) #3 + +declare <4 x float> @llvm.round.v4f32(<4 x float>) #3 + +declare <4 x float> @llvm.ceil.v4f32(<4 x float>) #3 + +declare <4 x float> @llvm.floor.v4f32(<4 x float>) #3 + +declare void @llvm.masked.store.v4f32.p0v4f32(<4 x float>, <4 x float>*, i32 immarg, <4 x i1>) #4 + +attributes #0 = { nofree nounwind "correctly-rounded-divide-sqrt-fp-math"="false" "disable-tail-calls"="false" "frame-pointer"="all" "less-precise-fpmad"="false" "min-legal-vector-width"="0" "no-infs-fp-math"="true" "no-jump-tables"="false" "no-nans-fp-math"="true" "no-signed-zeros-fp-math"="true" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="cortex-m55" "target-features"="+armv8.1-m.main,+dsp,+fp-armv8d16,+fp-armv8d16sp,+fp16,+fp64,+fullfp16,+hwdiv,+lob,+mve,+mve.fp,+ras,+strict-align,+thumb-mode,+vfp2,+vfp2sp,+vfp3d16,+vfp3d16sp,+vfp4d16,+vfp4d16sp,-aes,-bf16,-cdecp0,-cdecp1,-cdecp2,-cdecp3,-cdecp4,-cdecp5,-cdecp6,-cdecp7,-crc,-crypto,-dotprod,-fp16fml,-hwdiv-arm,-i8mm,-sb,-sha2" "unsafe-fp-math"="true" "use-soft-float"="false" } +attributes #1 = { nosync nounwind readnone willreturn } +attributes #2 = { argmemonly nounwind readonly willreturn } +attributes #3 = { nounwind readnone speculatable willreturn } +attributes #4 = { argmemonly nounwind willreturn } + +!llvm.module.flags = !{!0, !1} +!llvm.ident = !{!2} + +!0 = !{i32 1, !"wchar_size", i32 4} +!1 = !{i32 1, !"min_enum_size", i32 4} +!2 = !{!"clang version 11.0.0 (git@github.com:llvm/llvm-project 39a4dade76da7f19ac9ae62dd02102141ff8141c)"} +!3 = !{!4, !4, i64 0} +!4 = !{!"float", !5, i64 0} +!5 = !{!"omnipotent char", !6, i64 0} +!6 = !{!"Simple C/C++ TBAA"} +!7 = distinct !{!7, !8, !9} +!8 = !{!"llvm.loop.unroll.disable"} +!9 = !{!"llvm.loop.isvectorized", i32 1}