Index: llvm/trunk/include/llvm/CodeGen/MachineDominators.h =================================================================== --- llvm/trunk/include/llvm/CodeGen/MachineDominators.h +++ llvm/trunk/include/llvm/CodeGen/MachineDominators.h @@ -59,6 +59,9 @@ /// such as BB == elt.NewBB. mutable SmallSet NewBBs; + /// The DominatorTreeBase that is used to compute a normal dominator tree + DominatorTreeBase* DT; + /// \brief Apply all the recorded critical edges to the DT. /// This updates the underlying DT information in a way that uses /// the fast query path of DT as much as possible. @@ -68,7 +71,6 @@ public: static char ID; // Pass ID, replacement for typeid - DominatorTreeBase* DT; MachineDominatorTree(); Index: llvm/trunk/lib/CodeGen/InlineSpiller.cpp =================================================================== --- llvm/trunk/lib/CodeGen/InlineSpiller.cpp +++ llvm/trunk/lib/CodeGen/InlineSpiller.cpp @@ -1124,7 +1124,7 @@ // earlier spill with smaller SlotIndex. for (const auto CurrentSpill : Spills) { MachineBasicBlock *Block = CurrentSpill->getParent(); - MachineDomTreeNode *Node = MDT.DT->getNode(Block); + MachineDomTreeNode *Node = MDT.getBase().getNode(Block); MachineInstr *PrevSpill = SpillBBToSpill[Node]; if (PrevSpill) { SlotIndex PIdx = LIS.getInstructionIndex(*PrevSpill); @@ -1132,9 +1132,9 @@ MachineInstr *SpillToRm = (CIdx > PIdx) ? CurrentSpill : PrevSpill; MachineInstr *SpillToKeep = (CIdx > PIdx) ? PrevSpill : CurrentSpill; SpillsToRm.push_back(SpillToRm); - SpillBBToSpill[MDT.DT->getNode(Block)] = SpillToKeep; + SpillBBToSpill[MDT.getBase().getNode(Block)] = SpillToKeep; } else { - SpillBBToSpill[MDT.DT->getNode(Block)] = CurrentSpill; + SpillBBToSpill[MDT.getBase().getNode(Block)] = CurrentSpill; } } for (const auto SpillToRm : SpillsToRm) @@ -1209,7 +1209,7 @@ // Sort the nodes in WorkSet in top-down order and save the nodes // in Orders. Orders will be used for hoisting in runHoistSpills. unsigned idx = 0; - Orders.push_back(MDT.DT->getNode(Root)); + Orders.push_back(MDT.getBase().getNode(Root)); do { MachineDomTreeNode *Node = Orders[idx++]; const std::vector &Children = Node->getChildren();