Index: llvm/trunk/lib/Analysis/ConstantFolding.cpp =================================================================== --- llvm/trunk/lib/Analysis/ConstantFolding.cpp +++ llvm/trunk/lib/Analysis/ConstantFolding.cpp @@ -1363,6 +1363,8 @@ case Intrinsic::fabs: case Intrinsic::minnum: case Intrinsic::maxnum: + case Intrinsic::minimum: + case Intrinsic::maximum: case Intrinsic::log: case Intrinsic::log2: case Intrinsic::log10: @@ -1912,6 +1914,18 @@ return ConstantFP::get(Ty->getContext(), maxnum(C1, C2)); } + if (IntrinsicID == Intrinsic::minimum) { + const APFloat &C1 = Op1->getValueAPF(); + const APFloat &C2 = Op2->getValueAPF(); + return ConstantFP::get(Ty->getContext(), minimum(C1, C2)); + } + + if (IntrinsicID == Intrinsic::maximum) { + const APFloat &C1 = Op1->getValueAPF(); + const APFloat &C2 = Op2->getValueAPF(); + return ConstantFP::get(Ty->getContext(), maximum(C1, C2)); + } + if (!TLI) return nullptr; if ((Name == "pow" && TLI->has(LibFunc_pow)) || Index: llvm/trunk/test/Analysis/ConstantFolding/min-max.ll =================================================================== --- llvm/trunk/test/Analysis/ConstantFolding/min-max.ll +++ llvm/trunk/test/Analysis/ConstantFolding/min-max.ll @@ -0,0 +1,136 @@ +; RUN: opt -instcombine -S -o - %s | FileCheck %s +; Tests that constant folding of min and max operations works as expected. + +declare float @llvm.minnum.f32(float, float) +declare float @llvm.maxnum.f32(float, float) +declare <4 x float> @llvm.minnum.v4f32(<4 x float>, <4 x float>) +declare <4 x float> @llvm.maxnum.v4f32(<4 x float>, <4 x float>) + +declare float @llvm.minimum.f32(float, float) +declare float @llvm.maximum.f32(float, float) +declare <4 x float> @llvm.minimum.v4f32(<4 x float>, <4 x float>) +declare <4 x float> @llvm.maximum.v4f32(<4 x float>, <4 x float>) + +; CHECK: define float @minnum_float() { +define float @minnum_float() { + ; CHECK-NEXT: ret float 5.000000e+00 + %1 = call float @llvm.minnum.f32(float 5.0, float 42.0) + ret float %1 +} + +; Check that minnum constant folds to propagate non-NaN or smaller argument +; CHECK: define <4 x float> @minnum_float_vec() { +define <4 x float> @minnum_float_vec() { + ; CHECK-NEXT: ret <4 x float> + %1 = call <4 x float> @llvm.minnum.v4f32( + <4 x float> , + <4 x float> + ) + ret <4 x float> %1 +} + +; Check that minnum constant folds to propagate one of its argument zeros +; CHECK: define <4 x float> @minnum_float_zeros_vec() { +define <4 x float> @minnum_float_zeros_vec() { + ; CHECK-NEXT: ret <4 x float> + %1 = call <4 x float> @llvm.minnum.v4f32( + <4 x float> , + <4 x float> + ) + ret <4 x float> %1 +} + +; CHECK: define float @maxnum_float() { +define float @maxnum_float() { + ; CHECK-NEXT: ret float 4.200000e+01 + %1 = call float @llvm.maxnum.f32(float 5.0, float 42.0) + ret float %1 +} + +; Check that maxnum constant folds to propagate non-NaN or greater argument +; CHECK: define <4 x float> @maxnum_float_vec() { +define <4 x float> @maxnum_float_vec() { + ; CHECK-NEXT: ret <4 x float> + %1 = call <4 x float> @llvm.maxnum.v4f32( + <4 x float> , + <4 x float> + ) + ret <4 x float> %1 +} + +; Check that maxnum constant folds to propagate one of its argument zeros +; CHECK: define <4 x float> @maxnum_float_zeros_vec() { +define <4 x float> @maxnum_float_zeros_vec() { + ; CHECK-NEXT: ret <4 x float> + %1 = call <4 x float> @llvm.maxnum.v4f32( + <4 x float> , + <4 x float> + ) + ret <4 x float> %1 +} + +; CHECK: define float @minimum_float() { +define float @minimum_float() { + ; CHECK-NEXT: ret float 5.000000e+00 + %1 = call float @llvm.minimum.f32(float 5.0, float 42.0) + ret float %1 +} + +; Check that minimum propagates its NaN or smaller argument +; CHECK: define <4 x float> @minimum_float_vec() { +define <4 x float> @minimum_float_vec() { + ; CHECK-NEXT: ret <4 x float> + %1 = call <4 x float> @llvm.minimum.v4f32( + <4 x float> , + <4 x float> + ) + ret <4 x float> %1 +} + +; Check that minimum treats -0.0 as smaller than 0.0 while constant folding +; CHECK: define <4 x float> @minimum_float_zeros_vec() { +define <4 x float> @minimum_float_zeros_vec() { + ; CHECK-NEXT: ret <4 x float> + %1 = call <4 x float> @llvm.minimum.v4f32( + <4 x float> , + <4 x float> + ) + ret <4 x float> %1 +} + +; CHECK: define float @maximum_float() { +define float @maximum_float() { + ; CHECK-NEXT: ret float 4.200000e+01 + %1 = call float @llvm.maximum.f32(float 5.0, float 42.0) + ret float %1 +} + +; Check that maximum propagates its NaN or greater argument +; CHECK: define <4 x float> @maximum_float_vec() { +define <4 x float> @maximum_float_vec() { + ; CHECK-NEXT: ret <4 x float> + %1 = call <4 x float> @llvm.maximum.v4f32( + <4 x float> , + <4 x float> + ) + ret <4 x float> %1 +} + +; Check that maximum treats -0.0 as smaller than 0.0 while constant folding +; CHECK: define <4 x float> @maximum_float_zeros_vec() { +define <4 x float> @maximum_float_zeros_vec() { + ; CHECK-NEXT: ret <4 x float> + %1 = call <4 x float> @llvm.maximum.v4f32( + <4 x float> , + <4 x float> + ) + ret <4 x float> %1 +}