Index: llvm/trunk/lib/Target/WebAssembly/WebAssemblyRegisterInfo.cpp =================================================================== --- llvm/trunk/lib/Target/WebAssembly/WebAssemblyRegisterInfo.cpp +++ llvm/trunk/lib/Target/WebAssembly/WebAssemblyRegisterInfo.cpp @@ -61,17 +61,23 @@ MachineFunction &MF = *MBB.getParent(); int FrameIndex = MI.getOperand(FIOperandNum).getIndex(); const MachineFrameInfo& MFI = *MF.getFrameInfo(); - int FrameOffset = MFI.getStackSize() + MFI.getObjectOffset(FrameIndex); + int64_t FrameOffset = MFI.getStackSize() + MFI.getObjectOffset(FrameIndex); if (MI.mayLoadOrStore()) { // If this is a load or store, make it relative to SP and fold the frame - // offset directly in - assert(MI.getOperand(1).getImm() == 0 && - "Can't eliminate FI yet if offset is already set"); - MI.getOperand(1).setImm(FrameOffset); + // offset directly in. + assert(FrameOffset >= 0 && MI.getOperand(1).getImm() >= 0); + int64_t Offset = MI.getOperand(1).getImm() + FrameOffset; + + if (static_cast(Offset) > std::numeric_limits::max()) { + // If this happens the program is invalid, but better to error here than + // generate broken code. + report_fatal_error("Memory offset field overflow"); + } + MI.getOperand(1).setImm(Offset); MI.getOperand(2).ChangeToRegister(WebAssembly::SP32, /*IsDef=*/false); } else { - // Otherwise create an i32.add SP, offset and make it the operand + // Otherwise create an i32.add SP, offset and make it the operand. auto &MRI = MF.getRegInfo(); const auto *TII = MF.getSubtarget().getInstrInfo(); Index: llvm/trunk/test/CodeGen/WebAssembly/userstack.ll =================================================================== --- llvm/trunk/test/CodeGen/WebAssembly/userstack.ll +++ llvm/trunk/test/CodeGen/WebAssembly/userstack.ll @@ -72,6 +72,27 @@ ret void } +define void @allocarray_inbounds() { + ; CHECK: i32.const [[L1:.+]]=, __stack_pointer + ; CHECK-NEXT: i32.load [[L1]]=, 0([[L1]]) + ; CHECK-NEXT: i32.const [[L2:.+]]=, 32 + ; CHECK-NEXT: i32.sub [[SP:.+]]=, [[L1]], [[L2]] + %r = alloca [5 x i32] + ; CHECK: i32.const $push[[L3:.+]]=, 1 + ; CHECK: i32.store {{.*}}=, 12([[SP]]), $pop[[L3]] + %p = getelementptr inbounds [5 x i32], [5 x i32]* %r, i32 0, i32 0 + store i32 1, i32* %p + ; This store should have both the GEP and the FI folded into it. + ; CHECK-NEXT: i32.store {{.*}}=, 16([[SP]]), $pop + %p2 = getelementptr inbounds [5 x i32], [5 x i32]* %r, i32 0, i32 1 + store i32 1, i32* %p2 + ; CHECK: i32.const [[L7:.+]]=, 32 + ; CHECK-NEXT: i32.add [[SP]]=, [[SP]], [[L7]] + ; CHECK-NEXT: i32.const [[L8:.+]]=, __stack_pointer + ; CHECK-NEXT: i32.store [[SP]]=, 0([[L7]]), [[SP]] + ret void +} + define void @dynamic_alloca(i32 %alloc) { ; TODO: Support frame pointers ;%r = alloca i32, i32 %alloc