Index: lib/Target/AMDGPU/SIISelLowering.cpp =================================================================== --- lib/Target/AMDGPU/SIISelLowering.cpp +++ lib/Target/AMDGPU/SIISelLowering.cpp @@ -695,26 +695,26 @@ ++PSInputNum; } - // Second split vertices into their elements - if (AMDGPU::isShader(CallConv) && - Arg.VT.isVector()) { - ISD::InputArg NewArg = Arg; - NewArg.Flags.setSplit(); - NewArg.VT = Arg.VT.getVectorElementType(); - - // We REALLY want the ORIGINAL number of vertex elements here, e.g. a - // three or five element vertex only needs three or five registers, - // NOT four or eight. - Type *ParamType = FType->getParamType(Arg.getOrigArgIndex()); - unsigned NumElements = ParamType->getVectorNumElements(); - - for (unsigned j = 0; j != NumElements; ++j) { - Splits.push_back(NewArg); - NewArg.PartOffset += NewArg.VT.getStoreSize(); + if (AMDGPU::isShader(CallConv)) { + // Second split vertices into their elements + if (Arg.VT.isVector()) { + ISD::InputArg NewArg = Arg; + NewArg.Flags.setSplit(); + NewArg.VT = Arg.VT.getVectorElementType(); + + // We REALLY want the ORIGINAL number of vertex elements here, e.g. a + // three or five element vertex only needs three or five registers, + // NOT four or eight. + Type *ParamType = FType->getParamType(Arg.getOrigArgIndex()); + unsigned NumElements = ParamType->getVectorNumElements(); + + for (unsigned j = 0; j != NumElements; ++j) { + Splits.push_back(NewArg); + NewArg.PartOffset += NewArg.VT.getStoreSize(); + } + } else { + Splits.push_back(Arg); } - - } else if (AMDGPU::isShader(CallConv)) { - Splits.push_back(Arg); } }